Gears of War 4 achievements
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Gears of War 4

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There are a maximum of 113 Gears of War 4 achievements (75 without DLC) worth 8,547 (2,000)

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There are a maximum of 20 achievements worth 3,477 (500)

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Achievement Details

Legends of Sera in Gears of War 4

Legends of Sera556 (50)

Complete all Campaign Acts on Ironman in Co-op on Hardcore or higher difficulty

  • Unlocked by 984 tracked gamers (3% - TA Ratio = 11.11) 28,315  

Achievement Guide for Legends of Sera

AuthorSolution
Perf3ct Chaoz
88,206 (33,980)
Perf3ct Chaoz
Achievement won on 08 Jun 17
TA Score for this game: 5,536
Posted on 09 June 17 at 12:07, Edited on 15 June 17 at 08:00
This solution has 75 positive votes and 4 negative votes. Please log in to vote.
EDIT: I'm going to try to go into more detail with some of the areas that may be a little difficult for people. Also I will point out power weapons that can make your run a little easier when fighting the tougher enemies.

SPOILERS! In case it needs to be said there are minor spoilers in this guide. I dont give away story plot or anything which is why I say minor. You have been warned. :)

A lot of people have been messaging me asking for tips to do this achievement. So I'm going to write this guide to help anyone struggling or anyone looking to try this achievement. This will also get you the Pumping Iron achievement.

You do not have to do this in one sitting. You can back out and turn the game off. Then come back another day and resume. Just dont overwrite the ironman save slot.

First thing, yes you can use the cheese method to beat this. You do this by having your teammate switch to casual difficulty. To do this invite your friend to a lobby. Select campaign, co-op, host online friend, new, hardcore (make sure ironman is turned on), then pick a save slot. Once the game starts up your friend will have the option to pick a difficulty before taking control of their character. Have them choose casual. You will have to do the campaign twice, once for you and once for your friend, but it makes it much easier than both of you on hardcore. I recommend you do this on hardcore. Insane is too risky because its easy to die and you cant go down but not out on insane. It took me 2 attempts to get this. My casual friend wrecked on the bike part. Taking damage on hardcore is manageable but you are no superman. Some enemies can down you very easily. Lastly, you will notice you will get checkpoints throughout the campaign. These checkpoints will NOT start you here if you die. They are meant to be there in the event you want to end the game to stop or take a break and resume at a later time. This campaign run is meant to be flawless. No deaths!

Warning! Even though your friend is on casual the ironman challenge is still on. That means neither one of you can die or it ends your run and you have to start again.

Most people have already played through the campaign but I'm going to try to detail each section as much as possible so you know what to watch out for. I will also point out as many power weapons as I can to make it a little easier with the bigger enemies. Now that hopefully any questions you may have had have been answered lets get into the basics.

The Basics:
Take. Your. Time. Make sure you stay in the back and provide support fire and spotting to help track targets. The casual player will be carrying you through most of this.
Be mindful of the enemies you are fighting. If they are carrying lancers its best not to run out there and get chainsawed.
My friend and I used long range weapons through most of the campaign. The lancer and shotgun were the only weapons I ever used. But use whatever you are comfortable with.
If you feel that you will have trouble with a certain section then I recommend you do what I did. Do a test run on a different save slot to get a feel of what to expect. Do it on harcore as well to understand which parts you may struggle with. I did this trick on Act 2 Chapter 4, the bike part. I also did it for the windflare lightning bits and the last boss (which wasnt that bad as long as you dodge his quills he fires from his tentacles).
Take your time with the windflare lightning bits. These parts were by far the worst. If you have to backtrack as to not die then do it. If you see an opening and think you can make it go for it. Dont risk it if you dont have to. Like I said above do a test run if you need to. It can give you an idea of how much damage you can take before death. The lightning bits happen on Act 2 Chapter 3 (only one person has to get to end on this one, preferably the casual person) Act 4 Chapter 2, and Act 4 Chapter 5.
Be careful when fighting juvies. It takes 3 hits from a juvie to go down. Use your shotgun if they get too close. Do not let them mantle kick you as this can do a lot of damage.
Again stay in the back, provide support fire, and spot when you can. Always let the casual player take point.


Some tips for each section:

Act 1

Chapter 0 Prologue- Let the casual person run up and throw a grenade into the bunker with the turret while you stay at the back. When you get to the next turret stay back so it doesnt shred you. Kill the enemy on it as well as the others and a cut scene will happen. When the cut scene is over have the casual player use the turret and you hide in the back behind a wall. When you get to the mortar part keep moving and dont stop running. I got hit with some mortar splash damage but it was never overwhelming. When you get to the corpser stay up top in the back behind the tall pillars. There are wretches, boomers, and reavers that you need to watch out for. Let the casual person use the hammer of dawn. For Anvil Gate stay behind the sand bag wall while your casual friend kills everything. There is a boomshot on the wall next to the bridge you cross. When you run across the bridge to the turret I hid behind a small blue box while my friend killed the brumaks.

Chapter 1 The Raid- Watch out for trackers. Sometimes they will drop shock grenades you can pick up when they die. There are ammo boxes in the metal carts that carry the shepherds.

Chapter 2 In And Out- Use your shotgun to take out the trackers and your enforcer for the shepherds. Stay in cover for the shepherds and shoot when you can. Throwing a shock grenade at the door they come out of will stun them and damage them. Use the fabricator to buy more ammo and shock grenades when you need them. Taking too much damage here was never a problem for me.

Chapter 3 New Friends- The trackers will change from shock grenades to frag grenades. The DR1s can do a lot of damage with their overkills and they suicide you when they take too much damage. Stay back and shoot. There will be DR1s with overkills and shepherds after you come out of the house in the next area. Stay on the porch as it provides good cover. Be careful of the trishot DR1 that comes from the left. After that when you go through the door frag trackers will roll off the ledge. You can pick up their frag grenades when they die. Careful of the DR1s in the next area. Nearing the end deadeyes and frag trackers will spawn. Let your casual friend kill the deadeyes before you go out there. In the last section where you shoot the crane to drop the platform you will fight more DR1s and deadeyes. Make sure to shoot the cranes holding the metal platforms when the deadeyes come out to make short work of them.

Chapter 4 A Few Snags- This is where you play horde mode with the fabricator. I used any money in it to build sentry turrets and placed them in the back by the big door. I stayed there letting them guard me... I mean keeping them safe obviously :). There is a sniper rifle in front of the horse statue. There is a giant ammo cache on the left side to use whenever you need it (this cache will not refill sniper rifle or embar ammo). This part wasnt bad. Just watch out for the guardians (trishot) and sentinels (salvo rocket). Between waves pick up the trishots and salvo rockets left by the guardians and sentinels. They will make fighting the guardians/sentinels and DR1s easier. I never got hit by a rocket when staying in the back.


Act 2

Chapter 1 The Prodigal Son- This chapter is short. Watch out for deadeyes for there are many outside the house.

Chapter 2 Geared Up- Now you will have the lancer and shotgun which were the only 2 weapons I used. Stay in the weapon room when the kestrel comes out. 2 rockets from the chopper will down you. After the kestrel dies a DR1 will bust through the door down the hall so watch out for that. When you get back outside a DR1 and a guardian will spawn after you kill some enemies. When you get to the greenhouse make sure the both of you stay in the back and shoot them until they're all dead. When I was running this for my friend I ran up the left side to flank them and was killed by one of the shelves in the room on the left when it fell over due to it being scripted to happen. When you get to the wooden shed you will fight 2 guardians. Focus fire them down because there is not a lot of ammo in there. After you go through the plane wreckage there is a sniper rifle against a stone bench. There is a sentinel that spawns in the area after that. Let your friend kill it before you head out there. There are also deadeyes in this area so be mindful of that.

Chapter 3 Plan B- Trackers will come at this part. Once they are dead a kestrel will come. Stay back and shoot from afar. When you get to the part where you split up I found that the hardcore person going left was easier. A DR1 spawns on the left. Wait for it to get in front of the hay bales and shoot the orange barrier holding them so it will crush it. There are 2 deadeyes up the hill. Kill them or let the casual person on the right do it. Take it slow for this next part. No need to rush through the door. Let the casual player help with your side. A guardian spawns at the end by the door. Now... this next part is the first real challenge. When you go through the door is where you will do your first windstorm lightning bit. You can only take a little bit of damage before it gets to be too much and kills you. The good news is only one person has to get to the end for this one. I would suggest it be the casual player. Make sure you still dodge the lightning as it will go all the way to the door where you start.

Chapter 4 The Great Escape-The bike part... This whole chapter is you focusing on not dying. I did a test run before attempting it for real by using a different save slot. Avoid the incendiary bombs that leave pot holes. Driving over them hurts you. Focus is key to not hitting any walls, rocks, or trees that will instantly kill you. Shoot the wooden barriers along the way because I'm not sure driving through them hurts you or not. When you get to the forest you need to avoid the trees. I bumped the side of 3 in a row and lived but my health was deep red. When driving through the forest you will get to a part where its on fire. This is harder because of the smoke in the air impairing your vision. Once past that a kestrel will fly in front of you eventually turning to you to fire rockets. When this happened I drove from side to side to avoid them. When you come out of the cave tunnel you will fight the vulture plane. Take out its 2 glowing engines in the back. Once that happens it will drop more incendiary bombs. Avoid the pot holes they leave. Shoot the engines until it goes to a cut scene. Now you have to shoot the turrets on the wings of the plane. Take these out fast as they can light you up quick. Once both wings are done the plane opens up exposing the glowing core inside. Shoot it while avoiding the bombs that drop out. If you dont kill the core the first time the plane's rotors will grind on the ground leaving a sort of line in the dirt that can hurt you if you drive over it. Repeat shooting the core if you dont kill it the first time. Once the plane crashes and turns sideways you will drive up its wing ending this section. Whew!


Act 3

Chapter 1 Almost Midnight- This chapter is just some walking. You dont fight anything.

Chapter 2 Night Terrors- You will fight juvies here. Lots of them. Stay back and use your lancer when they are at a distance and your shotgun when they are close. A few hits and you will get downed. There is a shotgun against a wheelchair straight ahead when the chapter starts. When the cut scene with the snatcher happens go slowly through the stables. There are a lot of juvies and pods here. When you make it into the house after lifting the stone pillar there will be 2 snot bubbles on the ceiling. One has a retro lancer and the other has a mulcher. This mulcher can make the next part easier. When you go outside you will go up a narrow walkway. Stay back and use your mulcher or lancer for this part. When you are in the church you will fight juvies and drones. Be careful, some of them carry lancers which means they can chainsaw you. Take your time and lancer them. When the nests (emergence holes) close up they usually have some guns or grenades in them. Its worth a look to see if anything good is in there. Once you kill everything on the second floor and go through the door there are grenades to the right. At the graveyard you will fight a sniper. Kill him first and deal with the drones. Close the nests with grenades whenever possible. After the graveyard you will go into a house. There is a snot bubble with a lancer in it. At the train station you will fight 3 pouncers. Run to the far side and lancer them. Watch out for their quills. The quills hurt but the damage is manageable. Always run away if they get too close. If you get jumped by one spam the B button to get it off.

Chapter 3 At The Doorstep- Take it slow going through the ruins. Close nests with grenades whenever possible. Some of the drones here carry lancers. At the next part 2 snipers will spawn at the far side after killing some juvies and drones. Be careful with them. Also be mindful that some drones here carry lancers as well. When you get to the dining hall 3 pouncers will spawn when you get to the middle of the room. Again lancer them and dont get too close. There are some grenades on the right side of the room next to the ammo box. The next part is the museum. Watch for the turret and take your time. There is a sniper rifle next to the stairs on the left by the log. There are also some grenades half way up the hill on the left. Go inside and clear them out. When you do you will have to defend the museum. I hid in the corner to the left of the turret. There is a boomshot in a display case behind the turret. I alternated between lancer and shotgun here. Have your casual friend use the turret to kill as many juvies and drones as possible and get off if they make it through and get inside. Have your teammate stay close to you in case you need to be revived because this part gets hectic. Be mindful of any drones that will come up the back stairs as some will carry gnashers. Stay close to that corner and try not to wander down the side paths where the drones come from. After the museum you will go through some more ruins. There is a buzzkill next to some scaffolding. Its right before you fight some swarm drones. Close the nests when you can. These drones carry lancers (so be careful not to get chainsawed). When you shoot the bridge down 2 snipers and a gnasher drone will spawn on the other side of it. Then you will get to a part where you are at the top of some stairs and a lot of enemies out in front of you. Be careful here because there are many drones with lancers and sniper rifles in this area. I say this so you will not get chainsawed. Take your time. Move slowly. Be thorough. There are a lot of hiding places for the swarm here. When you get halfway and have to turn right there is a snot bubble with a mulcher on the ceiling.

Chapter 4 Do Not Go Gentle- Take it slowly here. There are a lot of juvies and drones. The first room of enemies carry lancers and gnashers. Be careful with the pods because most of them have juvies in them. Also, its worth mentioning, shoot the pods that hang from the ceiling. I am not sure if they can fall on you and crush you if you are standing under one and someone shoots it. In the next part when you drop down there is a buzzkill straight ahead you can use. This same room has a lot of juvies in it. In the room after that there is a sniper rifle on the right side when you walk in. This room has enemies with lancers and gnashers as well. A sniper drone will spawn at the far side by the gate. When you go down the spiral stairs and into the next room 2 torque drones spawn at the far end. When you get to the room with the giant golden statue is where you will fight many juvies and pouncers. Stick close to your teammate here in case you are downed. Kill the pouncer, then the juvies spawn, then another pouncer. When you get split up again have the hardcore person go left (low side). That way the casual player can shoot from up top to help you. Be careful though. High side has hunters (torque bow drones) that will fire at low side. Stay at the start behind the rock wall until they are dead. Then move slowly killing the drones in front of you. The AI character will go low side with you. After you meet up again you will get to the elevator drill. Watch out for dropshot drones as well as a sniper drone. There are 3 dropshot guns you can pick up here. 1 is straight ahead when you start this area, 1 up top on the left, and the last is in the middle next to a dead cog.

Chapter 5 Elevator To Hell- Another horde mode section. Hardcore player should stay in the control room with the fabricator. Place a barrier at the door and fill the room up with sentry turrets or shock sentries or both. Dont leave that room unless necessary. At the end when the elevator starts to fall you have to make it to the other side and push a button. Let your casual friend take point here. You are timed here so kill them fast.

Chapter 6 Origins- The first room you fight enemies have lancer and gnasher drones. When you kill them and go to the back of the room a scion carrying a mulcher will come. It spawns you a few feet away from him so run back. Kill him and the enemies that follow him out of the hole in the wall. When you kill enough another scion spawns with a dropshot. Be careful not to get headshot or blown up by it. When you find the dead scavenger there will be a room after that with a pouncer and juvies in it. In the next room there is a torque bow on top of a box. After that you will get to a room with 2 snipers on top of a balcony. When you approach the metal door a scion carrying a buzzkill will bust through said door. There are some grenades in the room with the loader. Let the casual friend use the loader. He can charge the enemies and take more damage than you. Stay back when you go down the hill. There is a scion with a mulcher that can shred you if you are not careful. Let the loader charge it. Now you will get to a room where you will fight a snatcher. There is a boomshot on the ground at the other end of the room to the left of where the snatcher comes down from. Stay as far away from it as you can be. Its tail shot ability will down you. It can breathe out acid and ground stomp you if it gets too close. All of this does a lot of damage so be careful. Make sure if someone gets swallowed that you shoot it to get them out or they will die.


Act 4

Chapter 1 Get Out- Again let the casual player use the loader. Watch out for juvies, lancer drones, and a torque drone here. You will fight a snatcher in this same room. Kill it as quickly as possible while dealing with the juvies. If you have to you can jump off the ledge if the snatcher gets too close to you and run back up. However it can be dangerous becuase you may be down there by yourself. After that make your way back up the way you came while killing some enemies which include torque drones. Along the way there is a dropshot in a metal cart with rocks in it. Its before you fight any enemies on your way back up. When you get to the room where you killed that first scion you will fight another snatcher. There is a buzzkill when you walk in this room up against a barrier. Stay in the back and lancer it. Kill the remaining enemies. Now you will have to do the cable ride up the mine shaft. You can die here easily if you hit one of the metal columns when the metal beams start to bend and fall. Make sure to focus so you dont die. When it starts shoot the webbing above you holding the incendiary bombs. When the counter weight falls and gets caught shoot the webbing holding it in place. Now you must dodge the metal columns. Shoot the giant spinning glowing blades after that so they wont kill you.

Chapter 2 No Detours- Take your time going through this part. Stay back and lancer them. You will fight juvies and drones armed with lancers and gnashers. When you get to the windflare blowing wind make sure to shoot the orange barriers to kill the enemies with the debris and dont get hit by it. Now you will have to do another windflare lightning bit. Sadly the both of you have to make it to the end. I recommend you do a practice run on another save slot. Take your time. Watch for where the lightning will hit. If you need to move backward to avoid the lightning do it. Look for openings and try not to risk it. I tried to thread the needle when two were close together and took damage from both of them. I lived, but barely. When both of you make it to the end lift the door to progress the game.

Chapter 3 Knock Knock- When you get to the plane wreckage there is an embar in the rubble. Watch for the scion carrying a mulcher. The drones here carry lancers so be careful. When you go up the ladders be very careful with this area. The drones here carry lancers which means chainsaws. They also throw grenades and have sniper rifles. Shoot from the back and move up slowly. Dont be afraid to retreat here. Sometimes they will reach over the barriers and pull you over then knife you. Dont let that happen. There is a boomshot upstairs on the ground in the second story building and a buzzkill across the road from this 2 story building. There is also an embar to the right when you enter this area. Its down the stairs from the buzzkill. When you go in the tunnel there are grenades by the dead cog when you jump down as well as up on the right. There is another boomshot by the grenades up on the right. This tunnel you go into has your first carrier. When it spawns run to the back and light it up. Kill the seeders it shoots out and throw any grenades that you have. The buzzkill and boomshot should be enough to kill it. Do NOT get close to it because it will pick you up and eat you thereby killing you.

Chapter 4 Powerless- After you pull the lever and activate the wind turbine you will go back inside to fight some enemies armed with lancers and gnashers. After the fight 2 pouncers will come. Make sure to spam B if they jump on you. If your teammates get jumped run into that pouncer to kick it off. When you split up I went Generators (low side). I found it to be easier because that way the casual player can be up top helping you by shooting down. When you turn on the generators run back becuase a lot of juvies will spawn. Lancer them down from afar. Do not go up to the room after that. 2 drones will walk across the hall up there and go into that room. One carries a gnasher and the other has a sniper rifle. Some juvies will jump down from the hole in the ceiling in there as well. Have the casual player shoot them then go up. There is a snot bubble with a sniper rifle in it up the stairs from the first generator. Stay in that room for the rest of the time. The drones here also carry lancers. Watch for the scions. One carries a dropshot and another a buzzkill. The buzzkill busts out from a wall with some lancer drones after you kill everything else. Keep this buzzkill for the carrier you will soon fight. When you get back to the main room and pull the elevator lever you will go to a big room with a giant metal door on the other side. A carrier comes out of it. Again light it up, shoot the seeders and throw grenades at it. Watch out for when it ground slams. This will cause the pods to explode and juvies come out of them. The room is not very big so you need to kill it quickly before it gets to you. If it does get too close you can run past it (make sure not to get close to it or it will pick you up and crush you thereby killing you) to the door where it came from and shoot it from there. After you pull the levers and cross the giant wind turbines you will fight a more drones and then a scion with a mulcher. Now comes the giant chain rooms. Be very careful not to get hit by the giant chains. They will instantly kill you. Try not to spend too much time in these rooms after the enemies are dead. One time and only once an AI character walked under a chain and died and it made me restart the checkpoint. That was a long time ago though and only happened once. So try to get out of those rooms and fast as posssible. When you get to the second chain room a dropshot scion spawns. Avoid him until he walks down to you then kill him. When you get to the top of the dam you will fight drones, hunters, and a snatcher. Stay back and use your lancer.

Chapter 5 Storm Warning- Use long range weapons here. You will fight 2 scions and some hunters. Let the casual player use the siege beast while you stand off to the left of it and shoot the bombs it throws out. After that catapult bit you will fight juvies and a sniper inside. After that some nests will open up. Now is your last windflare lightning bit. Again both of you have to make it. Once more I recommend doing a practice run on a different save slot. If you get past this give yourself a pat on the back because you can breathe a little easier. Now the last part is the swarmak. I ran to the left side up the stairs and never left that post. I let my casual teammate activate the levers and I helped shoot them and the scions that come. Watch out for juvies. I planted some grenades at the top of the stairs to help deal with them. You can take some damage from the swarmak's hand cannons but not too much. The damage here is manageable but be careful. Even the casual player needs to be mindful of the enemies around him. This is a hard room to get revived in because there are a lot of enemies. Once the scions are dead it gets a little easier. But just watch your surroundings. Dont let a gnasher drone sneak up on you. There are boomshots, torque bows, grenades, and mulchers scattered all around this room. If you want an easier time go up stairs on the left like I did and just provide supporting fire.


Act 5

Chapter 1 Convergence- Once you can start moving you will fight 2 pouncers. The next area has some swarm fighting deebees. Let them duke it out or just start shooting. 2 scions come from the swarm side. One has a mulcher and the other has a dropshot. A guardian will come from the deebee side. The next area has some more scions. One has a dropshot and the other 2 carry mulchers. Stay back and lancer them. When you get into the centaur factory be careful upstairs. There are drones with lancers (chainsaws) and a scion with a buzzkill. When you get outside watch out for the turret. Move slowly here. There a many drones and juvies.

Chapter 2 Killing Time- One more round of horde mode. I only used the money to buy sentry turrets and placed them in the back. My casual friend used the troika turret the entire time. You will fight juvies, drones, scions, snatchers, and carriers. With the manned turret it wont be so bad. I didnt have any problems here. Just stay behind the fabricator with the sentry turrets.

Chapter 3 Gate Crashers- So first thing you need to know is in the robot mech you can not get downed. If you take too much damage the mech blows up and you die. That goes for the casual player as well. So stay back and use your buzzkill gun and hold LB to lock on missles. The carriers can do some serious damage to you if you get hit by his seeders. The snatcher's tail shot has enough damage to almost one shot you! So always stay back from them and kill them from afar. When you get to the first swarmak stay back and try to avoid his rockets. You can go into cover behind the buildings like normal. Use your rockets to hurt him and your buzzkill when they are cooling down. Execute it when the skull appears above it's head. Go slowly after that because you will fight a lot of carriers and snatchers. Then fight your last swarmak the same as before. Use the giant rocks for cover.

Chapter 4 Release- Last part. I can not recommend this enough to do a test run on hardcore on a different save slot to get a feel of the damage you can take before you die. Take out the seeders that come out from the ground. You can dodge with left stick and A if you need to. The most important part is to avoid the quills the boss shoots from his tentacles. They do a lot of damage. You need to get the timing down to dodge the quills. Shoot the tentacles to get them to fall. You should stand mid ways back and always let the casual player staple the tentacles to the ground. Make sure to dodge (left stick and A) when the tentacle falls to avoid being stunned. Then press Y to staple it to the ground thereby ripping it off. Then hold LB to fire a rocket at the exposed red bit to seal the wound or it will regrow the tentacle. Do that for all 4 of them. Once that happens let the casual player pick up the raven rotor. Make sure you stand behind them a little ways and have them use the rotor to block the seeders. You can and should help shoot the seeders. Once the casual player gets close enough dodge the claw and press Y to cut it off. Do that again to the other claw. Then have the player holding the rotor finish the boss off by pressing Y when standing close to its head.

Congratulations you beat the game flawlessly. :)

Conclusion:
This achievement is not that hard but it is also not easy. Take your time. Stay back and provide support fire and spotting to help. Do practice runs on different save slots to get a feel of things. Dont run out there gung ho and get yourself killed by chainsaw or grenade tagged.

If anyone has any more tips I missed or better solutions post them down in the comments. If you have any questions or there is a section you are having trouble with let me know below and I will try and help you. I hope this guide helps you with this nerve–racking achievement. Remember to breathe and good luck!
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