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Strongest One There Is achievement in Marvel Heroes Omega

Strongest One There Is

Complete the Cosmic Trial with any hero.

Strongest One There Is0
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How to unlock the Strongest One There Is achievement

  • a Fi1thy Casuala Fi1thy Casual
    05 Aug 2017 05 Aug 2017 04 Dec 2017
    Pra1s3Th3Sun's guide above is great, however if you want another option that I found to be a bit faster due to not needing any real equipment to grind for, then Angela is the heroine to use.

    If you did not select Angela as your starting character then do not fret: she is only 200 Eternity Splinters to unlock. Just unlock her, get her to Level 60 to unlock the Cosmic trial and get some relatively decent gear (I did this with some blue gear, so you really do not have to grind to get anything outstanding for this with her), and basically spam one move:

    Hypnotic Ribbons

    That move alone is seriously broken AF - it confuses enemies for 4 secs, which essentially turns them on each other. During that 4 secs, they get a dmg buff of +2k on each other, Angela gets health regen active (to gain anything you might have lost and spare the use of medkits) and if you have Heaven's Wrath active, then it has no cooldown for two or three uses.

    It does have a 10 sec cooldown normally, however you can mitigate that with the Flying Ribbons talent (takes it down to 7-8 secs).

    That move, along with Angela's crazy bleed DoT attacks, makes her insanely overpowered for nearly everything in this game, cosmic trial included. Having the enemies kill themselves literally turns down the difficulty dramatically. Below is the talent setup and moveset I used:

    TALENTS
    Relentless (Level 32)
    Soaring Huntress (Level 38)
    Flying Ribbons (Level 44)
    Guardian Ribbons (Level 50)
    Mastery of the Blades of Ichor (Level 56)

    MOVESET
    cn_A = Hunter's Blades
    cn_X = Hypnotic Ribbons
    cn_Y = Angelic Smite
    cn_B = Heavenly Charge

    cn_LT Skills can be anything you prefer, the moves above are the ones that really give you the most bang for your talent setup. Obviously having your signature move in the cn_LT Skills is helpful wink.

    With this, every offensive move uses ribbons, and the ribbons cause bleed. Plus, you got the Hypnotic Ribbons making everyone hit each other instead of you. And, if you hit someone like a boss with Hypnotic Ribbons with no one around for him/her to attack, then they simply stand still and let you wail on them for 4 secs laugh.

    Also, I discovered during my Cosmic Trial attempt that if the boss goes down (Mandarin or Red Skull) before the other enemies are defeated, then that annoying timer also goes away. I had 3 of the yellow elite mechs essentially defeat Mandarin for me, and I noticed the clock vanished. I took my time to defeat the last 3 enemies, and the clock came back when the next stage started. Not sure if that will be helpful to someone, just an FYI I guess.

    Questions, corrections and neg vote justifications below.

    EDIT: As of 11/27, the MHO servers have been taken down and the development team is in the wind. This, as well as all achievements, are now discontinued.

    Guide not helping? View 2 more guides for this achievement.

    Showing most recent comments. View all comments.
    KiRRAYNELeveled her to 60 and did the Cosmic Trial right after. Super easy. Thanks again!
    Posted by KiRRAYNE on 09 Nov 17 at 01:32
    FigbenderAngela was perfect for this, +1
    Posted by Figbender on 17 Nov 17 at 19:31
    LonesquiffWorked beautifully! I had been struggling with other characters. This was laughably easy with Angela. I immediately did the Omega Trial afterwards with no difficulty.
    Posted by Lonesquiff on 27 Nov 17 at 00:38
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  • Pra1s3Th3SunPra1s3Th3Sun
    28 Jul 2017 29 Jul 2017 03 Aug 2017
    Trials are the games way of increasing difficulty. After level 11 you can access the heroic trial from any teleportation pad, and the super heroic after that. Cosmic is the final level of difficulty and cannot be attempted until level 60.

    After beating a trial, press cn_X before teleporting to any area to change the difficulty. This will grant you increased credits and EXP and allow more powerful gear to drop frequently.

    The key to cosmic trials is proper gearing. You will want your character fully equipped with super heroic (purple) gear in all slots. Make sure the secondary effects of the gear benefit your play style. If you're a ranged attacker then you want + ranged damage on your gear for example. (If you don't know what type of attacks you're using, go to powers in the skills menu. Every power will have tags on the right hand side eg. Melee, Movement, Ranged, Magic etc).

    I would say a major lifesaver in this trial is the "invisibilty when using med kits" perk. The easiest place to find this is on the Elektra medallion, however you can get it on certain catalysts. If you can find a ring which boosts your health, this will also be of benefit!

    It would be ridiculous to try and give build advice for every hero in the game, so I'm going to share my build for Squirrel Girl. She's a very powerful and very cheap character, and therefore one I imagine most achievement hunters will have. This is also the build I used to beat my first cosmic trial, before having a single piece of cosmic gear.

    Powers:
    cn_A - Dire Squirrels
    cn_X - Squirrelpocalypse
    cn_Y - Sic 'em
    cn_B - Forestwalk

    cn_LTcn_A - It's Raining Rodents!
    cn_LTcn_X - Acorn Artillery
    cn_LTcn_Y - Squirrel Presents
    cn_LTcn_B - Baffling Dialogue

    Talents:

    1 - Hulkbuster Squirrels
    2 - Girl's Best Friend
    3 - Squirrel Special Forces
    4 - Pick 'Em Apart
    5 - Squirrel Stampede

    Gear:

    The truly important things I had here were the Elektra medallion, a + health ring and my artifacts. The artifacts I used (and strongly recommend) are - Mask of Doom (guaranteed drop from story), Wicked Wand of Watoomb and Nutso the Squirrel (both very common drops in patrol).

    The bread and butter of this build is Baffling Dialogue. This boosts enemy damage to an insane level, and causes them to attack each other. They'll rip each other to pieces faster than you ever could attacking directly. Other than that, it's just staying mobile and dropping your other skills as soon as they're off cooldown. They're all incredibly high damage, and the summons from this build tend to keep the enemies distracted while you cast. If you get hurt, dodge away and use your medpack.
    An important thing to keep in mind; when the bosses appear use cn_RB to highlight and focus all your attacks on them. Baffling dialogue will keep working its magic on the mobs, you want all your DPS hitting the boss.
    Watch for red circles on the ground. The AOE electric from Mandarin and grenade from Red Skull will basically instant kill you if you don't dodge them.
    Other than that the only thing to remember is not rush. It's better to just keep running away, wait for your cooldowns and hit them from a distance than to stand there spamming your main attack.

    Overall though I can't stress enough how important gear is. I spent hours failing this trial, then swapped my gear to the ones I listed here and a few pieces of armour which gave +20% health on medpack use and I passed it first try. If you keep failing, try something else, farm different gear and then come back.

    I hope this guide helps, leave a comment if there is anything that needs adding, changing or clarifying.
    Showing most recent comments. View all comments.
    Pra1s3Th3SunSorry I haven't updated this yet. My gaming time has been very limited, and the little time I do have has been spent in overwatch before summer games goes away. I'll try figure our this whole squirrel girl situation as soon as I get back into omega and I'll update the solution. In the mean time, Angela or iceman are probably easiest. Angela relies on confuse abilities just like squirrel girl, not too sure on builds or cost for iceman as I don't have him, but I've heard it's incredibly easy with him.
    Posted by Pra1s3Th3Sun on 14 Aug 17 at 14:29
    a Fi1thy CasualThey changed Squirrel Girl's cooldown for Baffling dialogue with Patch 1.01.

    Scarlet Witch has a 15 sec cooldown on her Bewildering Hex move.

    Angela is still the queen of confusion with a 10 sec cooldown on hypnotic ribbons (and you can reduce that down to 7 secs with talents). wink
    Posted by a Fi1thy Casual on 24 Aug 17 at 20:10
    Gunstar RedUPDATE: Finally beat Cosmic with Squirrel Girl post patch. Her Baffling Dialogue cool down is now a whopping 20 seconds. I had a lot of Cosmic gear and items, 5 Synergies, and 35 Infinity Points in Power. Used the Free Hugs! Talent that instantly resets her cool down powers to double the number of Baffling Dialogues. That may have been the key. Artifact Idol of Ikonn helps as it makes you invisible for 2 sec when Summoning, so can get in close for melee. The extra damage bonuses and being able to use twice as many Baffling Dialogues were finally enough to beat Red Skull before time ran out.
    Posted by Gunstar Red on 24 Aug 17 at 23:21
  • Predator RangerPredator Ranger
    13 Oct 2017 11 Nov 2017
    In my experience, Magik is a great character to use for the trials. I finished Cosmic Trial on my second attempt, and Omega Trial on my first attempt with 30 seconds remaining.

    Using her minions allows you to continue doing damage in the event that you have to retreat; her teleport makes it easy to escape in a hurry; and Spirit Fangs go through objects, so you can heal behind the tank and still do damage. Additionally, she can throw up a shield after summoning minions, and when loaded properly, it can summon two additional minions.

    All of my gear was focused exclusively on Attack, so I just kept an eye on health and ran as needed. My layout:

    Powers
    cn_A - Soul Slashing - Basic attack
    cn_X - Spirit Fangs - Ranged attack that will go through objects; combine with Pyro's medal for additional burn damage
    cn_Y - Dark Alliance - Increases your attack, gives you a shield, and adds two minions (optional)
    cn_B - Stepping Disc - When you just need to get the hell away

    cn_LT+cn_A - Command Lesser Bile Demons - Minions to do your bidding
    cn_LT+cn_X - Command N'astirh - Bigger minion to do your bidding
    cn_LT+cn_Y - Otherworldly Nova - Powerful blast, very effective
    cn_LT+cn_B - Vengeful Spirits - Another good ranged attack


    Talents:
    Bile Demons - Turns Lesser Demons into Lesser Bile Demons
    Blood in the Air - Doesn't matter, since I didn't use Soul Brand
    Dark Alliance - Adds two additional demons when using Dark Alliance
    Restless Spirits - Adds two vengeful spirits when using Spirit Fangs
    Otherworldly Command - Otherworldly Nova causes minions to do 100% additional damage for 10 seconds

    My strategy was to get close and personal - immediately summon both the Lesser Demons and N'astirh to aid in your fight, use Dark Alliance to add a shield and two additional demons, and the launch a few Soul Fangs (with Pyro Medal) for DOT damage. Alternate between Fang and Slash to make sure to keep renewing DOT effects. User Otherworldy Nova as often as possible, because it take the longest to recharge, immediately followed by Vengeful Spirits, which gets charged by the previous attack.

    Throw out your demons and your shield as often as possible. Don't be afraid to hide behind the tank, as your demons will continue to attack, and your Soul Fangs can go through it, but get back into the fray as often as possible to beat some ass with your Soul Slash. Good luck!
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