Battle Islands: Commanders achievements
6,513
(1,125)

Battle Islands: Commanders

2.6 from 202 votes

There are a maximum of 15 Battle Islands: Commanders achievements (14 without DLC) worth 6,513 (1,125)

6,972 tracked gamers have this game, 53 have completed it (0.76%)

1,938
(125)

29 tracked gamers have this dlc pack, 29 have completed it (100.00%)

There are a maximum of 1 achievement worth 1,938 (125)

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Achievement Details

Operation Plunder in Battle Islands: Commanders

Operation Plunder1,938 (125)

Reach the Central Europe Theater

  • Unlocked by 29 tracked gamers (100% - TA Ratio = 15.50) 29  

Achievement Guide for Operation Plunder

AuthorSolution
Strategy One
611,918 (267,083)
Strategy One
Achievement won on 27 Jul 17
TA Score for this game: 5,218
Posted on 27 July 17 at 13:42, Edited on 27 July 17 at 13:43
This solution has 5 positive votes and 0 negative votes. Please log in to vote.
Operation Plunder

Ok this was just added today basically replacing Western Front for 3k. If you merely passed 3k medals but are below 3k medals now the achievement will unlock retroactively. Western front is now 2.4k Medals required.

If you want advice on what units to use its simple, use a defensive set-up or offensive set-up and stick with it. Continually upgrade those units and fight, much, much fighting. I do not know exact details but there was an update that instead of losing the amount of medals your enemy gains you now lose less medals than the enemy gains from winning so its much easier than it used to be.

Units not to use:

-Gurkhas
Used for defense but not worth the 6 CP. Epic? more like eh poop.

-Flame Tank
You might think this is SICK but its really SHIT. Its basically good for defense but nothing else, a bigger version of the flamethrower but absolutely unnecessary since it costs 6 CP.

-Rifleman Squad (Epic version, not the white colored one)
This is possibly the worst unit in the entire game, definitely my least favorite. Reason? Everyone always has anti - infantry (like grenades) and those can kill a squad with half the CP. The only 2 times this unit is useful is when the enemy is distracted and used all their CP, or is split up by spawning directly in the middle of your 2 bunkers.

The main qualities about the units above is that
1) They are EPIC (when they suck).
2) They all cost 6 CP when they really aren't good. Use cheaper units if you need to defend yourself. you can drop them quickly and where you need them (Makes a world a difference).

So do yourself a favor by sticking with the same Strategy, not using the units above.
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