I've Got A Cunning Plan achievement in The Escapists 2

I've Got A Cunning Plan

Perform 7 unique escapes across the Classic prisons.

I've Got A Cunning Plan+9.4
1 guideOnline/OfflineSingle PlayerCooperative

How to unlock the I've Got A Cunning Plan achievement

  • FNSUITE GHOSTFNSUITE GHOST1,222,463
    25 Aug 2017 25 Aug 2017 29 Aug 2017
    12 2 8
    MUST BE done on a Classic Prison

    MUST BE unique escape methods.

    EACH PRISON has multiple UNIQUE Escape Methods (3 Unique per Classic Prison with exception of H.M.P. Offshore having 4) - Some are multiplayer and some are single player)

    DOES NOT count Perimeter Breakouts escapes as "Unique Escapes" towards this achievement. Maybe this is because this escape is on multiple prisons and is therefore not "unique". I've confirmed this is true via a dummy. Shout out to nuttywray for bringing this to my attention!

    MULTIPLAYER escapes can be done in local or online.

    YOU CAN check your escapes in the CRIMINAL RECORD section of the main menu screen (in the out of game menus). This will show you escape names. Ones you've completed will have a filled in key icon.

    IF YOU DID ALL ELIGIBLE (i.e. ones that count) ESCAPES per the first 3 Classic Prisons (Centre Perks 2.0, Rattlesnake Springs, and K.A.P.O.W. Camp), you could earliest do this by the completion of your escaping H.M.P. Offshore Prison at least 1 time.

    NO NEED TO START new game for a prison to try a different escape. Once you've escaped once you can continue and the game will load right before your escape and you can try a different escape and not have to worry about maxing out your strength, speed, and intellect stats again.

    UNIQUE ESCAPES that do count for the prisons / achievement are listed under their prisons below.

    * = Escape REQUIRES at least 2 players to perform

    Classic Prisons are:

    Centre Perks 2.0 - 2 Unique SOLO Escapes
    1. Meet The Crew
    2. Last Post*

    Rattlesnake Springs - 2 Unique Escapes
    1. Zip It Up
    2. Take Out The Trash*

    K.A.P.O.W. Camp - 2 Unique Escapes
    1. Speed McQueen
    2. Glide To Victory*

    H.M.P. Offshore - 3 Unique Escapes
    1. Bad Intentions*
    2. Trash Talk
    3. Swimming with Dolphins

    Fort Tundra - 2 Unique Escapes
    1. Rock-Hammer Hard Place
    2. Fun With Jeeps*

    Area 17 - 2 Unique Escapes
    1. I'm Only Human
    2. Alien Technology*

    USS Anomaly - 2 Unique Escapes
    1. Race From Space
    2. Peas In A Pod*
    Showing all 8 comments. Leave a comment.
    FNSUITE GHOSTOther than listing the 22 unique escapes and outlining their requirements, I don't know how this could be any better! Not sure why the neg...facepalm
    Posted by FNSUITE GHOST on 25 Aug 17 at 17:13
    FigbenderSomeone probably expected you to detail every unique escape method laugh
    I found this guide informative enough for what I need to know about it
    Posted by Figbender on 26 Aug 17 at 03:09
    nuttywrayPeople always want to be spoon fed stuff!
    Part of the enjoyment of the game is figuring it out yourself! Least this explains what needed. +1.
    Posted by nuttywray on 26 Aug 17 at 03:19
    FNSUITE GHOSTmaybe i'll just delete this solution and say fuck helping people!~ laugh I mean if you put individual escapes for all 40 escapes that would be a walkthrough in my opinion not a solution lol
    Posted by FNSUITE GHOST on 27 Aug 17 at 17:49
    nuttywrayWeird. For me, Perimeter Breakout didn't count as unique escapes but Multiplayer ones did.
    Still won't negative vote it..... yet laugh
    Posted by nuttywray on 29 Aug 17 at 11:35
    FNSUITE GHOSTthanks nutty for the help!
    Posted by FNSUITE GHOST on 29 Aug 17 at 13:59
    J ROLLER 1979Just to get it right you only need 7 of the escapes of the 22 you have put?
    Posted by J ROLLER 1979 on 16 Nov 18 at 22:48
    FNSUITE GHOSTYep! That was in the description so didnt put in solution. 7 different ones. I listed them all.
    Posted by FNSUITE GHOST on 17 Nov 18 at 15:45
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