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A Camp Departure achievement in The Escapists 2

A Camp Departure

Escape the K.A.P.O.W Camp prison.

A Camp Departure0
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How to unlock the A Camp Departure achievement

  • FNSUITE GHOSTFNSUITE GHOST
    24 Aug 2017 25 Aug 2017 04 Sep 2017
    This is probably one of the fastest prisons to escape from in the Classic Prison category. There are multiple unique escape methods for each level but I'll outline the 1 I feel is the fastest and easiest for this level. It only requires a few items.

    CAN BE DONE in local or online multiplayer.

    2nD Player will not get the achievement. I know what you're thinking.... find a person with a save file right before the escape and I can join their game and get the achievement right?!?! WRONG! laugh

    NOTE - That if you decide to play / collect the items needed for escape in multiplayer the 2nd player will have to quit out right before the escape as this is a single player escape method.

    NEEDS:

    - Intellect 40+
    - x1 Can of Soda (common item found in fellow in-mates' desks
    - x1 Mints Roll (only found on guards, beat one up and loot the item)
    - x1 Screwdriver (Can be purchased from fellow in-mate or rarely found in desks)
    - x3 Paint Cans (Can be found in desks or alternatively can purchase "Makeshift Ladder" from fellow in-mate.

    ESCAPE PLAN

    At the far lower left you'll see a room with a motorcycle. Directly above this room is another room that is accessible. You will see a shadow on the ground which indicates there is a vent above you. You will take the x3 Paint Cans and combine them to get a MakeShift Ladder or you can alternatively purchase one from a fellow inmate. Place the Makeshift Ladder with it selected in inventory and pressing cn_X so that it is below the vent. Climb on top of ladder and use Screwdriver to open vent. Go through vent to the south and unscrew the vent there. Combine the Mints with the Soda to get Makeshift Rocket Booster. Jump down into the motorcycle room and select the Makeshift Rocket Booster in inventory using cn_LB & cn_RB and then add it to the rocket with cn_A

    GLITCH WARNING!!
    Be careful when you are in the Vent because the game can and WILL glitch on you if you drop a vent piece inside the vent shaft. The glitch will prevent you from doing anything / pressing any buttons except dropping items. If this happens, quickly drop all your items in the vent and you'll be forced to wait until lockdown and eventually a dog will come up to kill you! You'll then wind up in solitary after a medic gets you and you'll have to reaquire a screwdriver to get back in the vent, but the makeshift ladder and all items left in vent should still be there for you!

    Guide not helping? View 1 more guide for this achievement.

    Showing only comment. Leave a comment.
    Har MiggidoAnother good guide thank you sir. I did manage to find mints in a drawer so beating up a guard isn't necessary but probably the quickest way of obtaining them.
    Posted by Har Miggido on 27 Nov 19 at 12:49
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  • CATpt93TACCATpt93TAC
    04 Apr 2018 18 Sep 2017 18 Sep 2017
    Found a wonderfull site. If you don't know The Escapists Wikia, here it is: https://theescapists.gamepedia.com/The_Escapists_2

    There you can know all escape possibilities, solo or co-op. There are 3 ways to escape K.A.P.O.W Camp. Number 1 and 2 for solo. Number 3 is co-op.

    All the text below is copy paste from the website! I take no credit!

    1.PERIMETER BREAKOUT (SOLO)
    Preparation:

    - Get 60 Intelligence
    - Search or buy 4x File, 4x Duct Tape
    - Search or buy 1x Toothbrush/Comb, 1x Lighter, 1x Talcum powder, 1x Toothpaste
    - Craft 1x Flimsy Cutters, 1x Lightweight Cutters, 1x Sturdy Cutters ( you can use each of the cutters first and when they are almost fully degraded...then use them )
    - Craft 1x Wad of Putty, 1x Molten plastic
    - Find a guard with a red key ( best way of doing this is to knock out every guard until you find someone with a red key )
    - take the red key of the guard, craft a red key mould ( 1x red key and 1x wad of putty ) and put the key back onto the guard ( if you don't make it, drop the key and run back to your cell and put all your contraband into your desk )
    - craft a red plastic key ( 1x red key mould and 1x molten plastic )
    - Craft a Bed Dummy too ( 2x pillows, 1x red blanket )
    The Escape:
    - Put your Bed Dummy in your bed
    - Check in on the final Roll Call of the day
    - Run to the generator ( south east corner of the map )
    - Wait until 00:00 and turn the generator off
    - Head to the southern fence ( the one located between the two rooms with the hammer symbol and the spot where the dogs are on your map )
    - Cut trough the first fence ( DO NOT cut trough the fence before 00:00 or you will be shot! )
    - Head south again and cut trough the second fence ( be aware of the spotlights and patrolling guards!)
    - Escape!


    2.SPEEDY MCQUEEN (SOLO)
    Preparation:

    - Get 40 Intelligence.
    - Search or buy 1x Makeshift Ladder.
    - Search or buy 1x Screwdriver, 1x Can of Soda, 1x Sugar Mint (commonly found on guards).
    - Craft 1xMakeshift Rocket Thruster.
    - Locate the room with the motorbike in the South side of the prison.
    The Escape:
    - Take all your items and head to the room with the motorbike.
    - Locate the shadow of the vent on the floor and put your ladder on it.
    - Climb up your ladder (like you do when you climb a desk) and unlock the vent.
    - Unlock the second vent and go down.
    - Put the Makeshift Rocket Thruster on the motorbike.
    - Escape!
    Note: If you want visual help on how to do this, check out the video below.


    3.GLIDE TO VICTORY (CO-OP)
    This escape is a multiplayer only escape
    Preparation:
    - Get 60 Intelligence.
    - Steal 2x Bed Sheets.
    - Search or buy 1x Length of Rope, 4x Dowel (this is best bought from inmates), 2x Roll of Duct Tape, x1 Circuit Board, x1 Wire, x1 Lighter and x1 Comb or Toothbrush.
    - Craft 1x Molten Plastic.
    - Craft 1x Glider Skin, 2x Half Frame of Glider.
    - Craft 2x Sturdy Pickaxe (at least the sturdy version of them).
    - Take Circuit Board and Wire and locate the guard with the Cyan Keycard.
    - Knock out the guard and craft Cyan Keycard Mould. Don't forget to put original Cyan Keycard back to guard's inventory or flush it down the toilet.
    - Craft the Fake Cyan Keycard.
    - Optional: Search and grab some energy drinks or food to replenish your energy when breaking down a long wall.
    The Escape:
    - Take all of your items.
    - Run to the library next to the kitchen and head up the stairs.
    - Use your Fake Cyan Keycard on the cyan keycard lock which is located on the wall from the right and let the second player come in.
    - Head up the stairs again and make your way to the south east part of the roof where you have the wooden platform.
    - Equip all of your glider parts one by one and put them on the platform.
    - Use your Sturdy Pickaxes on the eastern wall and break all the damaged pieces.
    - Escape!
    Showing all 3 comments.
    J ROLLER 1979Down vote from me the videos don't work.
    Posted by J ROLLER 1979 on 19 Nov 18 at 17:56
    CATpt93TAClol

    I posted this ages ago.

    Having a down vote because videos don't work (not even MY videos) though there is the written solution is just stupid.

    But fine!
    Posted by CATpt93TAC on 10 Dec 18 at 16:43
    CATpt93TACThe videos work if you click the link! -.-

    https://theescapists.gamepedia.com/K.A.P.O.W_Camp
    Posted by CATpt93TAC on 10 Dec 18 at 16:45
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