Battle Of The Bulge achievements

Battle Of The Bulge

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There are a maximum of 31 Battle Of The Bulge achievements worth 2,410 (1,000)

176 tracked gamers have this game, 10 have completed it (5.68%)

Achievement Details

Pieper Leader in Battle Of The Bulge

Pieper Leader231 (80)

Exit 1st SS Panzer from the map

  • Unlocked by 21 tracked gamers (12% - TA Ratio = 2.88) 176  

Achievement Guide for Pieper Leader

657,809 (335,075)
Achievement won on 28 Aug 17
TA Score for this game: 2,410
Posted on 29 August 17 at 01:35, Edited on 24 December 17 at 05:16
This solution has 2 positive votes and 0 negative votes. Please log in to vote.
Edit: Video guide added at bottom.

If you've played this game much, you should find that the Allied campaign is very much the 'easy mode' across most of their scenarios. The Axis campaign on the other hand, with the nature of RNG-based combat combined with the fact that most of this game's mechanics actually work to the detriment of the Germans (fuel checks, disproportionate amount of Allied reinforcements, increased movement for Allied Infantry, favouring the defender when the nature of the Axis campaign means attacking is the only way to succeed etc.), conspire to mean that most of their scenarios and the associated miscellaneous achievements such as this one, can be quite difficult without working out an appropriate strategy.

I'd very much recommend having played a few games and understanding the games mechanics relatively thoroughly before going for this one.

Essentially there are several modes in which you can earn 3VP per unit that escapes off the map area to the North West, via any of the sectors North or West of the Meuse River. 1st SS Panzer (Leibstandarte, which we will from now on abbreviate to LSSAH) is one of the Axis special units (those marked with a symbol on the upper-right corner of the unit display). LSSAH is marked with a 'Dietrich' (German slang for 'Skeleton Key') symbol, chosen in honour of the unit's first commander Sepp Dietrich who is also one of the Axis Commanders in the game. These special units generally possess a very high strength value in most cases, but otherwise are not any different from any other unit.

It is worth noting that in at least one scenario, LSSAH starts with about half the maximum strength it normally would as it has been split in half to form the separate spearhead unit 'Kampfgruppe Pieper'. KG Pieper has the same special unit symbol as LSSAH and is obviously led by the infamous Joachim Pieper (a regimental commander of the LSSAH) that the achievement is eponymously named for. At the present time, I'm unsure if KGP also works for the purpose of this achievement although feel it would be odd if it didn't. In any case, getting KGP to the exit point is nothing short of a tall order, given that it starts isolated and out of supply (presumably just after having committed the Malmedy Massacre in which 84 captured and unarmed American soldiers were executed by the unit). As such, I would stick to using the scenario 'The Bitter End' both to give us the maximum amount of time, and so we can field LSSAH at full strength.

When I got the achievement, I played against Montgomery but after playing around a little, have found that Patton is the least defensively capable of the AI commanders. The basic premise is to knock out as many of the infantry units as possible in the 3 free surprise attacks you receive on day one. I generally knock out US 14th Cav and the two one-strength infantry units placed towards the centre and south of your line (US 110th and 109th Infantry). You can actually bypass the 106th and 112th Infantry very easily, encircling them and knocking them out of the game without risking any combat strength very easily, whilst the 99th Infantry and composite 2nd Infantry and 102nd Cav stack need to be knocked out or driven back in the first full turn or two. You then want to consolidate as many of your high strength Panzer formations (as a general rule of thumb, SS Panzer divisions tend to have higher strength ratings but some Wehrmacht units such as Panzer Lehr and 9th Panzer are also credible, albeit slightly lower strength, assault units) to assault in the north. Ideally we want to push all Allied units across the Muese and wipe out anything left on our side. Volksgrenadier (VG) and Panzergrenadier (PzG)units (once the latter start appearing as reinforcements) will be used to anchor the Left (Southern) Flank around Bastogne. It's pretty imperative you keep Bastogne as long as possible, so dig in with your higher strength light and mechanised Infantry, use infantry replacements at the start of new days to replenish the troops holding it (Panzer replacements on your assault units) and if you do get the opportunity when there are no Allied units contesting it, rotate any mauled units out to the rear sectors and fresh units in to Bastogne. The lower strength Panzer Divisions (e.g. 150 Panzer Brigade-one strength) and any spare infantry milling about will be being used to secure the supply routes. It should go without saying that a one strength unit holding out by itself in a sector adjacent to one occupied by enemy troops is probably not the best idea and a great way for your spearhead to get cut off, so deploy and reinforce units in sectors accordingly.

What we want to do is create a Defence in Depth by means of several static lines around Bastogne whilst one of your strongest stacks of 3 Panzer units (let's call them Army Groups) digs in either in the sector the Eastern side of the Liege Bridge at Herve (less cover bonus for your troops but if a strong enough Army Group, should stop any assault by deterrent alone) or at Vevriers one square further East (slightly more room for the AI to play around with but a better defensive position). The other Army Groups, containing LSSAH, should drive through the sectors immediately south of the Muese riverbank. Bastogne will likely be a salient, but as long as you defend the rear sectors and flanks (mainly the Eastern flank from mixed Inf. and Armour formations arriving at Arlon and trying to catch you in a hook and roll you up from behind) adequately, should hold. Your baseline in the south should be; the three strongest Inf. (mech or light) units you have holding Bastogne, a unit or two of VG holding Lullange, a reasonably solid deployment of Inf. in reserve at Houffalize, another reasonably decent Inf. stack holding the bridge at Manhay (only one enemy unit may enter a sector via a bridge per turn if you hold the sector, though that goes for you if you're the attacker too) although if you do start getting smashed, holding Trois Ponts is the next best thing. You then want the smallest possible presence of infantry at Spa and Stoumant (if our Army Group North has managed to hold at Herve) or the same but a stronger presence at Stoumant if Army Group North has had to settle for Vevriers instead (the RNG means stuff will probably not go exactly according to plan). The two, hopefully Panzer only stacks should then drive through Ouffet to Huy. At this stage, feel free to start separating units from this stack to help consolidate your position at Werbomont and Ouffet as it's only LSSAH that needs to escape remember. By the time you get this far, you may well be on the 22nd December when 8 Allied units turn up simultaneously including the British Guards Armoured Division (w/ All-Seeing Eye Emblem) which is one of the most powerful units you'll come up against. If you take too long getting here, they will dig in around Wanze, Hingeon, and Namur and likely hit you from the West at the same time.

As long as you have LSSAH at Huy and are being supplied you should be fine though as all you need to do is move across the river to Hingeon (better than Wanze as it's slightly further from where most of the Allied reinforcements arrive at Liege, and then held up towards the yellow arrow that should appear, on the left stick and hit A. LSSAH should now leave the map netting you 3 VP and your achievement.

The key point is maintaining a presence, however small, in your supply sectors and making the best use of defensive sectors and bridges while making sure the perimeter sectors that are likely to get hit are sufficiently defended. You may well have to make ad hoc decisions to move units around a little more or start collapsing your perimeter inwards if Bastogne falls, but ultimatey when going for this achievement, I found everything else is less about winning and more fighting a delaying action while LSSAH pushes on.

MIght add some pics if I still have saves from this run. Hope this helps and feel free to ask any questions and I'll try to give you a hand where possible.


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