To gain access to the Labyrinth, you must complete the first six Trials of Ascendancy and be at least level 30 (you will likely be past level 30 by the time you reach and complete the sixth trial).
Trials of Ascendancy LocationsAct 1
- The Prison, lower level
Act 2
- The Crypt, level 1
- The Chamber of Sins, level 2
Act 3
- The Crematorium
- The Catacombs
- The Imperial Gardens, the Hedge Maze (this is an area inside the Imperial Gardens. It does not show up as a separate area on the world map.)
Each trial consists of a short area featuring mainly one type of trap and a few monsters. After navigating your way through the traps in each trial, you will find a plaque at the end of the area. Interact with the plaque and you will be credited for completing that trial.
Once you have completed all six Trials, you can then interact with the large plaque located in the Sarn Encampment (town area of Act 3). This will open a portal to the starting door of the Labyrinth. There is a waypoint here you can activate to make future traveling easier.
You can think of the Labyrinth as three separate, trap filled dungeons with a boss fight at the end of each. The layout of the Labyrinth and the additional boss fight mechanics change each day, so if you do it on multiple days it will likely be different. Before starting you should know:
- if you die, you will have to restart the entire Labyrinth.
- if you use a portal scroll to leave, you will have to restart the entire Labyrinth. This means you can't make trips back to town to sell or store loot. However, you will be able to access your stash before each boss fight.
- the monsters are at level 33. Keep this in mind when deciding if you are ready to make an attempt.
Part 1Here you only have to navigate your way through the "Forgotten Reliquery" area before getting to the boss fight. If you explore enough, you will find a chest with a rare item that can disable some of the upcoming boss fight mechanics. The name of the item will vary depending on what mechanics are used that day (there are 8 different ones).
Before fighting the boss, Izaro, you will be in a safe area with access to your stash. Drop off your loot to free up inventory space for later.
When fighting Izaro, he will use a leap attack to land on you if you move too far away from him. He can then follow up with several different melee attacks that all pack quite a punch. Additionally, he has a mortar attack to hit you from a distance and a similar looking attack that causes skeletons to spawn wherever his shots land.
The additional mechanics that change daily will typically buff Izaro, but some can curse you or create fire/lightning hazards that you will want to avoid. Using the item found in the Forgotten Reliquery will disable part of the mechanics, but not all of it. Any mechanics still active at the end of this fight will carry over to the next two fights. If you avoid using the item in the first and second fights, Izaro should drop an additional treasure key when you defeat him in the third fight.
If you want to know more details of all the different mechanics, see here:
Izaro MechanicsMy strategy was to keep moving away from Izaro while avoiding the additional mechanics and stopping only to make brief attacks. When my flasks were low, I would concentrate on the skeletons that spawned to refill them. I found that having a movement skill gem (like Whirling Blades) helped me stay out of danger. Once you've taken out 1/3 of his health, he will retreat and you can carry on.
Part 2You will only have to navigate one area before the second boss fight, but this time there will also be a side area you can visit. One of these two areas will be another Forgotten Reliquery where you can find another item to disable part of the next set of mechanics that will be introduced in the second boss fight.
I stuck with the same strategy I used for the first fight, but I had to be a little more careful since the second set of mechanics was active. I found myself needing to focus on the skeletons more often to refill my flasks. When Izaro only has 1/3 of his health left, he will retreat. Remember, whatever mechanics are still active at the end of this fight will carry over to the final fight.
Part 3Here you will have to go through a minimum of two areas to get to the final boss fight. There will also be side areas if you choose to go explore them.
On this version of the Labyrinth, no additional mechanics are added to the final fight (on higher difficulties traps will be added in this fight, forcing you to evade them). I played this fight the same way as the second one, being sure to focus on the skeletons to refill my flasks and keep my health up. Once you take out the final 1/3 of Izaro's health, he will die and you can move on to the treasure room.
In the back of the treasure room is the Ascendency plaque. As soon as you interact with it your achievement will pop. If you go ahead and choose an ascendancy class (and why wouldn't you?), you will also unlock: