Rivals of Aether achievements

Rivals of Aether

3.2 from 90 votes

There are 25 Rivals of Aether achievements worth 2,958 (1,000)

6,498 tracked gamers have this game, 18 have completed it (0.28%)

Achievement Details

The Swift Rival in Rivals of Aether

The Swift Rival91 (10)

Earn a Gold Medal on the 7 Story Modes

  • Unlocked by 78 tracked gamers (1% - TA Ratio = 9.12) 6,500  

Achievement Guide for The Swift Rival

466,912 (238,586)
Achievement won on 06 Jul 19
TA Score for this game: 2,361
Posted on 06 July 19 at 19:54, Edited on Yesterday at 00:01
New solutionThis solution has 1 positive vote and 0 negative votes. Please log in to vote.
You’ll have to finish each character’s story in 3 minutes to get a gold medal. Opponents in stages 1-4 have only a single stock, whereas the one in the fifth stage has two. Because of this, you have an average of 30 seconds per opponent to get the gold medal. In the epilogue, you’ll have to finish the fight in 2 minutes to get a gold medal.

Me not being particularly good at fighting games, I set out to discover which specific combos are easy to pull off yet powerful enough to get a gold medal with. After a long time of experimenting, I think this might save you the trouble I’ve had getting the gold medals. Keep in mind that these combos worked for me specifically; they might not work for you. Try to experiment with the character if my strategy doesn’t work out for you. I’ll use the same terms in this guide that are used in the in-game tutorials.

- Kragg: Use jab combos and dash attacks, then finish off with FSTRONG or USTRONG. He’s a strong character, so there’s not much else to say.

- Maypul: Use dash attacks, then finish off with FSTRONG or USTRONG. Maypul’s dash attack will push the opponent back a lot, before knocking the opponent up. She can’t dash off a ledge using this attack.

- Wrastor: Keep jumping near the edge of the stage to lure the opponent. When they’re in the air and no longer above the platform, spam aerial DSTRONG to knock the opponent downwards. For opponents that won’t jump off, spam aerial DSTRONG to weaken them and finish off with an aerial FSTRONG or aerial USTRONG. Try to hit the sweet spot with these finishers.

- Forsburn: Use FSTRONG + FSTRONG and USTRONG + USTRONG. Most of Forsburn’s moves aren’t particularly useful against AI, but he can perform two strong attacks in very quick succession (cape swipe followed by dagger).

- Orcane: Use NSPECIAL to create a puddle. Dash towards the puddle, and then charge an FSTRONG in the direction opposite of the one you dashed in. Due to Orcane’s water amp power, sliding over the puddle while charging a strong attack will give it additional knockback and range. Release the empowered strong attack when the opponent is sufficiently close. If the opponent is close and you're not charging an attack, use USPECIAL or DSPECIAL to create a puddle under you, then quickly use FSTRONG.

- Zetterburn: Use FSPECIAL if the opponent is not burning. Use FSTRONG if the opponent is burning. Zetterburn has a power called fire amp, which causes him to inflict an insane amount of knockback when he uses a strong attack on a burning target.

- Epilogue: Select Kragg as your fighter. Whenever an eye is close to the ground, use USTRONG on that eye. If no eyes are close to the ground, use UAIR on either eye followed by a fastfall. Knock out AI fighters with FSTRONG. Knocking a fighter against an eye will stun the eye and kill the fighter. Don’t worry if you miss it, the stun is only short. Make avoiding lasers your main priority, as recovering from knockback likely takes you the most time. Near the end of the battle, both eyes will flash red and the stage will emit a purple glow. When this happens, jump off the stage and use USPECIAL in the air to create a platform and save yourself from an insta-killing laser. Because respawning takes a couple of seconds, I recommend going for this gold medal and
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in a single run. Other than that, I wish you good luck.

Also, here are some general tips:
- Try to beat the first stage within 10 seconds. The fights get progressively more difficult, so you’ll need the extra time. Although it may be tough, try to shoot for a total time of 30 seconds or less after the second stage. In the third, fourth and fifth stages, you’ll make use of your 30 second buffer.

- Getting a game over is not a big deal if your time buffer is large enough. Pressing continue on the game over screen adds 1 minute to the total time, but it adds it to the total time you had at the start of the stage. Let’s say that at the start of the final stage you have a total time of 1:01. If you don’t manage to defeat the opponents in 1:59, you can intentionally lose your remaining stocks. This lets you try the final stage again, now with a total time of 2:01 at the start.

- If you’re using the standard control scheme, use the right analog stick for strong attacks. You’ll be making heavy use of them if you follow my guide. It really helps to not have to press an extra button, especially if you’re trying to pull off a quick strong attack with Wrastor.

- Of course, you’ll want to use your finishers as soon as possible. A good rule of thumb is to try and kill an opponent as soon as they’re above 60%. When they’re at 100%, you will definitely be able to kill them.

- Observe the opener. Opponents will almost always use the same attack at the start of a stage. Use this knowledge to your advantage and find a suitable counter attack.

- Getting a gold medal is not entirely skill based. In my many attempts on Orcane’s story and Wrastor’s story, I’ve seen opponents jump to their deaths for no reason. The chance of this happening is definitely less than 1%, but if it happens it will save you a lot of time.

- Don’t get frustrated! This is the most important one. There’s bound to be a character that you have trouble playing as. Keep practicing and you’ll eventually see yourself get better. Keep reminding yourself that every battle finished is another bit of progression towards
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If you need a break from trying to get the gold medals, I recommend finishing the story mode first without focusing on medals. This unlocks Abyss Mode, which is satisfying to play through and sharpens your skills somewhat.
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