ACA NEOGEO FATAL FURY 3 achievements


2.7 from 220 votes

There are 12 ACA NEOGEO FATAL FURY 3 achievements worth 1,055 (1,000)

1,611 tracked gamers have this game, 1,265 have completed it (78.52%)

Achievement Details

Score 600,000 points in ACA NEOGEO FATAL FURY 3

Score 600,000 points88 (80)

The score won 600,000 points.

  • Unlocked by 1,337 tracked gamers (83% - TA Ratio = 1.09) 1,611  

Achievement Guide for Score 600,000 points

961,154 (461,456)
Achievement won on 20 Dec 17
TA Score for this game: 1,055
Posted on 20 December 17 at 22:49, Edited on 20 December 17 at 22:50
This solution has 12 positive votes and 7 negative votes. Please log in to vote.


HK = Heavy Kick
LK = Light Kick
air-to-air = an air attack that hits the opponent whilst they are also in the air

Just wanted to share my strategy for this achievement as I've only seen very brief things and I've found a relatively painless method that goes by as quick as you can hope for without needing to be fantastic at the game.

The quickest way of getting points is by getting Perfects. It's as simple as that. What we are going to do, is keep replaying the first fight in the Arcade mode over and over again.

On the main menu, load yourself up with about 30-50 credits as we'll be continuing A LOT. I only used 18, but you may aswell put in too many instead of not realising you've run out of credits and not continuing in time.

Here's the settings you want to change:

Time Limit - Set this to 99
CPU Level - Level 1 (the lowest)

We're going to pick Joe Higashi, and then as our first opponent we'll pick Bob Wilson as his anti-airs aren't great.

The general strategy is to jump in with HK (cn_B) then do a standing HK cn_B when you land.

If the standing HK is the Knee Strike (aka. his close HK) we'll follow it up with another standing HK to keep Bob at bay, and maybe land another hit. This will be a long leg kick, which is his long range HK.

At whichever point the long range HK comes out, you then follow this up with a jumping HK and repeat the process.

With the jumping HK, if you see Bob move like he's going to jump, we want to press cn_B ASAP to land an air-to-air and stop him from hitting you first if possible. If he's standing, we want to press cn_B a little later, after the peak of his jump.

If Bob ducks one of your standing HKs or if he sidesteps to the row above or below you, you want to mash out a couple of standing LKs (cn_A) to get a bit of space. Then throw out a long range standing HK. Rinse and repeat the jump pattern.

The only other thing to mention is if Bob hits you in round 1, mostly kill him for the points, then let him win the round. This gives you another shot at a perfect in round 2.

Other than that, let him win 2 rounds each time after you've won one and keep continuing.

Below here's a video as an example of the techniques I mentioned above.

I hope this helps guys. Any feedback or improvements are appreciated. If you want anything explaining in more detail just let me know.
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