Dishonored: Death of the Outsider achievements

Dishonored: Death of the Outsider

4.3 from 439 votes

There are 30 Dishonored: Death of the Outsider achievements worth 1,526 (1,000)

5,900 tracked gamers have this game, 1,349 have completed it (22.86%)

Achievement Details

The Perfect Crime in Dishonored: Death of the Outsider

The Perfect Crime51 (30)

Empty the vault without tampering with any security systems, leaving everyone unharmed and asleep

  • Unlocked by 2,005 tracked gamers (34% - TA Ratio = 1.71) 5,910  

Achievement Guide for The Perfect Crime

Foxy Chicken
95,127 (59,921)
Foxy Chicken
Achievement won on 16 Sep 17
TA Score for this game: 1,526
Posted on 16 September 17 at 08:22, Edited on 16 September 17 at 08:49
This solution has 32 positive votes and 1 negative vote. Please log in to vote.
The hardest part of this achievement is getting past the arc pylon and the wall of light once you've made it into the bank and knocked everyone out.

Easiest root in is just to buy the knock out gas from the black market dealer. You can skirt around the outside of the map to get to her with very few distractions. Keep to the pipes behind the salon to avoid the dogs, foresight through the bars of the boat in the waterway and grab the painting while you are back there, and then just wait for the guard patrolling the area near the black market shop to turn his back.

I find that going through the bridge like rooms between roads is the easiest, as you play the floor is lava over to the bank. Keep to the right hand side of the bank for easiest access, watch out for the dogs as they are jerks. But by using the lamp post and that long balcony I was able to sneak over to the loft. IT WILL RUN OUT OF JUICE, DONT TURN IT ON YET. Instead, pull the whale oil out, hide near the entrance, wait for the guard to wander back and talk about his kiss (foresight is your best friend), then grab him and knock him out. I hid him behind the lift, in the garden. Watch out for the dog hanging out by the whale oil machine, you can easily hit him from that balcony you used to get over there, just wait until after you've taken care of the guard to get him otherwise it gets pretty hairy.

The guards on the roof shouldn't be an issue, they are easiest enough to spot and keep track of with foresight. Put the poison in the shoot, and head inside.

DO NOT TOUCH THE GUARDS! They need to be asleep from the Magic Juice, and knocking them out will not count. Sometimes it is just safer to bamf over them, then walk to close.

Make your way to the main level, and open the door to the hardest part from the menus behind the tellers desks.

Keep to the lamps to avoid being killed by arc pylons, they are not your friend, and then be careful of the clockwork soldiers in the next area. You can easily get to high ground as soon as you get through the door from the arc pylon room, and I recommend it.

From the far right hand side wait for the second clockwork soldier to head to the basement, then send your farsighted down to the main level, through the wall of light, up the stairs, and then by the clear windows. You can now bamf over there with your sweet moves.

Head up to the third floor to grab the info you need from the office, then bamf onto the elevator platform, open that hatch up, and then head up to the top level. Watch out for the hanging arc pylon, but do bamf over to the desk you can see on the other side. Inside the drawer is a note and a level tool. Look back towards the arc pylon, and bamf into that open hatch on the floor. Drop down onto the vault and let that thing fly. It seems silly to drop the vault, as these dudes wake up if you open a cash drawer next to them, but for some reason crashing through two levels won't do it.

Pop those bad boys open for a different achievement (011,235,813,455,891) and then grab your prize.

Once you have made it to the roof again the achievement will pop. If you want to loot, and don't want to have to worry about all the bad stuff, I would just pop out real fast, grab that crazy rare achievement (at least at the time of this writing), and then go back inside and turn everything off or reprogram. If you do want to do that, be warned that the clockwork soldiers will wake people up if you just unplug the wall of light, so don't do that unless you want to, I guess. And the lightning in the basement is really easy to avoid if you just maneuver along those open windows to the very last one. The code guy that you don't need anymore is in there, as are all of the lockers. Steal from that doctor for your third time (sadly no achievement for that), and then do as you will.

The most important thing is to take your time, and save often.

Hope that helps you out!
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