Rise of Nations: Extended Edition (Win 10) achievements
3,258
(1,000)

Rise of Nations: Extended Edition (Win 10)

4.1 from 41 votes

There are a maximum of 38 Rise of Nations: Extended Edition (Win 10) achievements worth 3,258 (1,000)

432 tracked gamers have this game, 10 have completed it (2.31%)

Achievement Details

Artillery in Rise of Nations: Extended Edition (Win 10)

Artillery191 (45)

Train 50,000 artillery units

  • Unlocked by 24 tracked gamers (6% - TA Ratio = 4.24) 434  

Achievement Guide for Artillery

AuthorSolution
Palesius
699,286 (316,850)
Palesius
Achievement won on 18 Sep 17
TA Score for this game: 3,258
Posted on 22 September 17 at 04:06, Edited on 24 September 17 at 21:52
This solution has 2 positive votes and 0 negative votes. Please log in to vote.
This must be done in a multiplayer game. Campaign/Solo will not count.
Progress on this achievement WILL be trackable during the match on the mobile/computer Xbox App.

Go to multiplayer then "Game Browser"
Create a new 2 player private match

Game Settings
Non-standard settings are Bold (in game they will show as green). NB: sometimes there are multiple standard/black options.
*** Spoiler - click to reveal ***


Players
You as Greeks
computer player (easiest difficulty) as Aztecs (but it doesn't really matter)

Dominating the Enemy
*** Spoiler - click to reveal ***

External image


Building tons of units
So now that you have a sandbox and infinite resources, you can get:
Rise of Nations: Extended Edition (Win 10)Mass InfantryThe Mass Infantry achievement in Rise of Nations: Extended Edition (Win 10) worth 288 pointsTrain 1,000,000 infantry units

Rise of Nations: Extended Edition (Win 10)Mass CavalryThe Mass Cavalry achievement in Rise of Nations: Extended Edition (Win 10) worth 276 pointsTrain 1,000,000 cavalry units

Rise of Nations: Extended Edition (Win 10)ArtilleryThe Artillery achievement in Rise of Nations: Extended Edition (Win 10) worth 191 pointsTrain 50,000 artillery units

Rise of Nations: Extended Edition (Win 10)NavalThe Naval achievement in Rise of Nations: Extended Edition (Win 10) worth 148 pointsTrain 25,000 naval units

Rise of Nations: Extended Edition (Win 10)AirThe Air achievement in Rise of Nations: Extended Edition (Win 10) worth 133 pointsTrain 10,000 air units


Finish researching all the regular techs if you haven't already and research the final science tech, Artificial Intelligence, which makes units build instantly.

Build the appropriate type of building (or build more than one and work on multiple types at a time). Then set it to infinitely build that unit (Q key or click the infinity symbol).

As the units build you can select all military units with Shift+comma, and then disband them all with Ctrl+Delete. Or you can use the Autohotkey script (see below), just hit F11 to start and F11 again to stop, and go take a nap.

For optimal speed with infantry/cavalry/artillery I would recommend about 16 structures. That way it can build back up to the unit cap (200) in the few seconds it takes you to select and disband everything.

I noticed an odd glitch when doing artillery that you may or may not run into. Building would sometimes not respond to commands to build units, be razed, or whatever. Usually after disbanding a unit it would work again, for one command, and then stop working until I disbanded a unit. This shouldn't prevent you from selecting, deleting units once you are all set up though.

For naval there is a small caveat in that select all military units doesn't select boats. But selecting one does. So my recommendation (and what my naval Autohotkey script does) is hit the comma and then double click the unit (which is at the center of the screen now), which selects all similar units on the screen and then disband all. So for the naval units it is important to place your factories relatively close together (which is kind of forced on you on the watering hole map anyway), so that plenty of them will be on the screen at once.

For aircraft, i would use helicopters as they are the LEAST annoying air unit, but unfortunately they can't come out quickly enough so they end up garrisoned in the building and hence not selectable/disbandable until you kick them out. Eventually your entire unit cap will be stuck in garrisons, and you will only have one airport pumping them out. My best solution was whenever I saw airports stop sending out planes, I would switch to different airfields (I key) until I found one with a large stockpile, and turn off the infinite production queue for that airfield, so that the other would have a chance. Eventually it would finish sending out it's backlog and I could turn it back on.

Autohotkey script
If you need help setting up Autohotkey: https://pastebin.com/62dJ4im8
NB: I changed the hotkey to O instead of comma, because the game or authotkey or something was not playing nice when it was comma.
*** Spoiler - click to reveal ***


Naval Autohotkey script
NB: I changed the hotkey to O instead of comma, because the game or authotkey or something was not playing nice when it was comma.
Unfortunately this one does need to use a mouse position, which means you may need to change the coordinates (underlined below). This was run in windowed mode (maximized) on a 1920x1080 monitor. If the coordinates below don't work for you you can use the window spy from within autohotkey (right click) to show you the mouse coordinates (use the "relative" ones) when you are hovering over the unit after hitting O to select it.
*** Spoiler - click to reveal ***
Please log in to comment on this solution.
Do you have a question about this achievement? Please post it in the Rise of Nations: Extended Edition (Win 10) Forum

Related Achievements