Pinball FX3 achievements
5,637
(1,335)

Pinball FX3

3.9 from 189 votes

There are a maximum of 78 Pinball FX3 achievements (11 without DLC) worth 5,637 (1,335)

8,458 tracked gamers have this game, 16 have completed it (0.19%)

Achievement Details

Barely legit in Pinball FX3

Barely legit910 (150)

Max out all the upgrades and wizard powers on the same table!

  • Unlocked by 230 tracked gamers (3% - TA Ratio = 6.06) 8,479  

Achievement Guide for Barely legit

AuthorSolution
GrislyDin
723,437 (427,926)
GrislyDin
Achievement won on 27 Sep 17
TA Score for this game: 2,742
Posted on 27 September 17 at 11:28, Edited on 27 September 17 at 21:28
This solution has 7 positive votes and 0 negative votes. Please log in to vote.
There are nine Wizard powers/Passive Upgrades that you have to level up to lvl 10 on one individual table.

Not ever table has all nine Wizard powers/Passive Upgrades but it doesn't matter with this achievement. I unlocked it with the Paranormal table and it only has eight upgrades available.

Wizard Powers. (You have to select each power individually to level them up. You can only have one active at a time.)

Slow Motion (initially unlocks after reaching five stars in 1 ball challenge).

Score Boost (initially unlocks after reaching five stars in 5 minute challenge).

Rewind (initially unlocks after reaching five stars in Survival challenge).

To level these three up you have to hold cn_Y when on a table for a good second to register that they have been used. When you start you'll only be able to register one use per game but as you level up you'll be able to get multiple uses per game.

Pro-Tip from x Mataeus x,
"I'd like to add that you can easily grind the wizard powers by holding Y before you ever launch the ball, quit the game, and restart (choose not to continue your save) and do it again. Si.oly pausing and restarting won't work, because you lose the progress you've gained towards the next level up."

Passive Upgrades. (you can select two of these but you can level all of them up without them being active.)

Bumper Score Bonus - levels up as your ball hits bumpers.

Multiball Score Bonus - activate multiballs (different per table).

Skillshot Score Bonus - perform skill shots (when you fire a ball off with either the right analogue/cn_A, use less than 100% power (different per table, Paranormal was about 60%) and try and get the ball to go another route. Easy once you know what to do.)
Bing a guide on google (or use the link below) for the table you are using to find out about double/super skill shots that might also be available.

Combo Time Bonus - "Combo shots are a sequence of shots completed in rapid succession".

Distance Bonus - "Travel long distances with your ball to level up."

Ball Save Time Bonus - activate ball saves (different per table).


You can use the Rewind Wizard power to cheat a bit. Ball Saves was the last upgrade I needed and using the rewind to rewind before the light started flashing added one (or more if it's full upgraded) per activation.

Table guides on the Zen Forum - https://forum.zenstudios.com/showthread.php?4006-Official-Pi...
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