Barely legit achievement in Pinball FX3

Barely legit

Max out all the upgrades and wizard powers on the same table!

Barely legit-1.7
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Level - These achievements must be obtained by levelling up in-game components.

How to unlock the Barely legit achievement

  • GrislyDinGrislyDin1,165,217
    27 Sep 2017 27 Sep 2017 27 Sep 2017
    30 0 14
    There are nine Wizard powers/Passive Upgrades that you have to level up to lvl 10 on one individual table.

    Not ever table has all nine Wizard powers/Passive Upgrades but it doesn't matter with this achievement. I unlocked it with the Paranormal table and it only has eight upgrades available.

    Wizard Powers. (You have to select each power individually to level them up. You can only have one active at a time.)

    Slow Motion (initially unlocks after reaching five stars in 1 ball challenge).

    Score Boost (initially unlocks after reaching five stars in 5 minute challenge).

    Rewind (initially unlocks after reaching five stars in Survival challenge).

    To level these three up you have to hold cn_Y when on a table for a good second to register that they have been used. When you start you'll only be able to register one use per game but as you level up you'll be able to get multiple uses per game.

    Pro-Tip from x Mataeus x,
    "I'd like to add that you can easily grind the wizard powers by holding Y before you ever launch the ball, quit the game, and restart (choose not to continue your save) and do it again. Si.oly pausing and restarting won't work, because you lose the progress you've gained towards the next level up."

    Passive Upgrades. (you can select two of these but you can level all of them up without them being active.)

    Bumper Score Bonus - levels up as your ball hits bumpers.

    Multiball Score Bonus - activate multiballs (different per table).

    Skillshot Score Bonus - perform skill shots (when you fire a ball off with either the right analogue/cn_A, use less than 100% power (different per table, Paranormal was about 60%) and try and get the ball to go another route. Easy once you know what to do.)
    Bing a guide on google (or use the link below) for the table you are using to find out about double/super skill shots that might also be available.

    Combo Time Bonus - "Combo shots are a sequence of shots completed in rapid succession".

    Distance Bonus - "Travel long distances with your ball to level up."

    Ball Save Time Bonus - activate ball saves (different per table).


    You can use the Rewind Wizard power to cheat a bit. Ball Saves was the last upgrade I needed and using the rewind to rewind before the light started flashing added one (or more if it's full upgraded) per activation.

    Table guides on the Zen Forum - https://forum.zenstudios.com/showthread.php?4006-Official-Pi...
    Showing most recent comments. View all comments.
    Itzz Sh0wt1m3Thanks! Just popped it when I finally managed to banish the ghost again( first time being in challenge and thus that achievement didnt pop)
    Posted by Itzz Sh0wt1m3 on 27 Sep 17 at 16:31
    WheelieHamsterCan't find how to activate the ball save on sorcerers lair can anyone help?
    Posted by WheelieHamster on 27 Sep 17 at 21:15
    WheelieHamsterclap thanks for the help grislydin
    Posted by WheelieHamster on 28 Sep 17 at 05:32
    JPL78An alternative way to rank up wizard powers is choose one ball challenge, plunge, hold Y, use it up and then tilt.
    Posted by JPL78 on 19 Oct 17 at 04:07
    x Mataeus xI did this on Epic Quest.

    *Multiball can be started after one monster fight using the princess spinner

    *Combos are easy to hit, bumpers are easy to hit

    *You can get repeated chances at skill shots by hitting the SMASH target as much as possible; skillshot is identical every time.

    *Finally, for a guaranteed ball save, hit the sword ramp five times to start SWARM. This not only gives you a ball save, but also another multiball to boot!

    *You can hit from the sword ramp to the SMASH target to keep building the last two points above.
    Posted by x Mataeus x on 30 Oct 17 at 11:24
    MeeengI maxed out all the upgrades and wizard powers on the Sorceler's Lair table... But achievement doesn't pop :/
    Any help ?

    Edit : eventually, the achievement popped 2/3 days later... I think it was just a syncing issue.
    Posted by Meeeng on 26 Jan 18 at 11:27
    Brobert76just got it today on Paranormal, great table because the ball is not going out as much at the sides compared to other tables.
    Posted by Brobert76 on 23 Sep 18 at 16:32
    BigWiIIieStyIeSome of the new tables only need 70 Upgrades. Williams Party Zone, Getaway, and Junk Yard.

    Update: Williams Vol 3 added 3 tables that only need 60 Theatre Magic, The Champion Pub and SafeCracker.
    Posted by BigWiIIieStyIe on 26 May 19 at 00:32
    King NufftingsMaybe Was 70 but now it is 136 the number
    Posted by King Nufftings on 30 Jan at 15:13
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