Pinball FX3 achievements
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(1,420)

Pinball FX3

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There are 95 Pinball FX3 achievements (11 without DLC) worth 4,996 (1,420)

16,104 tracked gamers have this game, 82 have completed it (0.51%)

25
(5)
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Achievement Details

Maximum Carnage in Pinball FX3

Maximum Carnage25 (5)

Complete all main modes and win in Maximum Carnage on the Venom table. (Single player only)

  • Unlocked by 25 tracked gamers (100% - TA Ratio = 5.08) 25  

Achievement Guide for Maximum Carnage

AuthorSolution
Capta1n0bvious3
358,732 (150,361)
Capta1n0bvious3
Achievement won on 27 Oct 18
TA Score for this game: 4,738
Posted on 27 October 18 at 13:26, Edited on 27 October 18 at 13:34
This solution has 1 positive vote and 0 negative votes. Please log in to vote.
I'm not sure if this was always this way, but there seems to be a glitch for this achievement.
A good glitch.
I only completes Battle mission and this unlocked for me. ( actually I also completed Goo ball, but I don't think that matters, maybe it does)
I just got this like this so they may fix this glitch.
For the record, I am reposting my guide from the FX2 game which is the same as this one should be.
First, I'll tell you how to complete the Battle mission:
You need to spell out "Venom VS Spiderman" by hitting the ball around either side of the upper sink hole using the upper 3 flippers. It seems like a lot, but this actually goes pretty quick.
Venom VS Spiderman is spelled out on the back wall of the table.
Once done, hit the sink hole to start the mission, the sink hole will say "battle" under it in red. Also if you spell both GOO and Venom VS Spiderman, and both are lit, Battle always starts first. After the mission, hit the hole again and GOO will start.
You need to either hit the lit lane at the top of the table or the bottom, which ever is lit. Most times if the ball is at the top of the table, the top lane will be lit ( It's lit white and can be hard to see, the ball will go up the blue/green spiral ramp) if the ball is at the bottom, the lower lane usually will be lit. Not always, but most time.
You have to hit 6 lanes. You get 30 seconds, hit the lane and the 30 seconds resets. Hit all 6 and the mission is complete.


Now Here is what to do for all 6 missions.
GOO BALL.

All you need to do is shoot the ball up either side of the table to the flippers at the top. Hit the 3 targets that spell out GOO. If the ball returns to the lower table before spelling all the letters, they stay lit for about 30 seconds, then the letters all go out. If you get the ball back to the upper table again the letters will stay lit until either you get all 3 or the ball goes back down to the lower table.
Then hit the sink hole above the single upper left flipper. It will say "GOO BALL" in purple under the sink hole.
You only need to make one shot to complete the mission and you have a 30 second time limit. However the ball physics are now drastically changed. The ball resembles GOO. You can't really nudge the ball and the ball is really hard to capture. You need to just hit the lit lane. Probably will take a few times to get this right, but with practice this isn't too hard.

MULTIBALL

There are 4 targets right in front of you that spell out SUIT.
You can only knock down a target that is lit up. Every time you hit the ball, the lit target changes relative to which flipper you are using. So for example, say the U is lit and the ball is on the right flipper. Hitting the ball will cause the I to light up. That's the target to shoot for. It it was the left flipper the S would be lit so you would hit that.
You must knock down the targets in this manner to expose the sink holes behind the targets.
If you miss fire and hit a non lit target, all targets pop back up so aim well. Actually this isn't too hard once you get the hang of it.
Knock down the targets to sink your first ball. There are 3 sinks holes back here. It also lights up Kickbacks in the outlanes which is convenient also.
Repeat this 2 more times to start a 3 ball multiball. You only need to drop the targets behind the second 2 targets to lock the balls. So say the first ball you lock is the middle. If you knock down both the S and U, you can sink a ball there and the the same for the I and T.
I always knocked down all of them for 2 reasons. First is the kickbacks, but also if I happen to misfire and hit a non lit target, all targets pop back up.
Anyway all you need to do is start this multiball to complete this part.

BATTLE

For this you need to spell out "Venom VS Spiderman" by hitting the ball around either side of the upper sink hole using the upper 3 flippers. It seems like a lot, but this actually goes pretty quick.
Venom VS Spiderman is spelled out on the back wall of the table.
Once done, hit the sink hole to start the mission, the sink hole will say "battle" under it in red. Also if you spell both GOO and Venom VS Spiderman, and both are lit, Battle always starts first. After the mission, hit the hole again and GOO will start.
You need to either hit the lit lane at the top of the table or the bottom, which ever is lit. Most times if the ball is at the top of the table, the top lane will be lit ( It's lit white and can be hard to see, the ball will go up the blue/green spiral ramp) if the ball is at the bottom, the lower lane usually will be lit. Not always, but most time.
You have to hit 6 lanes I think, something like that. You get 30 seconds, hit the lane and the 30 seconds resets. Hit all 6 and the mission is complete.


The next 3 missions can be a little difficult to understand what to do to start them.

Host

OK there are 5 hurry up missions on this table. I didn't do all of them, however all the ones I did were similar, you need to simply hit the lit lane within a 30 second time limit. It was usually 3 lanes.
To complete this part to light up the mission and progress towards the wizard mode you only need to complete 2 out of 5. To start this, you need to hit the bumpers at least once. Every bumper hit changes which is lit. The bumpers are located by either hitting the far right lane or with a relative weak shot up the CARNAGE ramp. ( which is just to the right of the SUIT targets). The modes are all spelled out under this lane to the bumpers and the one that's lit is the one you will get.
Once you get one or more bumper hits the saucer on the far left is lit for a short time. You must hit that to start the hurry up mode that's lit.
It's not easy to hit this with a direct shot, but a strong hit up the CARNAGE ramp, so the ball goes all the way around, will deposit the ball into this saucer.
Complete 2 to light this one. They must be different missions I believe.


JAILBAIT

To start this you must spell out CARNAGE by hitting the ball up the CARNAGE ramp 6 times. It must go all the way around for it to count. If it doesn't go all the way around, the ball falls back to the middle of the ramp and gets sent to the bumpers.
Once finished you are taken to a mini playfield. This can be confusing, but you must hit all the targets to spell "JAILBAIT".
Then you must escape.
To escape, you must hit the first escape captured ball on the far left, then hit the second escape target/hole higher up on the left. Finally you must escape up the ramp on the upper right. These must all be very strong shots or they won't count and the ball will come back out.

SYMBIOTES

This is difficult to understand on how to start this. On either side inlane there in a dark purple Triangle that says "Lite Alien" once the ball goes down either side this will light up 2 light purple triangles that say "Alien" on the top of the upper table. They only stay lit for a short time if the ball is on the lower table. However they stay lit as long as the ball is on the upper table. The ball must roll over these lights 5 times to start this. Once started, 10 targets will be lit up. the 4 SUIT targets at the bottom of the table plus the 6 targets at the top of the table spelling WEB and GOO.
You must hit all 10 targets to complete this. I think you have a 30 second countdown. However this resets every time you hit a target.

Once you light up all 6 missions on the playfield you're ready for the wizard mode.
In order to start this, you simply need to hit the Hurry up saucer. I sent the ball up the CARNAGE ramp to get it in there.
I posted a video of someone on PS4 completing it below. It's simply hitting about 10 ramps within a 30 second time limit. The 30 seconds resets after every correct ramp hit
I believe if you hit the saucer the ramp changes, like in the video at 1:10. The same thing happened to me.
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