Elite: Dangerous achievements

Elite: Dangerous

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There are 220 Elite: Dangerous achievements (43 without DLC) worth 25,096 (3,700)

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Achievement Details

Reunited and It Feels So Good in Elite: Dangerous

Reunited and It Feels So Good446 (30)

Hand in 50 Personal Effects

  • Unlocked by 134 tracked gamers (1% - TA Ratio = 14.87) 12,195  

Achievement Guide for Reunited and It Feels So Good

406,447 (177,794)
Achievement won on 11 Oct 17
TA Score for this game: 25,096
Posted on 10 October 17 at 20:43
This solution has 15 positive votes and 0 negative votes. Please log in to vote.
Solution posted for both Occupied Escape Pods and Personal Effects. I have a separate solution posted for Black Boxes, but do note you will find some Black Boxes doing this, so I advise doing this first.

I was having a bit of trouble finding consistent Degraded Emissions at first. So I decided to read a bit into the background simulation and do a bit of testing.

What I've come up with as seemingly the most consistent way to find them is a combination of Low Security, High Population, and cruising in Deep Space but not too Deep. So the system that I found that embodies this perfectly is LTT 16385. Head about 100ls up over the Solar System (helps to have Orbit Lines on, if you don't). After that, set your thrusters in the blue zone and just cruise around in the bits considering themselves Deep Space, but try and stay above the Solar System and within 1,000ls of the main star.

Don't be discouraged by duds, or ones with low numbers (or illegal, do note that illegal ones DO NOT COUNT as they cannot be turned in) of either commodity. You will find the occasional big haul. The really good ones are the ones you'll see with Rescue ships - these often have high numbers of various commodities, including high multiples of Occupied Escape Pods, and Personal Effects. I found one with ten Occupied Escape Pods.

The system does have a full size Starport with an active Search & Rescue Contact very close to the star, so feel free to just chill in this system until you're done with Occupied Escape Pods and Personal Effects. As mentioned, I have a different method for Black Boxes that's ungodly quick compared to finding 50 in Signal Sources, so use that to mop up.
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342,900 (206,485)
Achievement won on 08 Jan 19
TA Score for this game: 15,909
Posted on 09 January 19 at 00:15, Edited on 09 January 19 at 00:20
New solutionThis solution has 0 positive votes and 0 negative votes. Please log in to vote.
After going mad dropping into countless Dudraded Emissions with no luck whatsoever, I found a new method, particularly for personal effects, that is far more reliable. First you'll need some equipment. A collector limpet controller which supports at least three simultaneous limpets on the field at once (speed is important here), plus around six limpets per run at the station. I did two runs before restocking in my explorer-fitted Phantom, so twelve in total in my case. You'll also need at least four heat sinks and around 25-35T of cargo space per run. A module reinforcement package might help, as I had one, though I believe I was efficient enough with my heat sinks that I'm not sure if it did anything.

Now find a damaged station on your Galmap and jump to it. These can be toggled on and off on the rightmost tab on the left hand panel. There are usually at least two or three available at one time, sometimes more. When you arrive, soak in the terror then request docking. Deploy your cargo hatch and go in as fast as possible until you're near the midpoint of the station. Now unleash your collectors to fetch the salvage and deploy your heat sinks when heat levels begin to damage your internals (100%) as your cargo hatch will begin to malfunction after basking in the flames for too long, dropping your precious loot and racking up fines and frustration.

After deploying your fourth heat sink, your limpets should be just about done, so hightail it out of there, cancel your docking request and if you've prepped for more than one run, relog and do the station again until you're ready to hand in the salvage to your nearest station.

Note that handing your cargo over to any nearby rescue ships will severely limit your hard-earned profits, or at least it did in my case. I made about 500k per run selling to a station compared to 50k selling to the rescue ship. As the ship is likely a LOT closer however, if you're not concerned about credits, use the ship for sake of speed and efficiency.

This method should net around four black boxes, five personal effects and ten occupied escape pods per run.

Godspeed and fly frosty!
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