Paladins: Champions of the Realm achievements
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Paladins: Champions of the Realm

3.6 from 1172 votes

There are a maximum of 35 Paladins: Champions of the Realm achievements (20 without DLC) worth 4,922 (1,205)

60,380 tracked gamers have this game, 210 have completed it (0.35%)

2,855
(205)
2.8 from 31 votes

21,908 tracked gamers have this dlc pack, 10 have completed it (0.05%)

There are a maximum of 15 achievements worth 2,855 (205)

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Achievement Details

Big Spender in Paladins: Champions of the Realm

Big Spender35 (10)

Spend over 100,000 Credits in the item store over all your matches

  • Unlocked by 4,938 tracked gamers (23% - TA Ratio = 3.50) 21,908  

Achievement Guide for Big Spender

AuthorSolution
DI XXXXXXXXX ON
174,644 (105,952)
DI XXXXXXXXX ON
Achievement won on 16 Jun 18
TA Score for this game: 1,880
Posted on 16 June 18 at 15:32, Edited on 16 June 18 at 20:24
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In Paladins, a 'Credit' is the form of currency that is earned in-match and does not carry over between matches. So spend them or lose them!

You can use Credits to purchase in-game cards that offer temporary boosts to a variety of categories (defense, attack, etc.). I personally turned on Auto-Purchase so that I didn't have to think about it (or risk forgetting about the feature altogether, since I'm not a hardcore Paladins player), and I end up auto-spending several thousand Credits every match with literally no effort on my part.

I mostly play Siege, so I'm not sure if other game modes offer more or less Credits, but either way you can still earn this achievement after a dozen hours or so of just playing the game and not even trying for it. Credits are earned via the following in-game methods (according to the game's wiki):

Standing near an objective:
- 4 Credits every 2 seconds while standing on the point in Siege and Onslaught.
- 6 Credits if there is an enemy contesting the point.
- 2 Credits every second while standing near the payload in Siege.

Capturing an objective:
- 300 Credits for capturing the point in Siege.

Killing an enemy:
- 30 + 10 * (Streak of killed enemy) Credits.

Eliminating an enemy:
- 15 + 5 * (Streak of eliminated enemy) Credits.

Dealing damage:
- 20 Credits for each 6000 damage dealt.

Healing allies:
- 20 Credits for each 6000 hit points healed.
- Note that self-healing does not count (sorry Pip!)

Taking damage:
- 20 Credits for each 6000 damage taken.

Absorbing damage with shields or deployable walls:
- 20 Credits for each 6000 damage absorbed.

Keep in mind that you gain additional credits for fulfilling your intended role in the game!
- Front Line champions gain 100% more Credits for standing near an objective.
- Support champions gain 100% more Credits for healing allies.
- Flank champions gain 30% more Credits for killing blows on enemies.
- Damage champions gain 100% more Credits for dealing damage to enemy champions.

I hope this helps! If you have any tips, please comment and I will happily add them in :)
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