Overwatch: Origins Edition achievements
5,116
(1,495)

Overwatch: Origins Edition

4.5 from 2838 votes

There are a maximum of 92 Overwatch: Origins Edition achievements (59 without DLC) worth 5,116 (1,495)

82,633 tracked gamers have this game, 220 have completed it (0.27%)

517
(60)
3.0 from 35 votes

4,196 tracked gamers have this dlc pack, 448 have completed it (10.68%)

There are a maximum of 4 achievements worth 517 (60)

There are no reviews | Estimated completion: 12-15 hours

Achievement Details

Unscathed in Overwatch: Origins Edition

Unscathed145 (15)

Win Junkenstein Endless on Hard difficulty with no damage to the door.

  • Unlocked by 887 tracked gamers (21% - TA Ratio = 9.65) 4,196  

Achievement Guide for Unscathed

AuthorSolution
Bellicose Gamer
103,418 (65,685)
Bellicose Gamer
Achievement won on 12 Oct 17
TA Score for this game: 2,691
Posted on 12 October 17 at 04:26
This solution has 7 positive votes and 1 negative vote. Please log in to vote.
This achievement does not require that you survive all 15 bonus rounds. Simply completing the initial 12 will award you the achievement during the match. I got the achievement with three random people in matchmaking with Zenyatta, Torb, Soldier, and McCree.
-McCree is the key here. High noon should be used on every elite spawn because it is devastating and recharges quickly. A great spot for this is the ramparts on the left to give a clear line of sight, but watch out for the hog's hook. The reason McCree is a must pick is for dealing with the Mercy wave. Provided Mercy has been discorded, a single high noon should take her out, kill all the misc. zomnics / any present shock-tires, and do massive damage to hog/junkenstein.
-Torb should place his turret on the perch near the door, and ult whenever an elite encounter spawns to deal damage and help with shock-tires. His ult builds quickly, so it's often better to waste it than to let it go unused. I've found his ult will be back at 100% by the end of a single hog encounter.
-Zen should use his ult only when absolutely necessary to keep someone alive (remember that every second your ult lasts is a second that you're not outputting damage). The priority here is using discord orb on important targets.
-Soldier should use his ult to clear shock-tires and ranged zomnics during tough spots when you feel overwhelmed. I find that using soldier to take out ranged zomnics quickly is a key to successful encounters because without their persistent damage the team can easily take out any elite encounter. Using his ult against a hog is basically worthless because it's not much better than standard shooting, and you can't score head-shots. His ult can also recharge quickly, so using it on Mercy, or Junkenstein can be helpful.
-Remember to eliminate shield generators! Deal with the Symmetra, then send one (and only one) person to destroy it. Ideally the soldier because he can sprint there and back, and can kill it quickly.
-Prioritize shock-tires first, then zomnics closing in on the door before anything else. You can survive one more second with a reaper or a hog standing nearby, but one of those get to the door and it's all over.
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