Call of Duty: WWII achievements

Call of Duty: WWII

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There are 90 Call of Duty: WWII achievements (50 without DLC) worth 12,366 (3,000)

127,408 tracked gamers have this game, 693 have completed it (0.54%)

Achievement Details

Secret Achievement in Call of Duty: WWII

Secret Achievement182 (30)

Continue playing to unlock this achievement. (Secret)

  • Unlocked by 3,463 tracked gamers (3% - TA Ratio = 6.06) 127,644  

Achievement Guide for Secret Achievement

517,957 (253,997)
Achievement won on 04 Mar 18
TA Score for this game: 2,441
Posted on 04 March 18 at 23:01, Edited on 13 September 18 at 15:58
This solution has 19 positive votes and 1 negative vote. Please log in to vote.
This guide requires you to be familiar with both the Easy Easter Egg (EEE) walkthrough and the process for getting all four of the upgraded tesla guns. DaChiefOfOwnage's written guide
for the EEE is pretty good if you're unfamiliar with it.

Call of Duty: WWIIFireworksThe Fireworks achievement in Call of Duty: WWII worth 68 pointsIn The Final Reich, retrieve the artifact.

Quad Kill has a guide up for obtaining the four upgraded tesla guns.
Call of Duty: WWIISecret AchievementThe Secret Achievement achievement in Call of Duty: WWII worth 81 pointsContinue playing to unlock this secret achievement

I have my own written guide for the upgrades kicking around. If people would prefer that, let me know in the comments and I'll add it to this.

These are more or less guidelines for obtaining the Hardcore Easter Egg (HEE). There's a great video guide available on Youtube by MrDalekJD (provided further down) that I used as the premise for making this written guide.

I highly recommend taking time to practice finding the tops and enigma machines scattered about the town area. The locations of these items is randomized each time you play, so getting familiar with all of their spawn locations is key. We found it best to retrieve all tesla upgrade batteries and place them in their chargers as early as possible to save ourselves the hassle in later rounds. This can be done as early as Wave 6 and requires you to have the original tesla gun created.

I also suggest using the following loadouts:
Loadout A (2-3 people required):
Ability -
Mods -
Specialist Training

Frontline is great because it lures zombies towards you when activated. This comes in handy when needing to defend the levers of the lightning rod or the tesla upgrade stations. Combined with Determination, each time you activate the ability you gain two armor shields which saves you from spending jolts at armor stations.

Loadout B (1-2 people required):
Ability -
Mods -
Specialist Training

Camouflage, here, is used primarily by the person that's solving puzzles, going after tesla gun upgrades, carrying items (batteries), and defending objectives (if needed). Survivalist grants one armor shield when activating camouflage.

*If you don't care about gaining shields by activating your special, you can swap this skill for Pack Rat (Carry a 3rd weapon)

Video by MrDalekJD

Written Walkthrough
1. Find all three tops (yellow, green, red) scattered about town and place them in the toy shop window (located next to the Bunker entrance). The location of each of these tops is randomized. They can be found on rooftops, eaves, and window sills.

2. Proceed with the Easy Easter Egg (EEE) and open the bunker door.

3. Find the enigma machines with the red and yellow bows. Each has a number, remember it. The location of each of these enigma machines is randomized. They’re found inside windows around town along with a window in the bunker near the Grease Gun.

4. Spin the top dials via color code so that it matches the number on the enigma machines. These spin in a clockwise direction with each position representing numbers on a clock.

5. Once the red and yellow top dials are set to their appropriate positions, spin the green top until a drawer opens revealing a vinyl record.

6. Pick up the vinyl record.

7. Go to the weathervane near the river and shoot/melee it. Bear in mind, you won’t be able to interact with it until you’ve restored power and opened the bunker door. It’ll spin and then point in the direction of a button (or yellow light).

8. Shoot the button to reveal the conductor (tesla coil) on the water turbine. This will need to be shot later with an upgraded tesla gun.

9. Return to working on the EEE by assembling the tesla gun. You'll end up dealing with a Brenner (Flamethrower zombie). Once you kill it, someone can use it to find the four paintings in the pub, sewer, morgue, and courtyard*. Write down the numbers and their corresponding eagle signs. They'll be needed later.

*You can also shine the Brenner head on the first statue in the courtyard which will reveal a battery for a tesla gun upgrade.

10. Work on getting all of the batteries for the tesla gun upgrades. They'll be needed to continue with the HEE. It's best to obtain all four batteries and place them in their charge stations before attempting to charge them up.

11. Once you have one upgraded tesla gun, go back to the waterwheel and shoot the tesla coil which you had exposed earlier, then proceed to the pub and insert the vinyl record into the record player. This will play some music. Continue with the EEE until the zeppelin has appeared (Left Hand of God).

12. Hit up the switches in the Laboratory and the Morgue that were used earlier for the EEE. There should be a third switch in the Command Center (bunker) that we can activate to reveal a tesla coil. Need a Brenner head available before shooting the coil with a tesla gun.

13. Shoot the tesla coil with an upgraded tesla gun and it’ll open the two grates on either side of the Command Center in the areas leading to the Laboratory and Morgue.

14. Shine the Brenner head on each until you see some numbers appear beneath the object you can interact with. You then need to rotate the dials displaying numbers until they show blue fingerprints. This is timed, so if you miss it you need to wait until the next round to attempt it again.

15. You're rewarded with half of a coin for solving each of the puzzles. Pick up both.

16. Bring the now full coin to the Salt Mines and use it in a panel behind the machine in the middle. It’ll reveal a sword that needs to be picked up. Make sure everyone comes to pickup this sword. Combine with the melee perk.

17. Go to the pub and use the sword to charge up the record player by getting kills. Easiest on a pest round.

18. The record player will change sounds and play a sequence of numbers that sound like knocks or ticks. There will be a long pause before it begins and a short pause between each tick to signify count. We need to remember what those numbers are in sequence. A good trick is to go into Settings and turn off the in game music to really hear the ticks.

19. By this point you need to have the upgrades done for each of the tesla guns. You also need to be at the point in the EEE where you've activated the Voice of God. This is done by using the number sequence gathered earlier from the paintings by matching the number with the appropriate symbol on the center machine in the Salt Mines.

20. Use the number sequence given to you from the record player (the knocks or ticks we listened for in the pub) to enter those numbers into the Voice of God in a clockwise direction, starting from facing the button to activate the Voice of God. Activate the Voice of God a second time.

21. Each person will need to take a turn shooting the chandelier hanging above the hilt in the middle of the room with their upgraded tesla gun. Aim for the candles specifically. If done correctly, each shot will glow cause the chandelier to glow. A prompt will pop up on the screen after you've successfully hit it with each variant.

22. Proceed with shooting the hilt with tesla fire now. Before grabbing the hilt, make sure everyone is loaded up on armor, perks, ammo, upgraded weapons. Jack in the Box help.

23. Retrieve the hilt and proceed to boss fight. This fight is similar to the EEE, but much harder. For starters, only one of the four areas on the zeppelin will open for you to shoot at and it takes much longer to get the batteries off of the zeppelin. You may run out of ammo and need to pickup a weapon from the wall. Go with either the Type 100 or SVT-40.

If anyone has any feedback, suggestions, or questions, please leave it in the comments. I'm more than open to adding and tweaking things here to make it easier for people to understand. Or if others have some additional information they'd like to provide that they find helpful or useful, please let me know and I can update/add it to the guide.
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