Final Fantasy XV achievements

Final Fantasy XV

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There are a maximum of 90 Final Fantasy XV achievements (50 without DLC) worth 6,337 (2,100)

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Achievement Details

Secret Achievement in Final Fantasy XV

Secret Achievement602 (110)

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Achievement Guide for A New Protagonist

Arcane Insanity
721,426 (228,930)
Arcane Insanity
Achievement won on 13 Dec 17
TA Score for this game: 6,337
Posted on 13 December 17 at 22:54, Edited on 15 December 17 at 21:42
This solution has 17 positive votes and 6 negative votes. Please log in to vote.

After completing a playthrough of the Episode Ignis, you will unlock an option on the main menu (Friendly Match) to participate in a one on one duel against Noctis. Upon defeating him, you will be graded based on your performance; you will need an A+/S rank to get this achievement, which would appear to be 900,000 points. The only two things that really matter with this achievement, is beating Noctis quickly, and having a high max combo count. You'll start the fight with various healing items, potions, phoenix downs etc. Don't worry about using too many, providing you can actually beat Noctis before using them all, the only thing to keep in mind, is what is best to use--and when.

it's worth noting that I've never got above a 31 combo, the moment it gets to 31, he will avoid the subsequent attack. When the fight begins, you have a very limited window where you can attack Noctis without him phasing out of the way or clashing with you. When the fight begins, dodge roll around until Noctis comes to you, when you see a punishable opening, attack for a few hits with the ice daggers, dodge before he hits you, rinse and repeat. You might end up taking a few hits trying to do this, but don't stop to heal if you aren't in danger, as this is the perfect time to get the max combo out of the way. The following video will demonstrate this.

After a bit more experimentation, I've found a better way to start the fight. The moment it begins start holding Y, when Noctis hits you, recover using X (don't spam it, wait for the prompt) then, instead of using B to counter, just dodge roll away and carry on holding Y, repeat until the total clarity gauge is full. Now you can attempt a max combo with the ice daggers (some people seem to have had better luck building a combo using the flame daggers). It takes a bit of finesse to keep the combo going, when you hit a number you're happy with (aim for high 20's, and realistically, I wouldn't try and push it above 30) then switch to your flame daggers and hold Y to use total clarity.

You should now have a 30+ combo after landing the flame dagger total clarity (34 was worth in excess of 500,000 points), and Noctis may be in stasis, if so attack him until he starts to retaliate, then use high jumps on him. The few times I've tested this, he lost around 40% of his health bar after all of the above. It's kind of a risk reward thing; the longer you can keep the combo going, the more time you can spend on the rest of the fight. Even is you suck at avoiding his attacks, it's the sort of thing you can get lucky with: attack, dodge roll, attack, dodge roll, use flame dagger total clarity when happy with the combo counter.

If you mess up, you can try again, up until Noctis starts phasing constantly, then you can just pressure him with the flame daggers until he enters stasis, then attempt a high 20 ice dagger combo finishing with a flame dagger total clarity. If you mess up in the stasis too, I'd honestly just restart the fight once you're confident you can beat him, if not, then carry on for practice--no point in having a perfect opening if you can't even kill Noctis.

With a decent combo out of the way, it's time to switch to the flame daggers for the remainder of the fight. After Noctis loses a bit of health, he will start phasing through almost everything, look for a punishable opening and then put the pressure on to make him drain his MP rapidly, after expending enough MP, he will enter stasis. If you missed the opportunity at the start, then now is the best time to try and get a decent combo, use the ice daggers the moment he enters stasis, and just pound away until he starts to retaliate, at which point, phase/dodge roll, then attack, you can use the flame dagger total clarity near the end of a decent combo to get some extra hits and damage.

Anyway, whenever you have the max combo out of the way, what I like to do when Noctis enters stasis is pound away until he starts attacking, then use high jump, then total clarity. Or just two high jumps. Repeat all of this until Noctis loses about a quarter of his health, at which point he will make a remark about hitting a guy with glasses, then from this point on he will often clash with your attacks, and then try to retaliate. After clashing, you can usually land a few attacks on him and then dodge out of the way of his retaliation, how many attacks depends on the weapon he's using. And something that is very important throughout this entire fight, is that if Noctis lands a hit on you, you can press X to recover most of the health loss, and then press B to land a counter hit. Don't just spam X though, wait until you see the prompt. Sometimes, if Noctis was using a weapon I dislike, I'd deliberately let him hit me just to land counter strikes.

I'll quickly go over some of Noctis' noteworthy weapons and attacks.

Shield: Incredibly difficult to punish, he'll clash with you into infinity. It's better to just wait until he switches weapon, or until he does the running shield attack, before you attempt to hit him again.

Bow of the clever: Difficult to land anything on him, best to just wait it out with dodge rolls.

Daggers/shuriken: Although he can be punsihed here, do so at your own risk, as he's capable of landing attacks in quick succession.

Machin arms: He has a few different types; if you're close to him when he pulls one out, you can just attack him before he can even use it, with the exception of the saw-like one, where you should just wait him out. If you're not close to him when he uses one, then get far away. There are two in particular that you do not want to get hit with, the gravity sphere that pulls you in, and the one that releases a green cloud inflicting you with poison. If you do get hit with poison, then it'd be best to just let him kill you the next time you enter danger, and then use a phoenix down.

Armiger: With about 50% health remaining, Notcis will periodically start using the Armiger, and finish with the Armiger chain. He has a few different versions of this, including one where Gladio and Prompto participate. I typically like to hold X while running away to phase through all of the attacks until MP is low, then do a few dodge rolls and phase again, or just use a high jump. The one with Gladio and Prompto seems harder to avoid, so I'd stick to high jumps for that.

Ring of the Lucii: When Noctis has about 25% health left he'll periodically start to use two of his ring attacks. One where he glows red and one where he glows blue, if you let either of these hit you, then it's goodnight Ignis. You'll either need to do the X,B counter strike, or attack until he cancels the animation.

Thund/Blizz/Firaga: On rare occasions he'll use AOE magic, and you'll see a targeting reticule appear on the ground. It's best to just get really far away and fight somewhere else on the battlefield.

There are times when Noctis will warp strike on top of the centre building, and start spamming you with ranged attacks. It's best to attack with a high jump and then fight him until he comes down. Even if the high jump misses it will often force him to come down. If you don't do anything then he will just take his sweet time up there and that will hurt you in the end rank for time.

In the latter half of the fight, after entering stasis--and either taking some hits, or allowing time to pass--Noctis will warp strike to a hanging point to recover MP. You can knock him down with total clarity. Or, if he warp strikes to the billboard adjacent to the garage, you can pull him down, by targeting him, holding LT, and then mashing B. This will deal good damage to him, and that's why when Noctis is low on health, you should try and fight him near this billboard.

It's worth noting that on occasion, Ravus can show up to 'assist' you. In my experience, all this does is make the fight go on longer, so I wouldn't get all excited if he appears.

You can hold Y to regenerate health when in danger, though I'd only use this as a last resort if you find yourself chugging through potions. You can also hold Y to fill the total clarity gauge, but again, it's not something I often used.

You'll need to learn some of Notcis' attack animations so you can know what to punish, it's not the sort of thing you'll do first try. I think it's important to use your resources effectively. You should always try to have enough health to take at least one hit from Noctis, so that you can land a counter attack to do damage and gain health back, instead of just going in to danger. It's best to save the elixirs for the latter half of the fight, when you're put in danger and you have half of your max health remaining. I'd try and use phoenix downs--if at all--in the first half of the fight if possible. Whatever you do, don't save them as your final resource, as if Noctis is low on health and puts you in danger, if you have no potion to use, he might just insta-kill you with the ring of the Lucii, and you won't be given the chance to use a phoenix down.

There are probably more optimal ways to go about getting this achievement, this is just what worked for me in a very short period of time. The following two videos show the majority of my successful run. I skipped the intro of me failing to get a good max combo and getting my health bar depleted, as I've already showed you what it should look like, above. And the second video resumes very shortly after getting back up from using a phoenix down in the first video.

My final stats were:
Combo Score: 31 - 432,450
Evasion Score: 75,673 - 294,327
Battle Time: 00;08;32 - 414,000
Total Score: 1,140,777

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