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No More Running achievement in Celeste

No More Running

Complete Chapter 7 B-Side

No More Running0
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How to unlock the No More Running achievement

  • MrAchieveMrAchieve
    23 Jun 2022 05 Oct 2022 06 Oct 2022
    There will be a video below if you prefer video over text!!!

    The B-Sides are unlocked after finding the cassette in the A-Side, or normal version, of their given level. So, for the B-Side of Chapter 7, starting from Section Four, cross through the first four rooms and stop at the fifth room. Pass the first pacing orb and jump and dash to the platform ahead. Turn back and jump and dash left to climb the wall into the ceiling to enter the cassette room. After collecting the cassette and finishing the level, you'll get your rundown of strawberries collected and total deaths, plus the unlock for the B-Side.

    B-Sides are more difficult version of the given chapter, with the same theme and mechanics of the level, just turned up to 11. The sections are roughly the same length as their A-Side counterparts as well. Every B-Side ends with an alternating pink and blue platforming section with their Crystal Heart at the very end. Plus, they have a bangin' alternate version of the level's theme song. That should be everything, so let's get into it. I'll break each section down into their own parts so they're easily identifiable.

    Section One
    • Jump onto the jump pad and dash right twice through the small gaps in the brambles. Use the second jump pad and dash right through the gap, then up to grab onto the small wall. Jump to the end and exit right.
    • Jump out and dash up to the first jump pad. Bounce out and dash up through the brambles, then dash left into the second jump pad. Bounce out and dash left, then up to reach the third jump pad. Bounce and hold right to clear the brambles, then dash right twice through the gaps in the brambles to reach the end and exit right.
    • Jump and dash to the jump pad, then bounce left and dash up-left and right to get through the gap in the brambles and hit the jump pad below. Bounce to the right and dash up-right to clear the brambles, then right to hit the next jump pad. Bounce left and dash up and right to get through the gap in the brambles and hit the jump pad below. Bounce right and dash up to clear the spike of brambles, then fall down the narrow gap and hold right as you clear the wall to dash up into the next jump pad. Bounce right and dash right through the first gap in the brambles, then dash up-right to reach the end and exit right.
    • Jump and dash right, then up into the first jump pad and bounce right to dash through the brambles and grab onto the wall. Climb up and jump the first Badeline orb to be launched up to grab onto the wall. Jump and dash left twice through the two gaps in the brambles to reach the second Badeline orb. Float up and fall down the dash left twice through the two gaps in the brambles to reach the opposite wall. Climb up and jump into the third Badeline orb to be launched up. Dash up-right twice to reach the jump pad on the wall below, then bounce right and dash up into the fourth Badeline orb. Bounce off the wall, then dash left and up to reach the last Badeline orb to end this section.
    Section Two
    • Jump and dash left through the first green gem to grab onto the moving block and ride it to the end of its path. Jump up and dash through the second green gem to grab onto the second moving block and ride it to the end of its path. Jump out and dash up-left to reach the third moving block, where you'll do the same thing as the first moving wall to reach the fourth moving block. Jump off the fourth block as it reaches the end of its path to be flung across to the opposite wall. Jump and dash up to grab onto the last moving block, then jump and dash up to fly through the ceiling.
    • Jump and dash onto the first moving block, then jump off of it while holding left to avoid the ceiling and fly up past the next gap. Fall back down and dash right and up-right to land on the second moving block. Jump off and hold left again to avoid the ceiling again and fly up past the gap again. Fall down and dash right through the gap and up-right to land on the third moving block. Do the same trick for a third time but dash up to the fourth moving block this time, then do it one last time and grab onto the left wall to breathe. Jump out and dash up to the next wall, then jump over the spikes to a third wall. Jump to the last moving block in the gap below, then jump off of it as it reaches its peak to be flung up, then dash twice to climb through the ceiling.
    • Jump and dash right twice to grab onto the ice block and ride it to the bottom. Jump over it and hit the jump pad to bounce right to grab onto the small wall floating ahead. Jump over it and jump off the other side to clear the wall ahead and dash up to grab onto its right side. Jump to the opposite wall, then slide down and fall off to dash up into the jump pad on the right side. Fall into the gap and use the binoculars if you like. Use the two jump pads to be flung to the right, then dash right to grab onto the first ice block. Jump off of it and dash into the second ice block and ride it near the bottom, jumping over before it slams you into the spikes below. Bounce off the jump pad and dash into the first of three ice blocks that you'll have to grab onto and jump to the next one as the previous one falls, finally dashing to the end off of the third ice block. Climb the wall and exit right.
    • Jump and dash into the first Badeline orb. Grab onto the moving block overhead and dash right as it forces you off to grab onto the opposite wall, then jump into the narrow gap on the left and dash up to land on top of the block. Jump to the wall on the right and climb up to jump and dash up and up-left to clear the spiked wall to reach the second Badeline orb. Fly up to the moving block and grab on. Jump as it slowly reaches the end of its path, then dash up to grab onto the tiny wall on the left. Alternate sides as you jump up the first seven tiny walls. Jump left to the eighth tiny wall, then right to the ninth and tenth tiny walls. Alternate jumping the remaining walls, then dash up to the last Badeline orb for this section.
    Section Three
    • Jump and dash into the first black block and jump out of it to clear the spikes ahead. Dash right and up-right through the block, then down-right through the next block. Dash up-right twice to go through the next block, then hold right to clear the spikes below and fall down to near the bottom. Dash right and up-right to go through the last block for this zone, then dash up-right twice as you fall near the spikes to clear the long row below and fall to a jump pad. Bounce to the right and dash up to the first wall, then jump and dash up to climb through the ceiling.
    • Use the jump pad and bounce up, then dash up-right through the block just before you hit the spikes below to get the right height for the next block. Dash through the small gap and the block ahead, then immediately dash down to avoid the spike wall ahead. Dash right through the next block and jump out of it to reach the next block. Dash through it and dash up, then left to go through the last block. Dash up twice to go through the ceiling.
    • Dash up through the block, then dash right to clear the spikes below and grab onto the right side of the wall below. Jump and dash up through the small block overhead, then fall along the right side and dash right to line up below the next block, then dash up through it and repeat that for the next small block. Use the jump pad and bounce to the right to fall through the narrow gap, then dash right and up to go through the small block. Wait until you fall past the spikes on the left to grab onto the left wall, then slide down and dash right and up through the last block to exit right.
    • Dash and jump out of the block, then dash up twice to reach the first Badeline orb. Fly up and dash left through and jump out of the block, then dash up to climb the left wall. Dash through the block and jump out of it to clear the spikes ahead, then dash to reach the second Badeline orb. Fly up and dash into the block, jump out of it and dash up to the next block. Dash through it and jump out of it, then dash up to reach another block. Do that three more times and finally dash up to reach the top. Use the jump pad to be launched into Badeline to end this section.
    Section Four
    • As the first pacing orb is on its left edge, jump and dash to the first jump pad, bouncing up to dash through the gap in the orbs ahead, then dash up to delay using the second jump pad. Bounce up and dash right and up to grab onto the wall overhead, then jump over the stack of orbs to the third jump pad below. Bounce up to clear the orbs just in front of you, then dash right and up-right to use the fourth jump pad. Bounce up and dash right and up-right again to pass the last orb and exit right.
    • As the first pacing orb starts moving up, jump into the jump pad overhead and bounce right, dashing up-right past the second orb and dashing right past the third orb. The next group of orbs are considered as part of the same zone. As the first orb hits the top of its path, jump and dash up-right into the first green gem, then dash right into the second green gem and up-right to the end of the zone.
    • Jump and dash right and up to hit the jump pad and bounce into the chaos ahead. Dash up first to get the blue gem by the ceiling, then grab onto the small wall up there to avoid falling into the circling orb. Fall to the blue gem below and use the jump pad to bounce to the right. Grab the blue gem in the bottom center and dash around to avoid the pacing orb and use the jump pad here to bounce up and dash right to get the blue gem in the corner, then climb up and wait for the jump pad to be nearby without an orb. Jump on it and bounce and dash up to the wall overhead. Climb it and wait for the pacing orb here to stop moving to jump to the last blue orb and dash to the new exit. Go down the hole and exit right.
    • This room is a mad dash to each jump pad with no real time to think about what to do next. I could never consistently get the timing down, so I wish you the best of luck here. You'll just be bouncing off each jump pad and double dashing right at the next jump pad. The third, fourth, and fifth jump pads are all on the left wall, and the last jump pad sends you near Badeline, where you need to dash to meet her to end the section.
    Section Five
    • Jump and dash up to the first orb, then fly right and dash for the cloud below. Jump off of it and dash right through the gap in the brambles to reach another cloud. Let this cloud bounce you normally, then dash through the next gap in the brambles to reach a third cloud. Jump off this one and weave around the brambles overhead to dash up into the ceiling.
    • Jump onto one of the jump pads to get this block moving. Dash right through the first three gaps in the brambles, then wait to fall past the brambles on the fourth gap to dash below them. Dash through the fifth gap and dash up-right through the sixth gap, then dash right to grab onto the right side of the block. Ride it past the next brambles, then jump up and bounce off the jump pad to fall down the left side of the block. Dash up-right to clear the last two brambles, then bounce up and dash through the ceiling.
    • The wind is very strong here, and you'll need to use the incoming snowballs to cross some large gaps. Use the snowball as you cross the gap between the first two platforms, as well as the second and third platforms. Dash to the end from there and exit right.
    • Jump and dash twice to reach the first Badeline orb. Jump off the cloud and dash left through the gap in the brambles for the second Badeline orb. Fly up through the gap and dash up-right, then right to clear the brambles and fall onto the pink cloud. Fall through and dash right twice to reach the third Badeline orb. Grab onto the lower wall and dash up to the upper wall, then jump off and dash up into the fourth Badeline orb. Fly over the spike of brambles and dash left to clear the spikes and brambles, then dash right to get the blue gem and jump off the cloud. Dash up twice through the new gap to reach the last Badeline orb for this section.
    Section Six
    • Use the jump pad to bounce up, then dash into the moving block and jump off of it as it reaches the end of its path to be launched over the brambles to land on a crumbling platform. Let it fall away, then dash into the next moving block and dash up into the opening overhead to exit right.
    • Jump into the first bubble and fly right, then dash up and right to reach the second bubble. Fly down, then dash right and up to reach the third bubble. Fly down-right, then dash up-right twice to reach the fourth bubble. Fly up-right and dash right to clear the spikes and grab the wall below. Fall down and dash right to reach the fifth bubble. Fly right and dash up and left to reach the sixth bubble. Fly up and dash right twice to clear the spikes below and fall to the ground and exit right.
    • Jump and dash up-right, then quickly bounce off the first two moving blocks to clear the brambles on top of the first one, then dash right and grab onto the third moving block. Jump as it reaches its peak to clear the brambles overhead, then weave around them to reach the jump pad far below. Bounce right and grab onto the block, then jump out and dash up to grab onto the same block higher up. Quickly jump over it and bounce off the right side to grab onto the incoming block on its left side. Climb to the top and jump over, holding right to clear the brambles, then dash left into the green gem and grab onto the wall. Jump out and dash right and up to grab onto the last moving block, then climb up and exit right.
    • Jump to the first moving block and climb to the top, then dash into it and jump as it reaches the end of its path to be flung to the right, then dash up into the first Badeline orb. Fly up and climb the right wall quickly to avoid the incoming wall, then jump onto the wall and dash into it to be flung left. Dash up into the second Badeline orb. Fly up to the bubble and use it to fly right, then dash down-right and up-right to reach the third Badeline orb. Fly up and grab onto the right wall. Jump out and dash left and up to reach the first green gem, then repeat to reach the second green gem, then do it one more time to reach the fourth Badeline orb. Fly u and climb the wall to jump to the first orb, fly right into the second orb, fly down-left into the third orb, then fly right into the fifth Badeline orb. Double dash up to reach a platform and climb up to rest on a small platform. Jump and dash down-left to land on top of the large moving block, then quickly jump to be flung across to the opposite wall. Climb up and jump and dash to reach the last Badeline orb for this section.
    Section Seven
    There are 20 individual "sections" here, so I'll number them instead of bullet point, and they'll be backwards from their actual number, i.e., number one on the list will be number 20 in the game, and vice versa. The first section, which is zones 20 through 15, has strong downward wind. The second section, which is zones 14 through 9, has strong upward wind. The third section, which is the remaining zones, has no wind at all.

    1. Jump and dash up to the first falling block, then jump over it and dash up-left to the next one and jump to the other two that are connected as they fall to reach zone number 19.
    2. Jump and dash right to grab onto the long falling block, then jump off it as it starts to fall to reach the next block. Jump to the next one and dash up-right to reach zone number 18.
    3. Jump and dash up to the right wall, climb enough to jump and dash to the next wall, then bounce off these two walls to reach the top. Jump for the green gem and dash left twice to reach a crumbling platform. Jump and dash up twice to grab onto the wall above, then jump to the green gem and dash right twice to reach a small crumbling platform. Climb the right wall a few feet and jump, then dash up twice to climb the right wall to reach zone number 17.
    4. Jump and dash left twice to reach a single crumbling platform, then jump and dash left to grab onto the wall and climb up. Jump and dash up to reach another single crumbling platform, then jump right and dash up-right twice to reach number 16.
    5. Jump and dash up to the jump pad to bounce left. Dash up and up-right to reach the second jump pad to bounce left again. Dash up and left to reach the third jump pad and bounce right. Dash up-right and right to reach the wall, then climb up to reach zone number 15.
    6. Climb the wall to bounce off the first three jump pads, then dash up-right to avoid the brambles in the wall and reach the next three jump pads. Dash up-left and up-right to reach the next three jump pads, then dash up and up-right to reach the next four jump pads. Dash up twice to reach the last set of jump pads, which send you into a Badeline orb that flings you to zone number 14.
    7. Jump out and dash left to line up with the gap in the brambles, then dash up into the first green gem. Dash up-right and up to reach the second green gem, then dash up and up-right to clear the brambles and zone reach number 13.
    8. Jump onto the cloud and jump off of it, weaving around the overhead brambles to dash up-left and right to reach the second cloud. Jump left to weave around the brambles again, then dash right twice to fall and weave down to a jump pad far below. Bounce right and dash up and up-right to reach zone number 12.
    9. Fall down to the jump pad and hold right to clear the brambles ahead, then dash right and up to use the next jump pad to bounce over the next brambles. Fall down the narrow gap and dash left, then right to reach the third jump pad. Dash up to clear the tall spike of brambles, then fall down a bit and dash up-right to reach zone number 11.
    10. Jump and dash up-right to the first cloud to refill your dash but run off of it before it bounces you into the brambles overhead. Dash right and fall a tiny bit before you dash up to the second cloud. Run off the left side and dash right and up again to reach the third cloud. Run off the right side and do the same thing to reach the fourth cloud. Jump off of this one and dash right twice to reach zone number 10.
    11. Climb up the left wall and jump to the small right wall, bouncing off the next three walls to jump over the brambles over the left wall. Float over and bounce off the small wall on the right to jump through the narrow gap in the brambles on the left. Bounce off the small wall below to jump through the next narrow gap in the brambles, then dash up and grab onto the wall above. Jump to the next wall and bounce up to clear the brambles above the right wall, then bounce off the right side of each of the walls on the opposite side of each spike of brambles. Dash up the last vertical shaft to reach solid ground and walk left to reach zone number 9.
    12. Jump and dash to the first cloud. Jump off of it and dash left and fall a bit before you dash up to the pink cloud. Run off the right side and dash left under the brambles, then dash up to reach another pink cloud. Jump off of this one and dash left twice to clear the brambles blocking the pink cloud below. Land on it and jump off of it while holding left to avoid the same brambles overhead now. Dash up-left past the two spikes of brambles and grab onto the wall below. Jump left to the next wall, then jump over the brambles to the opposite side of the same wall. Jump left to the wall just past the brambles, then drop down to the wall below. Bounce off the next three walls and quickly climb the last wall to jump over and bounce off the opposite side to reach the Badeline orb that sends you to zone 8.
    13. You'll learn a new trick here called the wall kick. You need to dash up into the corner of a block and press [cn_a] as you hit the block to kick off of it and get distance and height. After kicking off the block, dash to reach zone number 7.
    14. Jump out and dash up to wall kick off the block overhead, then do it again on the next overhead block to clear the brambles and reach zone number 6.
    15. Jump out and dash up through the narrow gap, then dash left into the jump pad to be bounced right. Dash right and up to wall kick off the wall overhead to clear the brambles and fall into a green gem. Dash right and up to wall kick again to reach zone number 5.
    16. Fall to the jump pad to be bounced right, then dash for the green gem. Dash up to the next three green gems and dash to solid ground to walk to zone number 4.
    17. Jump and dash left, then up to wall kick off the tiny piece of wall below the brambles, holding right to fall back into the overhead wall. Climb up to reach zone number 3.
    18. Jump down and hold left to dash up into the opposite corner of the single block with spikes to wall kick and hold right so you don't fly into the brambles ahead. Grab onto the wall and jump out to do the same thing to the next single block with spikes, holding right so you can grab onto the wall overhead and climb to zone number 2.
    19. Jump out and dash up-left, then up to wall kick to reach a cloud. Jump off of it while holding left to avoid the overhead brambles, then dash up and right to reach another cloud. Bounce off this one normally and dash right and up to reach the third cloud. Bounce off of this one normally to and dash right twice to reach the pink cloud. Jump off the pink cloud while holding left to avoid the overhead brambles, then dash up and up-right to reach a normal cloud. Bounce off this cloud to dash right through the narrow gap in the brambles to reach a pink cloud. Fall through this cloud and dash right and up to reach another pink cloud. Bounce normally off this cloud and dash right and up to get a green gem, then dash right and up to reach another pink cloud. Run off the right side to avoid the very close brambles overhead, then dash right and up to reach a normal cloud. Jump off this one to clear the spike of brambles, then dash right and up to do a wall kick to reach the opposite wall and climb to the final zone.
    20. Climb the first wall, then jump out and dash up to climb the second wall to a small resting area. Repeat for the next two walls to make it to something a tiny bit more difficult. Simply jump and dash your way to the top to see the flag that would normally end the level. Instead, go down and in the mountain under the flag to reach a Badeline orb that takes you to the final zone.
    21. Jump off the first cloud and dash up twice to reach the second cloud. As the pink block goes dark, jump off the cloud and dash up-left through the gap. Fall down and dash left through the next gap to land on the cloud. Jump and dash through the gap ahead, then dash up between the two blocks to avoid the blue spikes and land on the cloud. Jump off the cloud and dash up through the gap to land on the final cloud. You can bounce here as long as you like without danger of restarting. After the pink block goes dark, jump up and dash up twice through the dark blue block to grab onto the lowest pink wall. Climb up and jump just before they change to grab onto the blue wall. Repeat that for the pink wall and climb on top to jump and dash into the crystal heart. Enjoy your well-earned achievement!
    Timestamps: 2:24:31 & 2:44:25
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  • GuinIceWizardGuinIceWizard
    14 Mar 2020 17 Mar 2020 17 Mar 2020
    Once you unlock the B-Side by finding the Cassette Tape in the regular level you will open this level variant. The B-Sides are much harder versions of the levels and do not contain any collectibles. At the end of the level there is a yellow heart which you must dash through to complete the level. Use the collectible guide contained in this achievement solution to find the hidden cassette.

    CelesteSecret AchievementThe Secret Achievement achievement in Celeste worth 165 pointsContinue playing to unlock this secret achievement


    After dying 1,300 times to complete the main game I was ready to fast track this and get it done. Turning Assist Mode On allows you to activate unlimited dash and invincibility. It makes the game a bit boring as there is no challenge but it helps make for a quick way to collect missing collectibles and get through difficult sections. All achievements unlock normally with assist mode on so light it up and have fun spamming dash!
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