Darkest Dungeon achievements

Darkest Dungeon

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There are a maximum of 57 Darkest Dungeon achievements (52 without DLC) worth 6,714 (1,170)

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Achievement Details

In Sheep's Clothing in Darkest Dungeon

In Sheep's Clothing143 (30)

Defeat the Brigand Vvulf

  • Unlocked by 56 tracked gamers (4% - TA Ratio = 4.76) 1,275  

Achievement Guide for In Sheep's Clothing

John Connor M
466,584 (251,669)
John Connor M
Achievement won on 11 Mar 18
TA Score for this game: 3,338
Posted on 14 March 18 at 15:52
New solutionThis solution has 2 positive votes and 0 negative votes. Please log in to vote.
This is for beating the boss of the town event "Wolves at the door" which can spring up after having more than three heroes at resolve level 5.

If you are unprepared when it pops up I suggest sending a team of fresh recruits in to die horribly. Doing so will stave off the event and you will get more chances, but importantly won't incur the penalty for ignoring the event (destroys some upgrades in town)

This mission is darkest difficulty meaning if you retreat a hero is guaranteed to die.

The mission itself is a small fixed map, bring as many supplies as possible: torches, shovels, food and especially bandages. You do not get the chance to camp so bringing a stress healer can help and using food to heal up before the last fight may be necessary.

All enemies are variations of the bandits usually fought in the Weald, starting off with weaker ones building up to the strongest. All of them are human so +human bonuses will help here, and all try to inflict bleed in some way (apart from stress dealers) so bleed resist helps too.

The boss throws a bomb that later detonates much like the prophet boss fight. The boss himself does little damage but relies on constantly summoning high damage bandits to assist. Using the protect skill on the bombed character will make this fight easy. Use the helion to stun half the group while your back two focus in damage dealing.

I personally used Helion / man at arms / jester / houndmaster. Helion would stun on alternating turns, bleed the boss if she can or otherwise clear bandits. Man at arms protects whoever is bombed and otherwise buffs the party with bolster or activates his riposte. Jester focuses on stacking bleed on the boss, taking care to not hit the barrel while houndmaster uses the single target hound attack to damage the boss (certain trinkets greatly boost the damage he does to bleeding targets).

Do not leave after the boss as the room directly south of him is a bag containing an ancestral trinket.

If you have any questions or comments then let me know.
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