Surviving Mars achievements

Surviving Mars

4.0 from 72 votes

There are 60 Surviving Mars achievements (50 without DLC) worth 5,056 (1,250)

2,436 tracked gamers have this game, 27 have completed it (1.11%)

Achievement Details

How Much is a Googol? in Surviving Mars

How Much is a Googol?89 (30)

Reach $100,000 M

  • Unlocked by 277 tracked gamers (11% - TA Ratio = 2.97) 2,437  

Achievement Guide for How Much is a Googol?

Daft Incarnate
452,008 (210,691)
Daft Incarnate
Achievement won on 23 Mar 18
TA Score for this game: 3,290
Posted on 30 March 18 at 03:10, Edited on 06 April 18 at 06:49
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This for achieving 100 000M in a single game.

I'd recommend USA to start as it periodically grants you 500 every few sols.
The best way is definitely research for money.

The Martian Patents - $500 for 3000 research is more efficient then the Martian Copyrights - $2000 for 15000 research.

Martian Patents is $2500 for the same 15000 research spent.

However you need to be more active and keep opening the research tab to queue it up repeatedly. You can easily tailor your colony to research, there are diminishing returns on additional Science Institutes and Research Labs. I believe any more than 5 of each becomes a net loss.

3 of each, all fully upgraded, staffed with a mix of scientists and no specs, in a mega dome with a Network Spire, plus the Omega Telescope, will produce about 10000 research total per sol. That's $1500 per sol.

One of my colonies with all wonders and techs produced 20000 at its peak (3 labs + 3 Institutes) due to all the additional character perks, genius colonists, and these two breakthroughs;
Superconducting Computing turns excess power into research at 1:3 (700 excess power = 2100 research).
Zero Space Computing gives another upgrade to Labs and Institutes (25%)

Obviously you can add to this by exporting any excess rare metals. Mohole Mine produces 20 per sol, and you can place multiple extractors on a single deposit. You'll need a steady supply of rockets and fuel unless you have the elevator, which can export 100 rare metals at a time.
There's also an additional breakthrough that allows extractors to function without colonists, but at 50% max output. Which means you don't need a dome at every deposit.
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