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How Much is a Googol? achievement in Surviving Mars

How Much is a Googol?

Reach $100,000 M

How Much is a Googol?0
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How to unlock the How Much is a Googol? achievement

  • Daft IncarnateDaft Incarnate
    23 Mar 2018 30 Mar 2018 06 May 2020
    This for achieving 100 000M in a single game.

    I'd recommend USA to start as it periodically grants you 500 every few sols.
    The best way is definitely research for money.

    *New Edit* The developers patched in a cost increase for continually researching the Martian Copyrights and Martian Patents. However I still believe them to be a strong starting point for gaining some cash quickly before investing in using Mohole Mine and mineral export below.

    I don't know exactly how any of the values below have also been adjusted since this guide first went up. Don't know if the max science output I had is still accurate or possible. *End Edit*

    The Martian Patents - $500 for 3000 research is more efficient then the Martian Copyrights - $2000 for 15000 research.

    Martian Patents is $2500 for the same 15000 research spent.

    You can easily tailor your colony to research, there are diminishing returns on additional Science Institutes and Research Labs. I believe any more than 5 of each becomes a net loss.

    3 of each, all fully upgraded, staffed with a mix of scientists and no specs, in a mega dome with a Network Spire, plus the Omega Telescope, will produce about 10000 research total per sol. That's $1500 per sol.

    One of my colonies with all wonders and techs produced 20000 at its peak (3 labs + 3 Institutes) due to all the additional character perks, genius colonists, and these two breakthroughs;
    Superconducting Computing turns excess power into research at 1:3 (700 excess power = 2100 research).
    Zero Space Computing gives another upgrade to Labs and Institutes (25%)

    Obviously you can add to this by exporting any excess rare metals. Mohole Mine produces 20 per sol, and you can place multiple extractors on a single deposit. You'll need a steady supply of rockets and fuel unless you have the elevator, which can export 100 rare metals at a time.
    There's also an additional breakthrough that allows extractors to function without colonists, but at 50% max output. Which means you don't need a dome at every deposit.
    Showing all 4 comments. Leave a comment.
    Fuzzy Bear HugsI'd recommend setting up a Space Elevator and leaving Rare Metal exports on in addition to the research method above. You can easily make 2,500M each Sol with it on.

    Another thing that's not obvious - you can have multiple extractors on a node. So you can throw six or seven Rare Metal Extractors on a node and very quickly build up a stock of metals to export.
    Posted by Fuzzy Bear Hugs on 06 Apr 18 at 03:01
    Daft IncarnateAye, I did the same on top of the research, still found I had to periodically turn my elevator on and off, as it quickly depletes your entire rare metals stockpile when you have hundreds of drones.
    Posted by Daft Incarnate on 06 Apr 18 at 06:46
    eHead14 hours on the save file time. Loved every hour of it. Exploited a molehill mine.
    Posted by eHead on 07 Oct 18 at 05:55
    branstoneboyI know this is 2 years later but I thought it's worth mentioning that there has been an update which increases the research cost each time you use Martian Patents. I don't know if it happens when you reach a certain point in game because the first few times I researched it, it cost 15,000 but it cost 19,000 last I researched it and will cost 20,000 next time.
    Posted by branstoneboy on 05 May 20 at 20:06
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