Surviving Mars achievements
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Surviving Mars

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There are a maximum of 50 Surviving Mars achievements worth 3,783 (1,000)

1,550 tracked gamers have this game, 8 have completed it (0.52%)

Achievement Details

Because we Care in Surviving Mars

Because we Care113 (25)

Play as Europe and research 5 Breakthrough Technologies before Sol 100

  • Unlocked by 77 tracked gamers (5% - TA Ratio = 4.51) 1,559  

Achievement Guide for Because we Care

AuthorSolution
Topherion
497,713 (262,570)
Topherion
Achievement won on 18 Mar 18
TA Score for this game: 3,168
Posted on 23 March 18 at 01:50, Edited on 23 March 18 at 09:02
This solution has 2 positive votes and 0 negative votes. Please log in to vote.
When starting a new game, select Euopre as the Mission Sponser. It can be advantageous to also select the Futurist Commander Profile, as Breakthroughs research faster. Futurist also gives Autonomous Sensors early, which can be useful for placing a large number of Sensor Towers.

Breakthroughs are discovered by analyzing anomalies that are revealed by scanning sectors; they have the magnifying glass icon. Upon finishing a sector scan and revealing a breakthrough anomaly, send an RC Explorer out to analyse it; Europe, by default, sends one in the initial rocket.

Sensor Towers help with sector scan speed; while the closer a tower is to a sector the more benefit it conveys, distant towers still give a +10% scan increase. It can be useful to have five or six towers around wherever you start. Alternatively, you could send a large number of probes in rocket shipments to scan for you. Note that some anomalies only show up once you’ve unlocked Deep Scanning, so Astrogeologist might be a preferable Commander Profile.

Once a breakthrough has been analyzed, it will need to be researched in the Research screen. Breakthroughs have their own tree at the bottom of the menu. Building Research Labs within your Domes can help speed this process, but a couple of other options are available.

Two early techs to Research are Explorer AI and Earth Mars Initiative, which give a +100 Research per Sol benefit to your RC Explorers and Sponser, respectively. Tech order is randomized when the map is selected, but these usually pop up within the first three techs of their respective trees. Explorer AI is found under Robotics, and the Iniative is found under Social.

Europe also grants funding whenever a new tech is researched, so it can be useful to outsource research during the first few Sols to help bootstrap the colony, or to help research a breakthrough once it has been analyzed. Exporting rare metal will also generate funding, so building a dome near to a rare metal deposit can eventually be profitable enough to help fund research.

Using some of the above ideas should result in earning the achievement well within the 100 Sol period.
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