Surviving Mars achievements

Surviving Mars

4.0 from 72 votes

There are 60 Surviving Mars achievements (50 without DLC) worth 4,791 (1,250)

2,445 tracked gamers have this game, 28 have completed it (1.15%)

Achievement Details

Do Androids Dream of Electric Sheep? in Surviving Mars

Do Androids Dream of Electric Sheep?89 (20)

Have a Dome populated by at least 50 Biorobot Colonists

  • Unlocked by 122 tracked gamers (5% - TA Ratio = 4.47) 2,446  

Achievement Guide for Do Androids Dream of Electric Sheep?

Daft Incarnate
452,049 (210,751)
Daft Incarnate
Achievement won on 29 Mar 18
TA Score for this game: 3,280
Posted on 30 March 18 at 02:01, Edited on 31 March 18 at 20:22
This solution has 2 positive votes and 0 negative votes. Please log in to vote.
Biorobots are available after researching the Positronic Brain in the Breakthroughs list.

Breakthrough technologies are denoted by the yellow anomalies with magnifying glasses on them when you scan a sector. These then need analysing by Explorer Rovers before showing on the research page.

There are 55 Breakthroughs but only 18 available (randomised) per map (excluding mystery specific technologies). Through my experience 15 are scannable and the last 3 obtained by building the Omega Telescope wonder.

Once Positronic Brain is researched you can build a Biorobot at the Drone Assembler for 5 electronics each (or 5 metal if you have the breakthrough that makes drones buildable with metal instead). That means 250 electronics (or metal) is required for 50 biorobots. You can order in electronics on shuttles in exchange for cash to speed things up but you still need to wait for a Drone Assembler (12 colonists for max ouput) to actually build them.

An easy way to get them all in one dome is to quarantine all but one dome (or only have one) and they will fill it up. Bear in mind they don't reproduce or die of old age, buy can still die from lack of o2/water/food, chronic conditions, and suicide as well as have flaws and perks like normal colonists. So keep them fed, housed and happy. Jobs are not neccesary for happy colonists.

They also have the Martianborn trait, so any research that applies bonuses to them apply to Biorobots making them extremely useful.
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