Warhammer: End Times - Vermintide achievements

Warhammer: End Times - Vermintide

3.3 from 852 votes

There are 82 Warhammer: End Times - Vermintide achievements (45 without DLC) worth 15,179 (2,000)

48,476 tracked gamers have this game, 127 have completed it (0.26%)

4.1 from 9 votes

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460 tracked gamers have this dlc pack, 141 have completed it (30.65%)

There are 8 achievements worth 1,125 (250)

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Achievement Details

Reikwald Rush in Warhammer: End Times - Vermintide

Reikwald Rush243 (50)

Finish Reikwald Forest in X min or less on Nightmare

  • Unlocked by 200 tracked gamers (43% - TA Ratio = 4.85) 460  

Achievement Guide for Reikwald Rush

262,216 (127,136)
Achievement won on 07 May 18
TA Score for this game: 15,179
Posted on 08 May 18 at 19:20
This solution has 2 positive votes and 0 negative votes. Please log in to vote.
Reikwald Rush - complete Reikwald Forest in 10 mins or less on Nightmare (or Cataclysm if you like a challenge!). Achievement is definitely doable with a group working together but if like me, you’ve got no friends who play this, I have some tips for doing this solo. You will need to be able to comfortably handle yourself on Nightmare and preferably have trinkets and weapons for your characters at exotic level with decent traits. If you don’t have these, I would recommend jumping into random lobbies on Nightmare to level up and get some gear. I was level 75 when I attempted this.

First up, character selection. I played as Victor Saltzpyre (Witchhunter) armed with a Falchion (with traits bloodlust, swift slaying and second wind) and the Brace of Pistols (with traits rupture, scavenger and berserk). With only 10 mins on the clock and with you doing most of the work, speed is key so you must be able to kill the rats quickly. Against regular clan rats, the Brace of Pistols are one hit kill so you can move through the level at a decent speed whilst picking the enemy off, scavenger will keep your ammo topped up so you spend less time looking for it and the berserk option will be useful for taking Rat Ogres and groups of Stormvermin out. The pistols are also handy for picking off specials from a distance. The bots will use whatever you equip them with so make sure you give them something decent that can help you move through the level quickly - try not to give Bardin or Kruber a shield as the bots spend more time shoving the enemy than killing them.

Second, trinkets. I took Charm of the Hedge Wizard, Gunnery School Guide, Expert and Seal of the Swift Strider. The grenades are useful for clearing dense packs and causing stagger on the bigger enemies. The bots will give you a grenade (if they have one) so again, less time you spend looking for them. Group healing is handy so you can keep everyone’s health up and the Swift Strider, although not necessary, gives you that extra movement speed. As for the bots, quick revive & group healing should be enough.

Third, know the level. Don’t attempt this without knowing the map, make sure you have run through it a few times so you get to know where items spawn and where on the map the Rat Ogre can appear. You won’t have time to go hunting for supplies so try and remember where items are that are on your direct path. Keep the volume up so you can hear the specials and the Stormvermin pack. You won’t have time to retreat and hide from the Stormvermin so don’t bother waiting for them to pass; take a strength pot, lob a bomb and hammer away at them, they’ll go down quick enough.

Fourth tip - at the end of the level, you will be required to grab a barrel and blow the debris so you can put the fires out (you can avoid this by using an out of map glitch but I could never get the jumps right). What I did was to keep a speed pot back, hoofed it the barrel, cleared the enemies, lobbed a bomb to clear a path and used the speed pot to get back. If you are quick enough, the rat ogre will not have spawned yet so you can dart to the end of the level whilst the bots distract it. If you don’t do this section quickly enough, you’ll get bogged down by the horde and the rat ogre so try and keep some consumables back for this section.

Last tip, there is a section in the map where you need to climb a ladder, break the barrier and fall down into a camp. This will start a horde and it can be frustrating to work your way through it as the horde won’t stop coming until you reach the bridge. Don’t climb the ladder - instead walk into the rock on your left. There is a broken barrier here that will let you enter the camp and the best thing is, it won’t set the horde off, allowing you to breeze through this section.

Good luck Dawri!
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