Sea of Thieves achievements
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Sea of Thieves

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Achievement Details

I Don’t See Your Ship in Sea of Thieves

I Don’t See Your Ship30 (20)

One thing all Pirate's do share in common, is the first memory of watching a ship sink to the bottom

  • Unlocked by 25,985 tracked gamers (46% - TA Ratio = 1.47) 56,398  

Achievement Guide for I Don’t See Your Ship

AuthorSolution
MorseyBaby
75,107 (38,755)
MorseyBaby
Achievement won on 20 Mar 18
TA Score for this game: 572
Posted on 19 April 18 at 12:57
New solutionThis solution has 0 positive votes and 0 negative votes. Please log in to vote.
Most people will probably run across this one sooner or later anyway. The main point I would make is if you're going for this achievement try not to be a -yoink- about it. if you really want to get this one then get a decent galleon crew together (randoms are in my experience unreliable) if you can to give yourself better odds in combat, but it's completely doable in a sloop.

You'll generally run into ships most near outposts or active skulls forts (big skull clouds in the sky) - especially if it's an outpost with few other outposts nearby, but you can run into people literally anywhere in the game.

Try not to just grief people near outposts though because, fun as it may be for five minutes, long-term it just gets annoying for everyone - plus from a purely practical point of view a ship is far more likely to just run if they're headed into an outpost laden with treasure - especially if it's a sloop and you're a galleon. Unless you're the best sailors and gunners on the Sea of Thieves chances are if a ship is running from you and knows what they're doing you're in for a long and tedious chase. It's far easier to sink a ship if they're as up for the fight as you are.

Top tips:
1). Self-preservation.
If in a 'normal' fight: keeping your ship afloat is the top priority; it's hard to sink a ship if yours is on the bottom of the sea bed. In the heat of combat especially with a sloop it can be very easy to keep one person on the wheel, one on the cannon, and forget to check for damage. One of you (or you can alternate) needs to head below decks every time you get hit (and just to check occasionally) to fix holes with wooden planks and bale out water with the bucket.

2). Deaths count.
Especially if you're fighting a sloop if you can kill one of them (either via a boarding action, cannonballs, or sniping - or all of them) it will make your chances of sinking the ship a whole lot easier because of point 1 - their remaining crewman will either have to focus on damage control, or fighting back, if the former then you need to make sure your shots count (see point 3), if the latter then you need to make sure your ship doesn't sink too. Their crewmate will spawn back soon so you have to make the most of this opportunity: keep shooting. if your crewmate is aboard the enemy ship then try to keep the remaining enemy crew distracted while their hull fills up with water as it's hard to repair damage or shoot a cannon or bale out water when swordfighting/shooting a blunderbus.

3). Accuracy counts.
You can put 100 cannonballs into another ship and it might well stay afloat if they're all above the waterline and have damage control. Make sure your shots are hitting the enemy below the waterline and make sure you aren't just shooting one spot. if you keep shooting the same spot there's only going to be one hole (although if there's only one enemy crewman alive and you can't see him shooting one spot may be a way to kill him, but I wouldn't recommend that): put shots the length of the ship - some near the stern may be easily forgotten especially on a sloop

4). Moving targets are hardest to hit
Although this partly breaches my don't be a -yoink- point above: if you can catch an enemy crew when they're at anchor (and either not aboard or only have a lookout aboard) at an island/outpost it makes life so much easier: if they stay put waiting for their crewmates to come back aboard they'll be pretty much a sitting duck so you can sail around staying out of their cannon arcs and keeping them firmly in yours. If they're completely stationary you might even be able to anchor up yourself to give you an even easier time of aiming.

Example:
*** Spoiler - click to reveal ***


5). Gunpowder barrels can be useful
Finally: although it's risky - if you keep a gunpowder barrel on your ship (top tip: crow's nest is safest to avoid accidentally blowing your own ship up) you can use it offensively. You can either swim under an enemy ship and use it like a depth charge (warning: since update 1.0.4 you DO take damage from this yourself underwater now), or you can throw it off your ship if an enemy ship is chasing you and use it like a mine - or shoot it if the enemy isn't quite going to hit it. This is risky as if they shoot it while it's still on or near your ship (unless at the top of the crows nest) then it will cause huge damage to the hull of your ship and probably kill at least one of you.

If you're got any further suggestions or corrections then feel free to comment below.
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