Runestone Keeper achievements
2,455
(1,000)

Runestone Keeper

3.7 from 7 votes

There are a maximum of 20 Runestone Keeper achievements worth 2,455 (1,000)

53 tracked gamers have this game, 5 have completed it (9.43%)

Achievement Details

Mazer Rackham in Runestone Keeper

Mazer Rackham149 (50)

Having 9 tattoos!

  • Unlocked by 6 tracked gamers (11% - TA Ratio = 2.97) 53  

Achievement Guide for Mazer Rackham

AuthorSolution
eohjay
497,785 (247,400)
eohjay
Achievement won on 27 Jun 18
TA Score for this game: 2,455
Posted on 27 June 18 at 18:55
This solution has 0 positive votes and 0 negative votes. Please log in to vote.
Don't bother going for this until you have been playing for a while and have a nice stockpile of copper, silver and gold runes.

Each tattoo requires using runes, not gold, to purchase them. Trying to get this achievement with too few runes on hand could mean that you waste your stockpile on the first 8 tattoos, and are unable to afford the 9th during that run. You could also die after purchasing any amount of them and have to restart from scratch.

Each god only has 3 tattoos, so you'll have to betray two gods to unlock 9 tattoos in one run. Due to this, you'll want to try and pick gods with less critical betrayal effects as your first gods. My personal recommendation would be to start with God of Rock, and move on with whatever is available next. Unless it's God of War. Do not betray him, he's a jerk (leaves you with 1 HP and soul). Also, betraying the God of Evil causes, well, death. That's bad too.

Personally, I lucked out and combined this with my Level 12 achievement run, so I went Treasure - Vengeance - Magic. None of the effects were so crippling that my run was ever in jeopardy.

The game doesn't outright state the betrayal effects of each god, but this is what I believe they are. Please correct me via a comment if you find otherwise!

Magic - max mana -3
Rock- possibly nothing, possibly increased damage taken from hits (not sure of the amount)
Treasure - no gold bonus at the end of game
War - leaves you at 1HP and 1 soul point.
Benevolence - max soul - 10
Contract - no longer can level up
Devastation - lose all items, +1 mana cost for skills, also possibly -20% exp gain
Evil - instant death
Vengeance - max soul -30
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