Runestone Keeper achievements
2,523
(1,000)

Runestone Keeper

3.7 from 7 votes

There are a maximum of 20 Runestone Keeper achievements worth 2,523 (1,000)

50 tracked gamers have this game, 5 have completed it (10.00%)

Achievement Details

Master in Runestone Keeper

Master118 (50)

Reach all full upgrades

  • Unlocked by 9 tracked gamers (18% - TA Ratio = 2.35) 50  

Achievement Guide for Master

AuthorSolution
eohjay
495,772 (245,715)
eohjay
Achievement won on 02 Jul 18
TA Score for this game: 2,523
Posted on 26 June 18 at 14:03
This solution has 0 positive votes and 0 negative votes. Please log in to vote.
This refers to the persistent upgrades that are found and purchased via the main menu in between runs.

I wasn't able to find the costs of some of the earlier upgrades as I had them unlocked before I recorded it. If anyone is able to help fill in the blanks leave a comment. It will require roughly 100,000 gold.

I was initially playing on Normal and the gold return was pretty minimal. Runs where I made over 1,000 gold were nice. Once I switched over to Chaos, which isn't much more difficult, the returns skyrocketed. My last run, to level 24, net me about 8,000 gold.

There is one item that can help skyrocket your occasional gold earnings. It is called the Chest of Devour. I always grab it whenever I see if for sale. It turns a monster into a gold pile worth it's current HP value. HP values rarely break 100, but there is a trick to getting more mileage out of this! Save it for when you get to a level with healers on it. Just wander around, and even attack the healers unequipped, and let them continually boost one enemies HP. Let them keep going until you're forced to kill them or move on. I had monsters reach over 1,000HP. At that point I use the Chest of Devour for an instant fortune! If you get real lucky you may even spawn the monster that doubles all enemy HP when killed - just be sure to kill him after you boost the other monsters HP!

Here is a list of the available upgrades as well as their costs and effects:

Vampire
Chance to recover extra 1/2/3 life from Heart of Life

Haggler
Extra 1/2/3/4 exp gained from each monster

Bargainer
5%/10%/15%/20% lower prices at shops
Cost: 300/500/700/900 gold

Follower
Soul point consumption decreased by 1/2/3/4/5
Cost: 100/250/450/750/1150 gold

Prospector
Extra 1/2/3/4/5 gold coin from pick-ups
Cost: ???/???/500/1050/2200 gold

Fortunate
Increased chance to find magic equipment
Cost: 200/400/800/1600 gold

Mortician
Chance to gain extra 1/2/3 mana drops upon killing monsters
Cost: 600/1200/1800 gold

Runemaker
1%/2%/3%/4%/5%/ higher chance of runestones
Cost: 500/1000/1500/2000/2500 gold

Seer
Chance to recover extra 1/2/3 souls at revealing mist-tiles
Cost: 1200/2400/4800 gold

Hunter
1%/2%/3%/4%/5%/ chance to avoid traps
Cost: 1400/???/4200/5600/7800 gold

Wizard
Extra 1/2/3 mana from the start
Cost: 2000/4000/8000 gold

Warrior
Extra 10/20/30 life points from the start
Cost: 4000/8000/22000 gold
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