Runestone Keeper achievements

Runestone Keeper

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There are 20 Runestone Keeper achievements worth 2,796 (1,000)

72 tracked gamers have this game, 5 have completed it (6.94%)

Achievement Details

Don't push it in Runestone Keeper

Don't push it173 (50)

Activate "Fresh Blood" Runeword and complete on any difficulty

  • Unlocked by 6 tracked gamers (8% - TA Ratio = 3.46) 72  

Achievement Guide for Don't push it

570,443 (277,840)
Achievement won on 03 Jul 18
TA Score for this game: 2,796
Posted on 03 July 18 at 17:40
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You will randomly stumble upon and unlock various Runewords while delving in the dungeon. One of them is Fresh Blood. It adds to following modifiers onto the run that it is activated for:

"Damage from Stats X2, Starting Life and Heart of Life effect decreased by 50%."

It can be done on Normal mode.

This means that the damage you cause (be it from strength, dexterity or intelligence based weapons) will be doubled, but your starting life and the healing from Hearts of Life will be decreased by 50%.

This makes the first few levels of the dungeon a bit of a pain in the butt as you'll be running with an extremely low maximum health, but as you level up and increase your max via other means it becomes much easier.

I personally think that the God of Evil synergizes very well with this run. His worship bonus causes all of your attacks to heal you by 50% of the damage cause, but in return you have -10 maximum health and cannot use off-hand items. This makes the first few stages even more difficult with another hit to your maximum health, but the healing factor skyrockets since you a doing double damage and healing for half of it. Staffs with Chain Attack synergize extremely well with this strategy, too, as they will heal you for each enemy they hit. Chain attack is better than the chance to bounce attack, in my opinion.

I chose to use Merlyn and the God of Evil. Merlyn starts with a 2 handed staff and does heavy damage off of the bat. I usually increase his stamina to 5 immediately, then focus on Intelligence. Some runs I will drop a single point into Strength if I get a good piece of gear that requires it and an event hasn't blessed me with it.

Try to increase your hit rate (you don't want to miss as you won't heal yourself if you miss) and get some +life upon revealing mist gear. I keep multiple sets of gear, and swap on heavy armor sets prior to entering new floors, then change into stuff that activates upon revealing tiles or getting kills.

I ended up finishing the boss fight at full health as I could heal myself with each attach by more damage than the boss could deal to me.

Merlyn and the God of Evil has been my go-to for most of the achievements and Chaos runs in this game.
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