Overwatch: Origins Edition achievements
5,576
(1,645)

Overwatch: Origins Edition

4.4 from 3162 votes

There are a maximum of 102 Overwatch: Origins Edition achievements (59 without DLC) worth 5,576 (1,645)

90,313 tracked gamers have this game, 191 have completed it (0.21%)

735
(90)
3.9 from 26 votes

8,860 tracked gamers have this dlc pack, 317 have completed it (3.58%)

There are a maximum of 6 achievements worth 735 (90)

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Achievement Details

Plausible Deniability in Overwatch: Origins Edition

Plausible Deniability220 (15)

Complete Retribution on Legendary difficulty.

  • Unlocked by 445 tracked gamers (5% - TA Ratio = 14.69) 8,860  

Achievement Guide for Plausible Deniability

AuthorSolution
TheBigTicket94
655,942 (329,835)
TheBigTicket94
Achievement won on 11 Apr 18
TA Score for this game: 5,576
Posted on 12 April 18 at 00:15
New solutionThis solution has 25 positive votes and 6 negative votes. Please log in to vote.
Video of me and some friends doing legendary run!

There are 14 comments relating to this Solution | Please log in to comment on this solution.
Tranierx
274,772 (113,980)
Tranierx
Achievement won on 11 Apr 18
TA Score for this game: 5,576
Posted on 13 April 18 at 05:53, Edited on 15 April 18 at 04:16
New solutionThis solution has 9 positive votes and 2 negative votes. Please log in to vote.
Available until April 30th

I would like to note that I was in TheBigTicket94 's group as the Moira. I decided to have a written explanation as well as add my perceptive. If you want to see McCree's POV, go see his solution.

[Edit]: Epilepsy Sucks has informed me of methods that his group used to deal with the Heavy Assaults. They have been added and you can choose which one you think your team will work better with.

Enemies
*** Spoiler - click to reveal ***

Part 1: Breaching the Door
This section consists of 3 waves of enemies. Enemies will start to spawn on either sides of the door, in which case the siren above the door will light up and start blaring, or through the ceiling, in which case someone will call out the enemies, glass will shatter, and troopers will drop in the center.
If enemies come from the the side doors, more enemies will spawn on to the rooms beside of the doors. If enemies come from the ceiling, enemies will spawn in the room behind you.
When you clear all 3 waves, the door will open and you can proceed.

Part 2: Pre-Sniper Road
A small section with some enemies to your left and right. At this point, Reyes (Reaper) should teleport to the sniper's location.
When you clear all of the enemies, the sniper will spawn in with a cutscene.

Part 3: Sniper
Another small section. Reyes should be up with the sniper and take her out with relative ease. Genji and McCree should take out the enemies that spawn across the exploded door and Moira should be healing the two on the ground.
When you reach the docks, the next enemies will spawn.

Part 4: The Docks
Dropships will come in with tons of Enforcers. Moira should use Coalescence as soon as the Enforcers touch the ground to take them out and heal allies at the same time.
Next, ships will come to the docks. McCree should use Deadeye to take all of the enemies on the boat and the Sniper.
Enemies will come out the door to the left. This is the door you want to go into.

Part 5: Hotel Room
3 Troopers will crash in from the two side windows and the door. Some more will run up top. The door in the middle occasionally stay intact. If this happens, it will create an "invisible wall" of sorts that won't allow you to shot through it (although the enemies can still shot you). Also the doors aren't solid, but still block your view. It's a really annoying glitch.
The next wave will spawn once you step outside.

Part 6: Sniper Bridge
Two snipers will spawn as well as some troopers and enforcers. Moira should throw healing orbs in the hotel and keep everyone topped off. Reyes should kill enemies that come inside. Genji should try and deflect the sniper's shot and McCree can try and help both Reyes and Genji.
The next wave spawns when you reach the courtyard. Reyes and McCree should stay behind, across the bridge, Moira should be on the bridge to take care of Genji, and Genji should trigger the assassin.

Part 7: Assassin's Courtyard
Run back to McCree and Reyes. The assassin will usually attack from the bridge or from the right. You should all focus her down, including meleeing whoever she pins. Some more enemies will come across the bridge. Clear them. McCree and Genji should go across the bridge, under arch, and take the stairs to the left to the high ground.
Reyes and Moira should move forward to spawn the next wave.

Part 8: Heavy Assault (HA) Bridge
Moira and Reyes should return to the other two. Moira should stay with the Genji and McCree while Reyes should make sure not enemies come up the stairs. McCree should Deadeye and Moira should make sure he stays alive. When the HA is near the stairs, run back to the very first Sniper's position (the one that had the cutscene). Deal damage to the HA and if you need to, return to your original position near the courtyard/bridge, although be careful as enemies are constantly spawning, so some will be in your way. Keep doing this until the HA is dead.
Go into the the door across the HA's bridge, into the art gallery. If you want to charge your ultimates here, you can as enemies infinitely spawn.
Epilepsy Sucks' Strategy

There is a room across the bridge the HA spawns at. There is a way to get upstairs. The whole team should go up stairs and pump damage into him. When he gets close, the team should jump down into the courtyard and go around the building, counterclockwise as there is a pathway here near the water. Climb up the stairs, pump damage into him, and repeat. It's a bit more risky, but much faster.
Step into the center of the art gallery to spawn the next wave.

Part 9: Art Gallery
You should stay near the door and McCree should Deadeye to take care of the enemies who drop down. An assassins will spawn, so just deal with it like the one earlier.
Walk through the door across the art gallery. It will shut behind you when all 4 players enter.

Part 10: Extraction Point
There is a raised platform in from of you, the roof, that has chairs and silverware on it. It is essential that you clear the tables and knock off chairs. Trust me.
Once you've done that, there's a room to the back left. Everyone should head there. Moira should stay in the corner away from the water, but close to the door and send her healing orbs in front of her so that it can heal everyone. She should try and not use all her primary healing all together, since she won't be attacking, but save it for when people are low or are expected to take damage. The other three should be killing everything outside.
For Snipers, you should try and only peek in between shots. Genji should try and deflect while McCree uses Deadeye behind him and Moira heals both of them.
For Assassin's you should melee her ASAP and just pump damage into her.
There are three waves with one boss in the first wave and two in the second. They are randomly Assassins and Snipers.

For the third wave, you're going to want to die. I don't mean in the game, I mean after doing it for 8 hours straight.
Back to the game, move to the balcony above the art gallery door. The HA will drop on the roof or on the floor between the kitchen (which is below the roof) and the art gallery door. You should try and bait it to move up while damaging it. When it does move up, drop down.
A second HA should be spawning right now. Try to get them together and play around the corners of the balcony and the are around the kitchen. If someone gets incapacitated, lure the HAs away and then go revive. Enemies will be spawning this whole time. Moira should use Coalescence (almost) as soon as she has it (you're going to get it a lot with all the healing). McCree can try to Deadeye the HAs, but it's a huge risk and not too much reward. Reaper should use his ultimate when you too many enemies are on you, but he should never chase for kills. This is all about poking.
When the first HA is dead. Keep playing how you've been playing. The last thing you want to do is die now. If someone gets incapacitated, lure the HA away. One is enough to incapacitate someone in a second.
I would HIGHLY suggest looking at TheBigTicket94's video as it includes our communication and communication is key since you need to improvise.
Epilepsy Sucks' Strategy

Note: This a more solid strategy than what I initially put up as the initial strategy didn't have too much cohesion. While I have not tested it (as I already have the achievement), it's one that I would recommend team's try out.

First off, let's list some new locations that I'll be referencing. There is an alleyway to the left, near the safe room and a blue room across the safe room, to the back right corner.
The strategy here was to get both HAs together. Once that's done, they would rotate from the alleyway to the blue room, to the bottom of the balcony's room, up the stairs to the balcony, and back to the alleyway. The HAs would get close enough so that they followed the same path. All along the way, they spammed damage to both of them.
This also allows players to be revived in safe positions as most place where you will be staying are not open to someone getting sniped across the map by an HA.
Once the HA is dead, everyone should move to the roof and wait for the ship. Enemies will still spawn and can kill you, so enter the ship as soon as it open up.

Video of Moldy Tacos5000, ReachDragon, TheBigTicket94, and I.
The successful run starts at 2:35:20. My editor would zoom in when I tried to split the stream, so I gave up and just uploaded the whole thing.

If you have any Moira specific questions, I'd be happy to answer them.
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Tekmote
224,105 (129,180)
Tekmote
Achievement won on 15 Apr 18
TA Score for this game: 5,576
Posted on 15 April 18 at 18:59, Edited on 17 April 18 at 17:51
New solutionThis solution has 7 positive votes and 2 negative votes. Please log in to vote.
Slow and steady get this done. If you want to beat this the safest way, please see the videos at the bottom of this solution as a reference on how to complete certain sections.

First Assassin - Assassin's Courtyard
Use the couch at the back of the house to easily take care of the assassin. Right after you kill her, run back outside the house and let the enemies pile through the door. Moira or Reapers ult should be able to get rid of most, if not all, of the enemies.

The First Heavy Assault
Use the building to your advantage. Keep going around the building in a counter clockwise manner and using the stairs as needed to kite the heavy assault. Slow, steady and patience will be the key for this. Dont over commit, and play it safe, and you should be able to get the kill relatively easy.

Second Assassin - Art Gallery
Make sure everyone has their ults to make this easy. Have Reaper go the center and use his utl. If you want, McCree can also use his ult to clear more ads. Moira should be healing Reaper/McCree either through regular heals or through her ult. Once the enemies are cleared, take care of the assassin as soon as possible. Genji should utl the assassin for an easy kill.

Extraction Point - Wave 1 & Wave 2
Use the room in the far back left of the map to get through the 2 waves. They will be a random combination of Snipers and Assassins. Just keep your cool and play it slow and you should be able to get through this portion fairly easy.

Extraction Point - Heavy Assault
The hardest part of this is kiting the 2 Heavy Assaults. It might take 1-2 loops around the map to get the Heavy Assaults together. Once they are together, keep running a loop around the map with the primary damage to the Heavy Assaults coming from Genji's deflect. McCree and Moira should only damage the Heavy Assaults when it is completely safe. Reaper and McCree should always keep an eye on the back side (opposite side of Genji) to clear ads. Eventually, one of the Heavy Assaults will die. Just repeat the process and continue doing loops around the map to kill the second Heavy Assault. Don't over commit and dont get greedy and you should be able to kill them. Once both are dead, head to the top of the roof and get in the ship as soon as the door opens.

Good luck to everyone!

First Clear
Genji - The SCHWARTZ 00
McCree - King Cadow
Moira - Mac Chickqun
Reaper - Tekmote

Second Clear
Genji - FrozenImplosion
Reaper - Kuya AJ
McCree - Doc Showtime
Moira - Tekmote
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CRS Bayard
470,554 (232,128)
CRS Bayard
Achievement won on 15 Apr 18
TA Score for this game: 5,278
Posted on 16 April 18 at 09:55, Edited on 17 April 18 at 10:23
New solutionThis solution has 5 positive votes and 2 negative votes. Please log in to vote.
(I Use Google Trad) In my opinion the only difficulty for this mission lies in the fight against the two heavy at the end. The best solution we found is this:

EDIT: In all we had to make about a dozen or fifteen attempts, the problem with other methods is that the movement of enemies is too random. With this method on the second attempt we succeeded, the only danger is when the second heavy spawn. We must listen to his spawn and communicate his position. For the assassins a rifle butt and he lets go. We finished in 16min and with more than 26,450 score.
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