The Invisible Hours achievements

The Invisible Hours

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There are 36 The Invisible Hours achievements worth 1,260 (1,000)

859 tracked gamers have this game, 453 have completed it (52.74%)

Achievement Details

The Collector in The Invisible Hours

The Collector39 (30)

Collect all the clues

  • Unlocked by 520 tracked gamers (60% - TA Ratio = 1.29) 865  

Achievement Guide for The Collector

1,887,460 (1,146,755)
Achievement won on 24 Apr 18
TA Score for this game: 1,260
Posted on 24 April 18 at 18:53
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Collect all the clues

There are 19 clues that show up multiple times throughout the game. They are objects you can examine at any time. You will see a magnifying glass icon when you first examine each clue. I will try and list the earliest you can see them, but there are other times and places for almost every clue. You can track your progress in the theater on the desk to your right.

1) Lever handle - This is on the floor near Tesla's body for the majority of the game.
2) Spirit radio - This starts on some drawers on the right side of Vanderbergs room. Vanderberg and Mundy both carry it around during the game and later on it's found sitting on the table in the sitting room to the left of the main entrance, across from the library.
3) Phone - This in on the left side of the dining room for the entire game.
4) Gustav's pistol - Gustav pulls this out multiple times throughout the story.
5) Tesla's pistol - This is lying near Tesla's body and Gustav gives it to Flora.
6) Whiskey bottle - This is the bottle Vanderberg is drinking from in his room at the beginning of the game.
7) Umbrella - This is Gustav's umbrella. He has it at the docks and it ends up on the roof at the end of the game.
8) Book of the Occult - This is in the library on the shelf across from the stairs initially but is easier to find once Edison reads it early on and later sets it on the desk to the right of the chess robot.
9) Passport - This shows up in chapter 4 when Mundy reads it and is on the floor outside of Bernhardt's room when he discards it.
10) Victor's will - Gustav will take this from Mundy early on in the dining room. For the rest of the game it will sit on the dining room table.
11) Tesla's will - You will only be able to find this in the short time between Swan getting it out of the hidden safe and Swan throwing it in the fireplace. This event takes place in Tesla's office at the beginning of chapter 2.
12) Burnt paper - This is the burnt paper Gustav pulls from the fireplace in Tesla's office near the end of chapter 2.
13) Letter opener - This is initially on the desk to the left of the chess robot. It will then stay in Vanderberg's possession for the rest of the game.
14) Steak knife - This is seen when Swan opens the fridge near the end of chapter 2 and later ends up in Bernhardt's possession.
15) Mundy's knife - Mundy has this knife in his boot throughout the game but for some reason it randomly disappears in some scenes. He also looks at it and pulls it on other characters.
16) Flora's locket - This is the locket Flora is wearing most of the game. In the beginning she trips and Gustav hands it back to her.
17) Edison's watch - Edison has this watch throughout the game. In chapter 1 he's asked for the time and this is the easiest time to examine it.
18) Vanderburg's watch - At beginning of chapter 3 Vanderberg shows this watch to Edison. Later in this chapter Edison uses this watch to give the time.
19) Poison bottle - This is the bottle Vanderberg is going to use to commit suicide. Later it is on the floor near the Tesla coil in the secret lab.

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