Forgotton Anne achievements

Forgotton Anne

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There are 33 Forgotton Anne achievements worth 1,615 (1,000)

1,054 tracked gamers have this game, 215 have completed it (20.40%)

Achievement Details

Grab It! in Forgotton Anne

Grab It!42 (29)

Collect half of all mementos

  • Unlocked by 509 tracked gamers (48% - TA Ratio = 1.43) 1,054  

Achievement Guide for Grab It!

HUN playmore
1,004,976 (458,180)
HUN playmore
Achievement won on 08 Aug 18
TA Score for this game: 1,615
Posted on 12 August 18 at 10:37, Edited on 19 February 19 at 14:11
This solution has 1 positive vote and 0 negative votes. Please log in to vote.
There are 26 mementos in the game. While the game is very linear half of them is easily missable. The collectibles are saved right away when you pick them up. If you miss any, either you can restart the game by loading up your finished save or there is a chapter select feature after you completed the story. You will keep all your previous collectibles on the same save file, even if you restart. I did include chapter numbers (first number is the outside ring, the second is the inside one).

1. At the beginning after you powered up the tower and dealt with the red scarf forgotling there is a broken vase in front of the desk on your left. (1-1)

2. In the same room where you get your wings (hold LB or RB to jump with them) You can wing jump up to the roof. Follow the white arrows to the left and when you can't go on anymore drop down to smaller platforms two times. On the last platform before the ground is the second memento. (1-2)

3. When you help the teddy bear fixing the factory you will reach a button you can push (unmissable). Before actually pushing go to the left and you will fall down a floor. The memento is on your right on the wall. (1-3)

4. This is connected to the "Plot Thickens" achievement. On the train station when you have to pick who to distill, pick the station master (the clock in the upper room) BUT only tap A on him, don't finish the process!! He will open a secret room with a memento on the wall. (1-4)

5. Tied to the "Hide & Seek" achievement. When you are on the train and go down from the upper levels (with the blanket and suitcase), you can divert power in arcane mode to open a room in the right. Afterwards go left and a quill will run away. If you follow him back he will trap himself in the room. During the conversation he gives you a ticket as a memento. (1-5)

6. After you free the chair on the train, you have to use a ladder. At the top instead of going left towards the front of the train, go right and you will find a memento at the end. (1-5)

7. On the second train station follow the signs to Track 1 (bottom of the screen). You will find a memento at the police cordons. (1-6)

8. After you speak to the news stand the memento is a few steps further on the wall of the closest building. (1-7)

9. This is tied to the "Launch Site" achievement. After you solve the riddle and climb up to the rocket, keep climbing until you reach the top on the right. The memento is there. (1-7)

10. When you enter the theater don't go up the stairs yet. The memento is on the left of the stairs, above an anima container. (1-7)

11. In the forgotling bar (Scrappers) go left until you find a ladder. If you have anima put it in the container on the top left before you climb the ladder. You will see forgotling playing cards. Talk to them two times until Anne mentions they are gambling with anima. Then take the anima from the container on the left of the table. They will fight and you can pick up a dropped memento on your right. (1-8)

12. When you are chasing Fig on the rooftops you will go down some stairs. Instead of following him to the left, jump over the rail to the right. The memento is the bottom right corner. (2-1)

13. After you meet the lost pieces for the first time (who cling to Anne if she has anima) you have to get inside a crawlspace. When you are able, drop down. The memento is on your left. (2-2)

14. When you will be trapped at the rebel base you will meet the Quill from the train (part of the story, unmissable). Before you talk to him walk to the left of the door for a memento. (2-3)

15. When you are making your escape from the rebel base and talked your way through the helmet; go left, up the stairs then in the door. Take the right door first, then the middle door. The memento is in the room. (2-3)

16. When you are platforming together with Fig you will eventually reach a room where Anne mentions she has to call the Master. The memento is upstairs on the left. (2-4)

17. In the plant eventually you have to jump left and right to go up using the same green containers moving from top to bottom. After you reached the top and go up on some stairs you will see several platforms above yourself. The right one is seemingly a dead end but you can actually jump up and grab a ledge on the right side. This leads to a crawlspace and a memento at the end. (2-5)

18. When Anne is in the white room - where she has to match moves in the background - a pick up still (activate with A) at the bottom left side unlocks one memento automatically (unmissable, need to progress). (2-7)

19. When you are at the rebel base for the second time there is a memento at the bottom left side (down where you dressed up as Crate Boxton) - where you find the helmet. (2-8)

20. This memento is available when you are platforming with Fig and after you see a boot forgotling distilling another. Walk up on some stairs then drop down to the ground level the first time possible. The collectible is on a lamp post. (3-1)

21. When you are at the train station for the second time and tell Fig your plan don't go down the ladder right away. Instead walk to the right as far as you can and climb up. There is a memento on the platform. You may not see it but the pick up icon will appear as you walk to the right. (3-2)

22. This can be obtained when you are on the train and have to distract the Inspector and the Deputy. The Deputy will go down the stairs to the left room. Before you do anything to progress, follow him and the memento will be in the same room. (3-3)

23. After you use the tiny train car to take you to the tower grounds run left instead of right. At the end of the road there will be a memento on the wall. (3-5)

24. When you climb the longest ladder in the game (on the side of the Tower) you will find the memento at the top (this is actually on the second page in your book for some reason). (3-5)

25. When you get access to the inside of the Tower (gears moving everywhere) Fig will stand on an elevator which works just like the puzzle doors. Don't join him but climb down on a ladder. Walk right, then before climbing up you will find the memento on a green panel. (3-6)

26. When You reach the Master's study you will stop to look at a painting. After the cut scene walk all the way to the right and enter the door for the last memento. (3-7)
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