Wizard of Legend achievements
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(1,000)

Wizard of Legend

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There are 19 Wizard of Legend achievements worth 4,029 (1,000)

9,612 tracked gamers have this game, 212 have completed it (2.21%)

Achievement Details

Ordered Chaos in Wizard of Legend

Ordered Chaos326 (60)

Unlock 3 Chaos Arcana

  • Unlocked by 325 tracked gamers (3% - TA Ratio = 5.43) 9,675  

Achievement Guide for Ordered Chaos

AuthorSolution
Cellar Attic
423,125 (236,755)
Cellar Attic
Achievement won on 11 Oct 18
TA Score for this game: 4,029
Posted on 12 October 18 at 02:33, Edited on 12 October 18 at 02:35
This solution has 3 positive votes and 1 negative vote. Please log in to vote.
As Poolsharker helpfully points out, you receive Chaos Arcana for making your way through all three council members and defeating Master Sura. You will claim a Chaos Arcana each time, several of which are very helpful.

Great! But how are you going to do it? If you're like me you found this game to be fairly challenging to beat, so here are some helpful tips, including the build I used (with a slight variant included too), that will get your through this.

Build:
Outfit: Grit
Relic: Regenerative Inkwell (basically makes your signature charge attack a healing spell)
Basic Attack: Stone Shot
Dash: I found Frost Feint most helpful, but use what you're comfortable with
Standard Arcana: Earth Stomp Agent. This wee bastard will keep your enemies distracted while you attack them. The Enhanced version is even better, and you buy either the Yuna's Storybook or Grimoire of Ruin relics to help as well.
Signature Arcana: Rock n Roll. It cuts a wide swathe and slows enemies down. It also recharges relatively fast.

Offensive Relics to Look For In Dungeon
Amulet of Sundering: Increases all damage dealt.
Cartographer's Quill: If you explore 100% of each map, your damage will increase by 4% each map as well.
Cobalt Firestone / Lotus Froststone / Sleepy Thunderstone: summons an aura that burns / freezes / shocks enemies.
Covert Ops Mask: after evading an attack all of your attacks are critical for 3 seconds. Works really well paired with something like Antiquated Tabi or Leemo's Leaf.
Gaia's Shovel: increases all earth damage by 12%.
Merchant's Cart: increases all damage based on how many relics you have.
Royal Flush: increases damage by 4% per pair of the same arcana. Especially useful if you can acquire to more earth arcana at some point.

Defensive Relics to Look For In Dungeon
Antiquated Tabi: increases evade chance by 8%
Euphie's Shawl: increases armor by 5%
Giant's Heart: increases base HP by 10%
Heavy Travel Jacket: decreases damage by 1%, plus an additional 1% for each relic held. Perfect to pair with Merchant's Cart.
Jewelry Box: restores 3 HP for each Chaos Gem, excluding those from bosses
Leemo's Leaf: evade all attacks while dashing
Pathfinder's Knapsack: restores 10% of your health if you discover 100% of the map
Puffy Parka: automatically evade all critical hits
Raspberry Cookie Box: health orbs drop 30% more frequently
Stygian Turtle Shell: briefly become invincible when receiving damage in quick succession. Especially useful for council members and Sura.
Thesis on Defense: every point of damage taken adds a page to this thesis. Every 200 pages reduces all damage taken by 1. (Maximum 600 pages)

Misc Relics to Look For in Dungeon
Any Sprite, but especially the Freezing one
Dated Sunglasses: all projectiles more 30% slower
Grimoire of Ruin: increases the damage of all summoned agents
Reinforced Bracers: your projectiles destroy enemy projectiles
Roxel's Pendulum: reduces all cooldowns by 8%
Sano's Headband: you can no longer be interrupted when casting arcana
Surefire Rocket: your signature charge meter will not decay. Pair this with the cursed Volatile Gemstone and the Regenerative Inkwell and you'll basically have a healing spell to use regularly.
Yuna's Storybook: increases the duration of all summoned agents by 25%

Cursed Relics to Look For in Dungeon
Armor of Greed: increases your armor by 16%, but each hit reduces your gold by 10. Especially useful later in your run.
Golden Armor of Envy: increases your armor by 16% but increases the cost of all items except health potions by 50%. Also especially useful late in your run.
Golden Saber of Envy: increases all damage by 20% but increases the cost of all items except health potions by 50%. Also especially useful late in your run.
Volatile Gemstone: signature charge rate and decay increase by 2x, but damage of signature attack reduced by 40%. Since you're going to be using your fully charged signature attack for healing, that negative is not a big deal.

Obviously you will not be able to acquire all of these, but this list gives you an idea of what to look for an a cheat-sheet for what each relic does.

https://wizardoflegend.gamepedia.com/Relics

As for other merchants, I wouldn't bother. Maybe the tailor if you're using the Grit outfit, but this will also do some damage to you. None of the others are worth it. If you are good enough / have enough arcana to kill Taffy, do it, as it usually drops a nice arcana.

Boss Tips

Earth Lord: I think it's easiest to fight this dude first. His attacks are all fairly easy to avoid. Two to watch out for are the earth line attacks (where little earth towers surge toward you then rise out of the ground) and his earth "tremors." He only does the latter when landing in the exact middle of the screen.

Flame Empress: as with the Earth Lord, her attacks are mostly easy to avoid. Be aware that in later stages her dash flame attack has extra moves. The really cheesy attack that's difficult to avoid is the flame bomb drop, where she lands in the middle of the screen and targets appear pretty much everywhere on the stage.

Frost Queen: again, her attacks are fairly easy to avoid, except for the splitting water beam. Still, this is why I like to fight her last.

Master Sura: there are two stages to fighting him. The first he is immobile. You'll have to wear down his shield by attacking, then unleash as much damage as you can while he's stunned. This stage is pretty easy, and you shouldn't have any trouble getting past it. In his second stage, he becomes fully mobile and zips all over the screen. If memory serves, he attacks six times before pausing and then doing a little mini dash. This is obviously when you should be unloading everything you have on him. This is also when the various stones / sprites / your stone agent are really useful, as they tick away damage while you'r dodging his attacks.

After a few runs you'll learn the boss' general attack patterns and tells, and this is really the key to the game. You might find other arcana or relics more useful, but this is really up to you and your playing style. Be patient, and don't rush into any rooms. As much as you can, knock enemies into pits!
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