Achievement Details

Perils of the Warp

Create 100 warp anomalies (Psyker only).

Perils of the Warp+13.5
2 guides

How to unlock the Perils of the Warp achievement

  • Hirsute DaveHirsute Dave197,205
    04 Oct 2018 04 Oct 2018
    5 0 0
    Warp anomalies form when your warp heat is in the red on your heat gauge - the ring around your armor skill - and you continue using warp powers. Using any force weapon (rod, staff or sword) reduces your warp heat so you should avoid using them where possible.

    Simply drive your heat up to red and keep it there by spamming powers as often as possible and you'll get this one done in short order (for reference I had this done before hitting level five).
  • Have you got any tips or tricks to unlock this achievement?
    Add a guide to share them with the community.

    Sign in and add a guide
  • WeisGuy9WeisGuy9635,050
    23 Jun 2019 24 Jun 2019
    2 2 0
    Warp anomalies can form anytime you use your warp powers. Your warp heat gauge DOES NOT need to be in the red for warp anomalies to form. Anomalies will form quite commonly when your gauge is in the yellow, and occasionally even when the gauge is green.

    There are many different types of anomalies, but you should know one when you see it. Some are beneficial anomalies that might generate balls of energy that restore health or reduce your warp heat gauge. Some are harmful and generate shooting orbs, floating triangles, or whirling vortexes of energy that will chase after you and damage you. Others may spawn a demon that attacks you. And some just seem to be benign visual effects.

    At any rate, you don't really need to try to specifically unlock this achievement. If you play a Psyker for any decent length of time, you'll unlock this naturally as you play.
Do you have a question about this achievement? Please post it in the Warhammer 40,000: Inquisitor – Martyr Forum

Related Achievements and Trophies