Star Wars: The Force Unleashed achievements
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Star Wars: The Force Unleashed

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There are a maximum of 59 Star Wars: The Force Unleashed achievements (47 without DLC) worth 2,510 (1,345)

125,709 tracked gamers have this game, 9,926 have completed it (7.90%)

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Sith Trials in Star Wars: The Force Unleashed

Sith Trials35 (20)

Complete all Training Room challenges and Combat Modules

  • Unlocked by 40,218 tracked gamers (32% - TA Ratio = 1.76) 125,709  

Achievement Guide for Sith Trials

AuthorSolution
teamwrk
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teamwrk
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Posted on 20 October 10 at 11:12, Edited on 21 October 10 at 10:34
This solution has 18 positive votes and 7 negative votes. Please log in to vote.
The Training Room can be accessed via the Start menu.

_Challenges_ [are intended to hone your skills after each tutorial]

Push: tap B, don't hold it

Lightsaber Flourish: slightly challenging, pay attention to the timing of your swings-- the second button press may need to be sooner than you expect. If you are having trouble seeing your saber light up to indicate swing timing, try switching to a standard colored one (not black, unstable or concentrated). As suggested by meridian5, let the troops space out a little and start your flurries at a decent distance as they can carry you half way across the room.

Grip: do work like Vader.

Lightning: have an electrifying time.


_Combat Modules_ [are helpful for practicing proper techniques for different enemies]

Storm Trooper: Immediately activate your lightning shield-- run around the room. You should be able to kill all enemies in one sweep.

Rodian Scavengers:
Lightning-infused saber attacks make quick work of the swarms after lightning takes out the machine gunners. Remember force repulse if you get bogged down.

Felucian:
Jump around, trying to stay above the heads of your enemies. Force repulse will wreck them against the walls. Go wild, because killing them on Felucia is a bitch.

Imperial Assault Squad:
Immediately activate your lightning shield and run head-first into the cloud of storm troopers. Press the special units with saber attacks, reactivating your shield as necessary to fend of standard troops.

Imperial Armed Recon Squad:
Snipers first-- lightning or lightning-infused saber attacks make quick work of them. Then rocketeers with lightning. Finish off the rest with slashes.

Imperial Royal Guard:
Scatter the group with force repulse and a+x attack (jump smash, ground pound, whatever). Lightning-infused saber attacks help keep the red guards cornered and down-- put work in on each in such fashion and remember you can end each with a button sequence. Same goes for Shadow Guard.

AT-ST:
Lightning shield and infused attacks will make quick work of the storm troopers. Then take down the AT-ST with a jump lightning attack, he's weak and should be low enough for button sequence after a single meter's worth.

Junk Titan:
Jump then lightning will kill the titan in one meter's worth. Lightning-infused saber swings will bring the combat module to a quick end thereafter.

Kota's Militia:
Force-push their shit in, holmes.

Rancor:
Jump and lightning the Rancor to death in a single bar. Let molest-fest begin by force pushing the Felucians into the walls.

Raxus Droids:
Lightning works, but I prefer to swing my lightning-blazing saber around wildly as it is the last module.
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