Star Wars: The Force Unleashed achievements

Star Wars: The Force Unleashed

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There are 59 Star Wars: The Force Unleashed achievements (47 without DLC) worth 2,768 (1,345)

181,838 tracked gamers have this game, 11,294 have completed it (6.21%)

Achievement Details

Sith Trials in Star Wars: The Force Unleashed

Sith Trials40 (20)

Complete all Training Room challenges and Combat Modules

  • Unlocked by 45,382 tracked gamers (25% - TA Ratio = 1.99) 181,948  

Achievement Guide for Sith Trials

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Posted on 20 October 10 at 11:12, Edited on 21 October 10 at 10:34
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The Training Room can be accessed via the Start menu.

_Challenges_ [are intended to hone your skills after each tutorial]

Push: tap B, don't hold it

Lightsaber Flourish: slightly challenging, pay attention to the timing of your swings-- the second button press may need to be sooner than you expect. If you are having trouble seeing your saber light up to indicate swing timing, try switching to a standard colored one (not black, unstable or concentrated). As suggested by meridian5, let the troops space out a little and start your flurries at a decent distance as they can carry you half way across the room.

Grip: do work like Vader.

Lightning: have an electrifying time.

_Combat Modules_ [are helpful for practicing proper techniques for different enemies]

Storm Trooper: Immediately activate your lightning shield-- run around the room. You should be able to kill all enemies in one sweep.

Rodian Scavengers:
Lightning-infused saber attacks make quick work of the swarms after lightning takes out the machine gunners. Remember force repulse if you get bogged down.

Jump around, trying to stay above the heads of your enemies. Force repulse will wreck them against the walls. Go wild, because killing them on Felucia is a bitch.

Imperial Assault Squad:
Immediately activate your lightning shield and run head-first into the cloud of storm troopers. Press the special units with saber attacks, reactivating your shield as necessary to fend of standard troops.

Imperial Armed Recon Squad:
Snipers first-- lightning or lightning-infused saber attacks make quick work of them. Then rocketeers with lightning. Finish off the rest with slashes.

Imperial Royal Guard:
Scatter the group with force repulse and a+x attack (jump smash, ground pound, whatever). Lightning-infused saber attacks help keep the red guards cornered and down-- put work in on each in such fashion and remember you can end each with a button sequence. Same goes for Shadow Guard.

Lightning shield and infused attacks will make quick work of the storm troopers. Then take down the AT-ST with a jump lightning attack, he's weak and should be low enough for button sequence after a single meter's worth.

Junk Titan:
Jump then lightning will kill the titan in one meter's worth. Lightning-infused saber swings will bring the combat module to a quick end thereafter.

Kota's Militia:
Force-push their shit in, holmes.

Jump and lightning the Rancor to death in a single bar. Let molest-fest begin by force pushing the Felucians into the walls.

Raxus Droids:
Lightning works, but I prefer to swing my lightning-blazing saber around wildly as it is the last module.
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