Shining Resonance Refrain achievements

Shining Resonance Refrain

4.3 from 31 votes

There are a maximum of 47 Shining Resonance Refrain achievements worth 2,688 (1,000)

804 tracked gamers have this game, 29 have completed it (3.61%)

Achievement Details

Requiem for the Enemy in Shining Resonance Refrain

Requiem for the Enemy191 (50)

Defeat powerful foes throughout Alfheim.

  • Unlocked by 56 tracked gamers (7% - TA Ratio = 3.82) 804  

Achievement Guide for Requiem for the Enemy

419,364 (266,105)
Achievement won on 16 Jul 18
TA Score for this game: 2,480
Posted on 16 July 18 at 02:39
This solution has 5 positive votes and 0 negative votes. Please log in to vote.
After you finish the main story some level 100 enemies spawn around the world that you can defeat to unlock this achievement and new tunings. I fought all them around level 75 with little problems

Glaucus Falls
Fort Garhal in the boss/Church room
Gaelritz Prison on the roof
Gaelritz prision in the basement where you rescue Marion
Old Castle theater where you save Sonia
Logos Tundra Dragon shrine
Djimgharna Ruins Dragon shrine
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184,486 (101,400)
Achievement won on 14 Aug 18
TA Score for this game: 2,688
Posted on Today at 00:59, Edited on Today at 01:50
New solutionThis solution has 0 positive votes and 0 negative votes. Please log in to vote.
"Powerful foes" will spawn in seven specific locations on the map during the post-game. These superbosses are not actually all that powerful with the exception of one encounter. The fights can be easily won by exploiting the elemental weakness of each superboss coupled with timely B.A.N.D. Sessions, and you should be able to defeat them all in the level 70s with little difficulty. My characters and party were not even particularly well-optimized for each fight as I was leveling non-ideal Tunings at the time and had miscellaneous Aspects equipped (such as Millionaire and Steal Attack), but nonetheless you will see my party crushes most of them even without Yuma using Dragonshift:

1. Djingharna Ruins - Dragon Shrine: Level 100 Chaos Blood (weak to Light)

2. Glaucus Falls: Level 100 Urd (weak to Light) + Level 100 Skuld (weak to Wind) + Level 100 Verdandi (weak to Fire)

3. Fort Garahl - Maelgius Cathedral: Level 100 Vortec (weak to Water and Earth) + Level 90 Electron x4 (weak to Earth)

4. Logos Tundra - Dragon Shrine: Level 100 Hell Master (weak to Darkness) + Level 90 Hell Ghost (weak to Light) + Level 90 Hell Skeleton (weak to Light)

5. Mount Glanciel - Old Castle Theater: Level 100 Mad Bull (weak to Light and Darkness)

6. Gaelritz Prison - Top Floor: Level 100 Abyss Dragon (weak to Light)

7. Gaelritz Prison - Library of Memories: Level 100 Shadow Knight x7 [Musket Knight x2; Crossbow Knight x2; Grand Knight x1; Heavy Knight x2] (weak to ???)

(skip to 03:14 for the actual kill attempt)

The Shadow Knight x7 battle is definitely the most difficult of the superboss fights because they all hit absurdly hard, and can one-shot the lower defense characters such as Kirika with ease. I have not found a surefire strategy other than to abuse regenerative consumables such as Spirit Seedlings and Spirit Tonics to keep the party alive and thus gradually chip away at the enemies' health (they also do not seem to have any elemental weaknesses). Killing the four ranged Shadow Knights should be the first priority because they also can inflict annoying status effects/debuffs on your party members. Yuma's "Dragon Square" Force can knock-off a large chunk of the ranged Shadow Knights' HP, especially if they are grouped together.

Be advised that you cannot Escape from these encounters once initiated, thus if your party wipes, you must either "Continue" until you defeat the superboss, or "Return to title."

Also, defeating a superboss rewards you with a Tuning for each non-DLC/Refrain Mode character (i.e., Excella and Jinas), which are required to complete:

Shining Resonance RefrainThe Tune Heard 'Round the WorldThe The Tune Heard 'Round the World achievement in Shining Resonance Refrain worth 76 pointsCollect all Tunings.
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