FaceBreaker achievements


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There are a maximum of 27 FaceBreaker achievements worth 4,686 (1,000)

12,590 tracked gamers have this game, 54 have completed it (0.43%)

Achievement Details

Undisputed in FaceBreaker

Undisputed219 (75)

Complete Brawl for it All

  • Unlocked by 1,480 tracked gamers (12% - TA Ratio = 2.91) 12,590  

Achievement Guide for Undisputed

436,886 (238,670)
Achievement won on 01 Oct 10
TA Score for this game: 4,016
Posted on 16 July 10 at 21:14
This solution has 1 positive vote and 1 negative vote. Please log in to vote.
Kekoa - Punch Kekoa until he dodges your punch, then dodge his punch back and continue. You can beat Kekoa with a FaceBreaker this way.

Steve - When Steve disappears to teleport immediately use your breaker button (Y or triangle) and hit him while he is invisible. Steve will be stunned for a moment allowing you to punch him once or twice. He also tends to change the rhythm from fast jabbing to hooks. When he is throwing hooks don't chase his punches, wait for him high or low as he will most likely continue to switch high and low.

Ice - Ice is a tough fight but he is quite predictable. He has a tendency to punch low so the best thing to do is defend low with dodge and wait for an opening to throw Ice in the corner. The use two hooks and a BoneBreaker followed by a HayBreaker.

Sparrow - She is a tough to fight toe-to-toe because she uses a very smart strategy (two jabs followed by a parry), however she is easy to beat once you realize she will dash-attack you constantly. Punch her with a hook and run away so she try to dash-attack you and defend here attack with dodge or parry. If you dodge her punch and hit her you'll have a few seconds so you can connect one more punch followed by a BoneBreaker and a HayBreaker. Run away after connecting the last HayBreaker and repeat the process. Be patient, she sometimes tries to trick you with the dash-attack by not releasing the punch right away.

Voodoo - Don't get hit his halitosis attack. Dash back to avoid being hit. Voodoo always throws his bad breath at you when you miss with a HayBreaker. You can normally escape if you dash back in time and have enough space behind you. If you get poisoned by it try walking back if you have space or mash buttons as fast as you can. Corner Voodoo with throws and in the corner use the same strategy Sparrow uses namely punch- punch-parry. After you punch him twice stop and charge a hook and Voodoo will likely punch into your charge and you will dodge him giving you the opening for a hook followed by a BoneBreaker also followed by a HayBreaker (if your character is fast). Learn this strategy well as it will be very effective against other users and AI characters.

Romeo - If you beat him on Fierce, you should be able to use the same strategy in Truculent and Impossible. You can chain 10 parry-parry-punch exchanges to get the combo meter to FaceBreaker level and finish it off with parry- parry-punch-FaceBreaker. BTW, this is a good fight to win the Untouchable achievement/accomplishment.

Spin - He is basically the same strategy as Sparrow but he is way harder. You will likely be hit with a SkyBreaker or FaceBreaker if you try to fight him toe-to-toe because he is so fast. With Spin you have to wait for him to dash- attack you then you dodge his punch (patience, he is even more tricky than Sparrow) and follow up with a hook a BoneBreaker and a HayBreaker. Wash-rinse-repeat. BTW, he will always try to dash attack you after you hit him with a hook or a breaker if you are far away enough.

Brick - Any time there is separation between you and Brick he will try his Stomp attack. Anytime you hit him with a dodge or parry hook that gives you separation dash attack him immediately and you will likely hit him in the middle of the Stomp giving you a chance to punch him again and do a BoneBreaker followed by a HayBreaker. If Brick's back is on the ropes you should run away to the opposite corner and dash attack him when he is about to get close enough.

Kiriko - Same strategy as Romeo but with dodges. Keep the L-stick pointed at Kiriko all the time to close distance. Once she is on the ropes you will be able to pull a FaceBreaker on her after a dodge punch.

Molotov - With Molotov you have to control space correctly and know the range of his HayBreaker. Charge a hook and walk back and around the ring (use all the ring). Hit molotov when he misses his HayBreaker and follow that with a punch a BoneBreaker and a HayBreaker. This should give you just enough separation so he will try his HayBreaker again. If you continue charging a hook and walk back and around the ring he will walk forward to try to catch you and he will try his HayBreaker at the edge of his range giving you the chance again to repeat the process. If you are cornered, don't panic, hold high (or low) and wait for him to punch you. After you dodge his punch and hit him with the hook use the throw button (B or circle) to reverse the positions and start walking back again. If you do this right you can win The Best D is a Good O achievement/accomplishment on this fight.

Socks - Socks is relatively easy to beat in the corner, especially if you use the punch-punch-dodge or punch-punch-parry strategy. He is really hard to fight in the middle of the ring so the easiest way to corner Socks is to dash back into your corner and use throw (B or circle) to reverse positions when he is getting close to you.

Tiki - If you beat Socks Tiki should be an easy fight. the only disconcerting thing about Tiki is that he changes rhythm from jabs to hooks. When he is jabbing try to dodge his jabs. When he is hitting you with hooks wait for him by holding down high or low and he will eventually switch and you will be able to dodge him. BTW, there are two ways to get away from Tiki when he is jumping on the turnbuckles: a) dash back to the opposite corner and he will fall down from the air in front of you and b) use the throw button (B or triangle) as he is approaching to hit you and you'll catch Tiki right from the air and do a body slam on the mat and it will hurt him a lot.

BFR Stage 1 - On the first stage he has a Stomp special attack just like Brick but you should not get separated from him so he will not get to use the Stomp. On this first stage he uses hooks continuously and stays with the same punch (high or low) most of the time. When you are in front of the robot, take a guess (high or low) and prepare to parry his punch. If you miss, the next punch will be the same punch 99% of the time so you should switch and try to parry his next punch. After you hit him with the parry hook follow that with a breaker and dash in to take another guess and repeat the cycle. I recommend using parry instead of dodge because the damage from the parry punches (you know they do more damage right) will offset the damage you take from guessing wrong.

BFR Stage 2 & 3 - You should not try to fight. Get separation by any means possible (dodge, parry, throw, HayBreaker, etc) dash wall the way back into your corner and wait for him to shoot a rocket. You can dodge the rockets by holding the high or low punch buttons (when he crouches down use low). He will shoot a couple of rockets and then come at you. Be patient, if you stay in the corner and you are fighting diagonally across the ring he will come close to you and shoot another rocket instead of hitting you. If you successfully dodge this rocket he will end up flying all the way back to his corner and continue shooting rockets from there. Repeat this process and you should beat him easily. You will loose if you try to fight toe-to-toe so if/when he hits you get separation again by dodge or parry. Don't panic and you should be OK.

Credit to SILO5
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