One More Dungeon achievements

One More Dungeon

2.8 from 14 votes

There are 15 One More Dungeon achievements worth 2,671 (1,000)

196 tracked gamers have this game, 12 have completed it (6.12%)

Achievement Details

I can't see anything! in One More Dungeon

I can't see anything!197 (80)

Complete a level with "Fog" or "Broken cartridge" mutator

  • Unlocked by 33 tracked gamers (17% - TA Ratio = 2.46) 196  

Achievement Guide for I can't see anything!

Johnny Sinister
849,736 (379,830)
Johnny Sinister
Achievement won on 17 Aug 18
TA Score for this game: 2,671
Posted on 18 August 18 at 12:07, Edited on 13 September 18 at 05:42
This solution has 1 positive vote and 0 negative votes. Please log in to vote.
EDIT: As of 9/13/18, the achievement description was changed from beating the game, to beating a level with the selected mutator. I will keep my original description, but the achievement is exponentially easier now.

Before you even start this mode, you will want to have already beaten the game at least once and gotten a feel for the gameplay and a general idea of what all the weapons, staffs, and relics do.

Keep in mind that the 'Broken Cartridge' and/or 'Fog' mutators must be unlocked first.

As a second mutator, you will want to pick "It was easy", which halves enemy HP. This makes the game far easier than any other mutator.

I would HIGHLY recommend doing this with 'Broken Cartridge'. There are many long range enemies that you can strategically pick off from a distance. With 'Fog' however, you will unintentionally walk right up to these enemies. During levels 7-8, it is common for enemies to do 4 HP of damage a hit. Visibility is essential.

The 'Broken Cartridge' takes a little getting used to, but doesn't even seem to have any effect on later levels (not sure if it is due to the color palate of the stages, or if I was just getting used to the effect). Also, I found that hidden walls were easier to identify during this mode (they have a unique texture that will always be the same for all hidden walls in any given level).

Next, you will want a good setup. Keep in mind that you can strategically exit out of your game if you are about to die or if you are getting a randomly generated level that isn't suiting you (no good drops, no portal, bad artifact in the portal, etc). If you do die however, there is no way save your progress. A restart is required.

For weapons, stick to spears. They have great range, generally do the most damage, and have good pushback. Upgrade the spear as you can (Obsidian is the best).

For staffs, you will want to be on the lookout for the Spider Staff. You can find these in hidden rooms, dropped from a boss, found in a chest, or bought from the store. As long as you are careful and have mana, the Spider Staff can almost be a guarantee of victory. It unleashes a homing spider that will track onto a nearby enemy, do 5 damage (essentially 10 with 'It was easy' mutator), and also has splash damage that will deal damage to enemies in close proximity. Absolutely amazing for the splitting enemies in Level 7-8 and the boss in level 8 (which also splits as you defeat each form).
If you can't find the spider staff, keep a variety of Elemental staffs (to help ration your mana) and try to upgrade to higher levels of staffs. Keep in mind that some higher power staffs may have shorter firing range.

For artifacts, try to find the 'Box' artifact. It will turn nearby dead enemies into crystals. This will keep your mana count up so you never run out of staff ammo. Also, the Beast mask that does a similar effect, but turns enemy into HP instead of mana is great for when you are low on potions. Otherwise, just make the best of whatever artifact you may pickup.

When it comes to amulets and rings, you can't be too picky. Just equip anything you find. If you are in a store, there is sometimes a Life amulet that will give you an additional 2 HP.

Play each level very carefully. There is no time limit but the game can end abruptly if you get surprise attacked by enemies. Be sure to keep the sound turned up! Many enemies make specific sounds when they are nearby and can alert you to their presence. In level 7-8, there is a demon enemy that will spawn nearby when you reach a certain proximity. There is a very distinct sound when they spawn, so be on alert.

For the last level, enemies spawn randomly. Keep your map up and aim for any blue dots. These are special crystals that you must destroy. Once you have destroyed three of them, a new blue dot will appear that indicates the exit portal. I honestly found the last level to be the easiest. Especially if you have the Spider Staff and lots of mana. I honestly just ran around firing staff shots off non-stop as I hunted the stage.

-some levels have a mana grinder. These appear as blue dots on your map. If you stand next to it, you can open your inventory (cn_Y) and drop unwanted items using cn_X. Any outdated weapons, duplicate staffs of weapons, and potions that you don't plan to use (i.e poison and/or antidotes) can be discarded for a little extra mana.

-If you change your visibility in the settings to 120%, you can actually walk up against walls to see what is on the other side. It can be useful, but don't get so distracted that you walk into a group of enemies.

-If you have mystery potions (rainbow colored ones), don't use them if you are extremely low on life. They may contain poison. If I started a new level, I would use one if I needed life. If it was something other than HP, I would quit out and continue and try again. Do this until it yields some HP.
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