Ninjin: Clash of Carrots achievements

Ninjin: Clash of Carrots

3.1 from 10 votes

There are 33 Ninjin: Clash of Carrots achievements worth 4,646 (1,000)

312 tracked gamers have this game, 5 have completed it (1.60%)

Achievement Details

Secret Achievement in Ninjin: Clash of Carrots

Secret Achievement177 (50)

Continue playing to unlock this achievement. (Secret)

  • Unlocked by 25 tracked gamers (8% - TA Ratio = 3.53) 312  

Achievement Guide for Secret Achievement

1,421,709 (831,501)
Achievement won on 27 Sep 18
TA Score for this game: 1,506
Posted on 27 September 18 at 14:24, Edited on 27 September 18 at 14:45
This solution has 3 positive votes and 0 negative votes. Please log in to vote.
This boss seems difficult at first, but is quite easy with the right setup. The idea is to build up your special quickly and use it for massive damage. Here's what I used, with a video as demonstration.

Sword: Ruby Sword - Because it uses no stamina when mashing X, so you can build special meter quickly. Normal attack is the only one that gains you special.
Projectile: Doesn't matter - Isn't used in this setup.
Stone: Dark Stone - Because this does massive damage to the boss.
Perk1: Merchant's Gauntlet (+50% power) - More power means boss dies quickly. Take extra health or something else here if you must, but I like the extra power to kill quicker.
Perk2: Mystical Amulet (Raises special attack duration) - Makes the special last longer. Not a deal breaker, so feel free to take something else in this place if you are having trouble surviving.
Perk3: Special Orb (Gain special 1.5x faster) - This is absolutely essential to this build.

Anyway, here is the video. You'll notice before the first special activates that I lay off the boss. This is because if it activates just before he leaves the field, then you will do very little damage to him. You want him to be there taking damage as much as possible. You also can play the end phase a bit less reckless than I did if you don't have much health. Just make sure to dodge the projectiles the spinning enemy throws out. Another thing to note. If the game goes to cutscene during your special, you get to keep any remaining special meter, so making it last longer is a good perk in this sense.

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