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Daybreak

1,386
230
27
2.94
130,636
1,341 (1%)
60-80h
Daybreak

Guilty Spark achievement in State of Decay 2: Juggernaut Edition

Guilty Spark

Survive 343 total zombie waves in Daybreak.

Guilty Spark0
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How to unlock the Guilty Spark achievement

  • KanchanaburiKanchanaburi
    04 Oct 2018 02 Oct 2018 02 Oct 2018
    Wave 1 AFK Boosting

    The first wave takes 4 minutes including loading times (based on XboxX)

    You must pass 343 waves. I would not worry about this until after you are finished the rest of the DLC. I was at 48% when I completed all other achievements in this DLC.

    When you are ready (you must have the explosive mines), you can do the following.

    1. Start Daybreak
    2. At Weapons selection, press cn_RBcn_RB the then select mines.
    3. Start game. Hold cn_Y to bypass cinematic.
    4. Drop both sets of mines close to the tech but apart from each other.
    5. Rebuild fence.
    6. Talk to tech and start waves.
    7. Drop the controller and go do something more interesting. Return in 2-6 minutes.

    At first I was restarting immediately after wave 1 because i was sitting nearby. Then I started leaving it and I found my AI allies and mines can sometimes complete 2 waves and the game is easier to restart after failing. They even completed wave 3 on occasion - Good job Red Talon!!!

    Guide not helping? View 2 more guides for this achievement.

    Showing both comments. Leave a comment.
    qManballinThis may not be the quickest but is by far the best mindless way to reach the endpoint. AFK after minefields set up and stand by the pillar in the middle and you'll survive 2 waves easily.
    Posted by qManballin on 28 Sep 21 at 01:16
    MaceteurSo annoying
    Posted by Maceteur on 08 Aug 23 at 09:02
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  • Lt DavoLt Davo
    03 Oct 2018 29 Sep 2018 01 Oct 2018
    If you're going for completion of the DLC, you should not sink any time into grinding this achievement until you have completed all of the following achievements:

    State of Decay 2: Juggernaut EditionForgot My BreachesThe Forgot My Breaches achievement in State of Decay 2: Juggernaut Edition worth 64 pointsAchieve victory in a session of Daybreak without any wall sections being leveled.


    State of Decay 2: Juggernaut EditionThe Moral High Ground is MineThe The Moral High Ground is Mine achievement in State of Decay 2: Juggernaut Edition worth 80 pointsReach the fourth wave in a session of Daybreak without any player using guns.


    State of Decay 2: Juggernaut EditionConservation of SplatterThe Conservation of Splatter achievement in State of Decay 2: Juggernaut Edition worth 64 pointsReach the fifth wave in a session of Daybreak without any player using explosives.


    State of Decay 2: Juggernaut EditionFlawless VictoryThe Flawless Victory achievement in State of Decay 2: Juggernaut Edition worth 44 pointsAchieve victory in a session of Daybreak without suffering any player deaths.


    State of Decay 2: Juggernaut EditionHoard ModeThe Hoard Mode achievement in State of Decay 2: Juggernaut Edition worth 120 pointsAchieve victory in a session of Daybreak after collecting 25 CLEO drops.


    State of Decay 2: Juggernaut EditionI Was All By MyselfThe I Was All By Myself achievement in State of Decay 2: Juggernaut Edition worth 93 pointsReach the sixth wave in a session of Daybreak in single player.


    PLUS, you should have enough victories to have unlocked the CLEO heavy sniper rifle in the State of Decay 2 story mode, so that you can unlock:

    State of Decay 2: Juggernaut EditionShut UpThe Shut Up achievement in State of Decay 2: Juggernaut Edition worth 52 pointsKill a screamer with a CLEO heavy sniper rifle.


    Once you have done all of the above, you'll either have already earned this achievement or you are ready to grind it out the rest of the way. Do so by repeatedly starting a new game, completing either one or two waves, quitting to the main menu, and then starting a new game. You can complete a wave every four minutes this way. This is how it breaks down:

    Wave 1 - almost 2 minutes of menus, setup, loading screens, talking, etc. followed by a 2-minute wave of zombies.

    Wave 2 - 1 minute of intermission followed by a 3-minute wave of zombies.

    It is up to you whether you grind out 1-wave or 2-wave games. The 1-wave games might go slightly quicker than 4 minutes, like maybe 3:50 or 3:45 minimum, so for ultimate efficiency, there is a little bit of an edge to doing it that way. (Note that you will actually have to fight. Unfortunately, if you repair the wall at the beginning of Wave 1 and then go AFC, the zombies are going to break through. Between them and the feral, your technician may not survive.) Then again, some players may find finishing Wave 2 before restarting to be a little more enjoyable.

    It takes another 6 minutes to complete Wave 3, which is inefficient.

    Each percentage point on the progress indicator equals 3.43 waves, so at 4 minutes per wave, you're looking at about 13.7 minutes per percentage point. That equals 2 hours, 17 minutes for every 10 percentage points.
    Showing most recent comments. View all comments.
    snake42069yeah thats how the tracker works now. You have to either succeed or fail in order for it to update the tracker.
    Posted by snake42069 on 19 Jun 20 at 14:43
    J ROLL 1998Need help with this
    Gt; J The Altruist
    Posted by J ROLL 1998 on 28 Oct 20 at 15:26
    Instead of doing this method make sure you have loads of CLEO points +50k so all the dread nightmare and lethal shit can be done quite a bit easier, the Cleo Heavy Rifle is incredible broken and can basicly win fights on itself
    Posted on 21 Jan 21 at 11:32
  • Black Mesa IncBlack Mesa Inc
    08 Nov 2020 06 Nov 2020 06 Nov 2020
    This isn't so much a guide as it is an observation I made while grinding this achievement out the past two days.

    I've noticed that every now and then immediately upon starting the match, and you're able to control your character, if you run straight to the Technician you can speak to him to start the match right away, essentially skipping all of their dialogue.

    I did the math as I was sitting there waiting for the round to end and figured out that at around 30 seconds per instance of dialogue multiplied by 343 rounds (if starting from scratch, I know most of us are not) that it works out to 2.85 hours that can be saved if this skip could be figured out.

    As of now it happens totally randomly. I had a few theories, but nothing concrete. So consider this a call to arms haha. If anyone can help figure this skip out, the whole SoD community on TA would appreciate it.

    If you choose to vote this down, I understand why. But I hope you understand all I am trying to do is help. And I am confident all of us would be happy shaving off anywhere from an hour or two on this monotonous achievement, haha.

    Happy hunting.
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