Qwanimal

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412 Jul 1927 Feb 20
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Qwanimal
Qwanimal

Achievement Details

Soul & Shade

Complete the Pantheon of the Knight

Soul & Shade-0.5
19 February 2020 - 1 guide

How to unlock the Soul & Shade achievement

  • vSullyvSully854,534
    02 Oct 2018 02 Oct 2018 12 Oct 2018
    6 0 7
    This is the 4th pantheon in the Godmaster content and compared to the rest, it's pretty hard. Particularly the last boss, Soul Vessel.

    You have to face 10 bosses back to back with a Hot Spring and Bench halfway through (you can modify charms at the bench but progress is not saved).

    1. Enraged Guardian
    2. Lost Kin
    3. No Eyes
    4. Traitor Lord
    5. White Defender
    Hot Spring and Bench
    6. Failed Champion
    7. Markoth
    8. Watcher Knight x6
    9. Soul Tyrant
    The Godseeker NPC
    10. Pure Vessel

    The only way to get through this is to practice and master each boss encounter, knowing their attack patterns and when it's safe to counterattack. In the main game it's often fine to flail through bosses and barely survive but to get through this pantheon, you need to defeat bosses with minimal damage taken. Pure Vessel will likely prove to be the most difficult part since he's, in my opinion, the most difficult boss faced thus far.

    Pure Vessel always hits for two damage. His attacks are incredibly fast and there is little time for counterattack.

    From the start, he has four attacks:
    1) Lunging stab: Jump over and pogo him as he goes past, then try to attack once more after landing.
    2) Triple slash: Again, jump over and pogo him, then try to attack once more after landing.
    3) Dagger burst: Jump, then dash through the daggers and attack him.
    4) Slam/pillars: Dash out of the way and find a safe spot. Attack if able.

    Should he block two consecutive attacks he will unleash a sweeping counterattack, so if this is coming, hope to dash through it to avoid damage.

    About halfway through he will start doing a focus attack where circles appear that deal damage after a second or so. Get out of range and try to see what he is doing next. I usually shot a Shade Soul or two at him.

    About 2/3 of the way through it adds another attack where it lashes straight out with some sort of long void tendril. Double jump to stay airborne, ideally toward him to pogo on his head.

    You can go to the Hall of Champions (below the four pantheon entrances) to practice any boss that you've faced before. So you need to get to Pure Vessel in an actual run to unlock him in the Hall. Then practice him until you know his patterns.

    Per Awoo in the comments:
    You CAN fight Pure Vessel without having to reach him in the patheon first.

    When you clear the first three pantheons, you unlock Godseeker mode. This is a game mode (select New Game to enter it) where you start in Godhome with all charms and upgrades, and all bosses except Radience already unlocked in the Hall of Gods. You can just go there right away and practice the Vessel to your heart's content.
    Arcane Insanity and Awoo give some other strategies in the comments as well.

    Here's my successful run:

    Here is a Pure Vessel battle on the Radiant setting:

    Full info can be found on the Hollow Knight wiki.

    Good luck!
    Showing most recent comments. View all comments.
    Awoo Okay, first of all: You CAN fight Pure Vessel without having to reach him in the patheon first.

    When you clear the first three pantheons, you unlock Godseeker mode. This is a game mode (select New Game to enter it) where you start in Godhome with all charms and upgrades, and all bosses except Radience already unlocked in the Hall of Gods. You can just go there right away and practice the Vessel to your heart's content.

    Now, for the actual fight, this is gonna sound a bit crazy, but... don't jump. At all. I've gotten pretty good at this fight, and I don't jump, ever. I use Sharp Shadow, Dashmaster and Sprintmaster to maximize my mobility, and then I dash through all of his attacks. Yes, you do have to be good at reading what he's gonna do, but he really doesn't have a huge amount of attacks. The lunge and triple slash are easy enough to dash through, and the latter usually lets you deal an extra hit to him afterwards. Dashing through his throwing daggers, you always want to hit him once, wait a second to see if he assumes the parry state, and then either hit him again if he doesn't, or wait for him to drop his guard and then get a quick hit in before he moves on.

    The ground pound is a bit annoying with high mobility since it can be hard to make a careful adjustment to your position to avoid the spikes, but you get used to it. A free hit when they go away as well, if you're close enough to him and have soul, an Abyss Shriek is a good option here. The focus attack is no biggie, just back off and throw a shade if you have soul, or get a quick heal in if you need it. Just keep an eye on the boss since he always launches the next attack just before the spheres disappear. If you don't see him, you're usually about to get attacked from above.

    The void tendrils are the hardest thing to deal with. When you get to the point in the fight where he starts using them, always run towards him as soon as he teleports. If he uses the tendrils, simply dash right through him, and claim three or four perfectly free hits on his sorry ass. What makes this hard is the timing, but again it's something you get used to. Even if you do get hit by this attack, you can still get a few good hits in, and he should be near death at this point anyway.

    I simply didn't feel comfortable with jumping around and pogoing all over the place during this, so for me this is a better, though somewhat unorthdox and certainly quite ballsy, strategy.
    Posted by Awoo on 10 Oct 18 at 19:54
    NINja277 I agree with Awoo i ahve been using no jumping vs pure vessel and it has been going very well so far , in fact i tend notto even move much as it gives just enough time for shadow dash to recharge.

    the only time i jump is after a dive attack and the knives pop ip from the ground , the clear are on the ground is much smaller thannin the air.

    i have not attempted jumping over him at all but just thought id share what worked for me
    Posted by NINja277 on 11 Oct 18 at 16:11
    NINja277 I agree with Awoo i ahve been using no jumping vs pure vessel and it has been going very well so far , in fact i tend notto even move much as it gives just enough time for shadow dash to recharge.

    the only time i jump is after a dive attack and the knives pop ip from the ground , the clear are on the ground is much smaller thannin the air.
    Posted by NINja277 on 11 Oct 18 at 16:21
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