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Sandman achievement in Call of Cthulhu

Sandman

Make a deal with a crazed inmate

Sandman0
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How to unlock the Sandman achievement

  • JohnnyInterfnkJohnnyInterfnk
    28 Nov 2018 29 Nov 2018
    This achievement is unlocked in Chapter 5.

    In this chapter, you'll need to distract the guards to leave the Psych ward. There are several ways to do this, but you'll need to at least start one specific way.

    At the front of the cell blocks, in the area the guard does not patrol, you can enter a conversation with one of the inmates. He'll ask for sleeping pills in return for distracting the guards. The pills are in the pharmacy on the center set of shelves, along the back.

    The pharmacy is guarded by one guard, who follows the same path -- enters the store room, leaves the store room through the same door, enters the pharmacy, circles around the right side of the shelves and stops at the desk in the back, continues the right circle and exits the pharmacy, enter the store room, repeat. To get the pills, enter sneak mode and wait for the guard to enter the pharmacy. Follow him in and follow the same right path, waiting for the guard to leave the desk to enter the back part of the pharmacy. Once the guard is heading for the store room, quick grab the goodies back here (including the sleeping pills), then sneak over to the door and hide between the door and the desk. Wait here for the guard to re-enter the pharmacy, then sneak out the exit as he head right.

    Return to the patient and give him the pills and the achievement should unlock.

    NOTE: If you overload the gas pipes in the boiler room by setting all the pressure values up on the pipes than activating the boiler OR if overload the electric system in the experiment room by flipping all four electrical levers than activating the machine, you can no longer get this achievement. Therein, make sure you do this achievement first.
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  • TheWelshHuntTheWelshHunt
    26 Nov 2019 16 Jan 2020
    This is obtained in chapter 5.
    At the beginning you enter the "main area" with no guards.
    Go left down the cell blocks and you'll talk to a man who wants some sleeping pills in exchange for distracting of the guards.

    After the conversation, turn round and go back to the main area but turn left twice and you'll end up in a hallway with the kitchen to your left and the pharmacy (where the pills are located) to your right..

    The kitchen has one guard in it which can obviously see through the window and spot you if your in a position where he can see you.
    There is only one other guard that patrols the pharmacy but there are two ways to get in..
    Heather towards the main area again but on the left before you reach it is a door you can pick lock.. this route is easier because you can simply follow the guard that way instead of guessing his movements going the other way.
    Plus you can avoid the kitchen guard easier this way.

    Either way, once your in the pharmacy slowly creep towards the back where the pills are on a book shelf with 2 other items to grab here.
    Head towards the door but get in the nook between the door and the table.. the guard cannot see you... once he goes, go back to the main area, to the cell inmate and voila achievement unlocks.

    This is my 100% achievementguide and to see this getting done if you prefer visual to text.. go to 54:30 in my playthrough 1 video to see how and where its done.

    Hope this helps!

    Playthrough 1

    Playthrough 2
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