Kingpin achievement in Saints Row 2

Kingpin

Earn 30 Multiplayer Badges

Kingpin0
11 guidesOnline Game ModeVersusCumulative +Players Required4 Players RequiredTime Consuming

How to unlock the Kingpin achievement

  • PDwizzlePDwizzle336,905
    22 Feb 2011 16 Jan 2011 05 Dec 2011
    109 14 30
    Ok... so the whole point in getting this achievement is earning money in your stash. All these solutions are great solutions and can, in time, earn you the achievement.

    Myself, IIISetIII, Bucknut Kevin, and Manifest95 have come up with an alternative solution.

    Of course, there are 32 total multiplayer badges, 20 of which are non-ranked badges that you can boost in player match. The other 12 are ranked badges that you have to play in ranked matches to earn money to advance in that badge scale.

    My final stat is 49:02:31 total multiplayer play time. That does not count the time in between match set ups.

    Here is the list of ranked badges:

    1 New Jack $0
    2 Thug $2,500
    3 Killa $10,000
    4 Gangsta $25,000
    5 Soldier $55,000
    6 Assassin $105,000
    7 Enforcer $187,500
    8 Dominator $310,000
    9 Terminator $501,250
    10 Executioner $776,250
    11 Kingpin $1,198,125
    12 Kingpin of Kingpins $2,198,125

    A list of all non-ranked badges are posted at the bottom of this solution.

    I am going to explain the IDEAL solution for the 12 RANKED badges.

    1. First thing you will need is someone that is capable of bridging host so that you will not have to deal with random players. Kind of like a ranked player match. Not mandatory, but very, very highly suggested. If you do not have one, you can still go by this strategy with the chance of having to deal with randoms and making your sessions last longer..

    2. Ideal total of players playing is 4. This is the minimum to start a match. Set up 2 parties of 2.

    3.The bridger will search first and secure a lobby (as most bridgers already know this.) The best map so far that I have used so far is Ranked>Strong Arm>Oldtown. It's a realativly smaller map compared to the others.

    4. DO NOT ATTEMPT TO DO ANY OF THE ACTIVITIES!!!! VERY IMPORTANT. Winnings that your team earns for winning an activity adds to your team total and does not count towards YOUR personal earnings in the game, thus affecting your stash in the end. The activities are Racing, Snatch, Mayhem and Insurance Fraud.

    **EDIT** I stand corrected. Winnings do go towards your ingame cash, although, not doing the activities helps keep things even across the board.

    5. At the start of the match, Team A will kill Team B a total of 25 times per player. Once that amount is reached, Team B will then take over and kill Team A 25 times per player. Once both teams reach 25 kills per player, Team A will kill Team B a total of 5 times per player. Again, once that amount is reached, Team B will take over again killing Team A 5 times per player. That will put both teams at $90,000 for the match.

    If all goes as planned, each player will be able to get 3 more kills each, totaling 33 kills per player, which earns each player $49,500 in-game money. The percentage out of the $49,500 that goes towards your stash depends on the rank of the player. This will equally maximize each players stash per match.

    Each team should take turns on who will will the overall match, typically the team that gets the first kills, since there is a win bonus added towards your stash.

    Tips:
    -Some of the non ranked player badges you could earn using this strategy are: Trigger Happy, Brain Surgeon, Mass Murder, No Questions Asked, Leadfoot, Assault and Battery, Track Star, Original Gangsta, Team Spirit, Pimp, Nut Job, and Regulator.

    -If you go for the non ranked badges listed above, you will not maximize this solution.

    -Avoid shooting pimps

    -Avoid shooting from or into the Mayhem scoring area or let stray bullets strike the vehicles marked with the red arrows. Every so often, you get reward bonuses for doing a specific task during this activity (destroying big cars, destroying luxury cars, etc.) One of the bonuses is "receive a bonus for killing enemy players." You will receive $514 per enemy that you kill. Pay particular attention when the activity starts, and when the Mayhem area moves. You will see what will result in a bonus on your screen during those times. If killing players to receive a bonus happens, pause this strategy and trade kill for kill so that you will end in a tie for the activity. Resume this strategy after the activity is over.

    -Do not run through any of the money spheres during the Racing Activity. (This is iffy. We have tested this where all players collecting one money sphere and there was still no bonus awarded at the end of the activity. More than likely because no one finished the race.)

    -Reload your weapon after each kill so that you do not run out of ammo in the middle of killing the next person. Time is money.

    -Do not use the mini-gun, shotgun, or pistol. These weapons take to long to kill someone.

    -Do not spray any of the tags, with the exception of the sprint tag (only one team needs it for the entire match; do not purposely search for it) and 2x kill bonus tag ( search for it immediately and teams trade off using this tag with each player getting only 1 kill before spraying and 15 kills each after spraying.) That means DO NOT spray the money tag.

    Non-ranked badges:


    1. Road Rage - Kill 30 players with a vehicle impact.
    Just be in a car and hit and kill other players who are NOT on your team. Make sure the kill icon is a picture of a car. 30 of these will not be hard at all.

    2. Trigger Happy - Empty 250 clips by firing continuously (1 trigger pull per clip).
    During a party match get double semi-pistols with unlimited ammo on and keep shooting for about 15 minutes and you should get the badge after the game. Easy to get legit if you play online a lot. You must unload the full clip and make the gun auto-reload for it to count.

    3. Brain Surgeon - Kill 100 players with a headshot.
    Get a sniper rifle and aim at the head and shoot and kill them. It is a 1 hit kill. You do not need the sniper rifle but it is recommended.

    4. Burnout - Kill 15 players by lighting them on fire.
    Use the flamethrower or Molotov cocktail to kill 15 players and make sure it shows the symbol of the weapon you used.

    5. Mass Murder - Score 10 Multikills (Kill another player within one second of getting a kill).
    To get a multi-kill just kill 2-3 people in less than 1 second of the first kill. It may seem hard, but it really is simple. If you run two people over at once it will count as a multi-kill. You will get this by just playing online and in player matches.

    6. No Questions Asked - Play in 10 matches where you score at least 20 kills.
    Just play 10 matches and set kill limit to 25 with unlimited time. With your partner, both get 20+ kills then finish the match. Do this 10 times and you will have the badge.

    7. Leadfoot - Spend 1000 seconds racing in first place.
    1000 seconds is about 17 minutes. During a Strong Arm game, the activity has to be Racing. Be in first for 17 minutes total and you will have this badge. Can be done in Party Mode, just make it so Racing is the only activity. Go through 1 checkpoint and you will be in first.

    8. Saint Picasso - Finish 150 tags.
    You might not get this after 100 tags, for some people it has taken over 250 tags. Just have you and your partner keep re-tagging the same tag. Your partner has to be on the opposite team. Best done while going for "Leadfoot".

    9. Assault and Battery - Kill 30 players with non-pimp slap melee attacks.
    To do this just make it show a fist when you kill someone on the bottom left part of the screen. To do that, hit when they are about to die, this will count as a bare hand kill. Make sure you have 30 of these, you might accidentally get some non bare hand kills, so make sure to count all 30.

    10. Fully Loaded - Spend 300 seconds with all your weapon slots filled.
    300 seconds is 5 minutes. When you press make sure every slot is full. You do not have to have dual-wielding.

    11. Track Star - Spend 6000 seconds sprinting.
    6000 seconds is 100 minutes, or 1 hour 40 minutes. 100 minutes of sprinting is a lot. Turn on unlimited sprint and boost every other badge. Do not drive in any car just sprint everywhere you go. You should get this around your 15th badge.

    12. Original Gangsta - Play 10 ranked matches.
    Just play 10 ranked matches, win or loose, it does not matter.

    13. Team Spirit - Kill 10 players with the pimp slap.
    Get 10 kills with the Pimp Finger. The Pimp Finger is a foam finger with the middle finger up.

    14. Pimp - Play 20 matches.
    All you have to do is play 20 matches. Can be ranked or custom/party. You will get this over time, and most likely get this while boosting for badges.

    15. Demo Demon - Drive 10 cars until they catch on fire, and remain in them until they explode.
    To get this badge, you have to get someone to shoot your car until it catches on fire and drive off while your car is on fire and then you blow up in it. What I did was shoot my car until it had black smoke then got on a long street and had my friend stand halfway down the street. I drove slowly down the street and he shot my car, once it caught on fire he stopped shooting and I started to accelerate. I then just drove and blew up. Getting 10 of these will be easy.

    16. Nut Job - Kill 100 players with a nutshot.
    Get a sniper rifle and shoot someone in the nuts 100 times. It takes 3 shots in the nuts to kill them. They will grab there nuts when they die, that will count as 1 nushot. Girls have nuts. You do not need the sniper rifle but it is recommended and you will not get the Aww Nuts! achievement for doing this.

    17. Party Animal - Host and win 1 Party Lobby.
    Host a party match and win it.

    18. Regulator - End 5 matches with over $30,000 in personal earnings.
    Make a Strong Arm game and set the score to $50,000. Play the activities and win the match. Do this for 5 times. You will get this easily and quickly.

    19. Arr… - Play a multiplayer match on September 19th (International Talk Like a Pirate Day) or December 5th (Day of the Ninja).
    --Play multiplayer on September 19th or December 5th. You just have to plan this out and play on one of those 2 days.

    20. Wrecking Crew - Earn over $50,000 lifetime earnings in Mayhem and/or Demolition Derby.
    Set a Strong Arm game to $100,000 and turn off everything but Mayhem. Make sure to have unlimited ammo. When the game starts make sure you have pipebombs and a rocket launcher. Go to the location and throw pipebombs everywhere. When luxory cars start to show up, blow them up with the rocket. You will make $50,000 in less than 10 minutes this way.

    Guide not helping? View 10 more guides for this achievement.

    Showing most recent comments. View all comments.
    EasedSun2742794A few guides on this achievement claim that the money tag and activities don't give any cash to your stash. This is not true.

    I was skeptical and tested whether this was true or not. I had two tests and one control. The tests had me paint the cash tag or participate activities. In the control I only got money through kills.

    In the end, I received the same amount of money after every game.

    I quad-boxed this achievement and had the dummy on my team quit out when the game started. This is because the cash tag splits money across team members. I don't know if the activity bonus for winning is split across team members. This is what could be causing discrepancies.
    Posted by EasedSun2742794 on 08 Apr 17 at 01:25
    MR MITT3NSSomeone may have mentioned this somewhere but I figured I would place it here:

    The ranked badges are all about $$$. So if you boosting kills in strong arm and one team is getting kills (2x kill and sprint badges are what you should tag), the losing team should pick up the $ badge so they will make some money too. Also, we noticed if you can on mayhem, snatch, and insurance fraud the losing team should try to make enough money in those events to win so they get $10K (of course based on your rank, you only get a certain % of that), without getting to $100K before the winning team. When the racing event shows up, you should use that for giving the winning team kills as you respawn very close to the starting point (losing team should not go through any racing checkpoints).
    Posted by MR MITT3NS on 18 Sep 17 at 16:36
    general1179Looking for help grinding out the multiplayer achievements in this game since its free right now.
    GT: general1179
    Posted by general1179 on 05 Jul at 04:00
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  • SmokiestDadnSmokiestDadn405,166
    28 Mar 2009 15 Feb 2009 28 Feb 2009
    50 13 4
    Purpose of post is to share this observation while playing Strongarm to earn cash for my rank badges. Each rank has it's own percentage cut which you take from your in game earnings. I've not seen anything else simliar posted elsewhere so thought I would list it here.

    These percentages relate to matches your team won. Losing side earns a lower percentage.

    $ = Estimated earnings with $25,000 personal earnings on the winning team.

    New Jack------1.2% $300
    Thug------------1.8% $450
    Killa-------------2.4% $600
    Gangsta--------3.6% $900
    Solider---------4.8% $1200
    Assassin--------6.6% $1650
    Enforcer-------8.4% $2100
    Dominator-----10.8% $2700
    Terminator----13.2% $3300
    Executioner---will update in a while
    Kingpin---------**
    K of K----------**

    ** I don't have to play past Executioner to get my kingpin achievement so I might not be able to complete the figures for kingpin and KOK.

    HELP HELP
    Could any kingpins or king of kingpins help me please? Could you please email with the amount you earned 'in game' and how much you took home for your stash so I can calculate the earning percentage. Hope someone can help. If not I'll just have to keep playing.

    The most Ive earned in a single match is about $7,400 from $56,000 in game earning as a Dominator.

    These are rough figures. Simply a guide so you know what you have to look forward to when you are a new jack earning $200 per game.

    Thank you for reading
    Showing most recent comments. View all comments.
    xWEEDMAN 89xExecutioner im getting 16.2% back in my stash.
    Posted by xWEEDMAN 89x on 20 Aug 12 at 00:24
    napoearthIf anyone cares, if the pattern continued it should go to:
    16.2% for Executioner
    19.2% for Kingpin
    22.8% for Kingpin of Kingpins
    Posted by napoearth on 26 Oct 12 at 23:02
    TimutimuHmmm....I'm actually earning on average 2500 as a soldier on the winning team, sometimes 3000.
    As a gangsta I'd consistently earn 2000 on the winning team....
    Posted by Timutimu on 05 Dec 13 at 21:30
  • NonKosherSaltNonKosherSalt400,989
    20 Jun 2015 26 May 2015 06 Mar 2019
    26 1 10
    With all the solutions posted, you might think that all methods have been discussed. We have found another and believe it to be the quickest to achieve the Rank Badges.


    • 60% FASTER XP GAIN *

    The Kingpin achievement requires that you obtain 30 badges. There are 20 non-ranked badges that can be obtained in private, non-ranked matches. The balance, however, must come from online, ranked matches. Our solution is to help with the ranked badges. Please see other solutions for non-ranked badge suggestions.

    IDEAL SESSION:
    ~ 4 players in 3 hour session
    ~ Strong Arm Trailer Park map - Ultor Exposed DLC
    ~ Map tags: 2X Kill, Pimp Slap and Sprint (occur randomly)
    ~ Do no activities!
    As with other Strong Arm solutions posted, our goal is to get a player to $100,000. Our twist is to have 2 players get roughly $100,000 each in one match.

    Establish a session of 4 players. Create two game parties with two players each. Each group will search for a ranked Strong Arm match on Trailer Park - Ultor Exposed DLC. Else, you can search for Oldtown. The DLC reduces chances of randoms. If, however, they find you, have both teams quit searching, wait a minute or two and then try again. We find they leave after a couple quits.

    The key here is the 2X Kill tag - crosshairs on splatter icon. If it is not present on the map, alternate team quits until it is. Have the quitting team initiate the next search. Once present, tag it and have a player on the team who owns it kill to $99,000. Then re-tag and have a player from the other team kill to $100,000 which will end the match.
    Killing team mates should stand together so that dying team knows where to run upon spawn. With the 2X Kill, a kill counts for $3,000. Without it a kill is $1,500. When the first player reaches $93,000, the team mate of the next killer should be heading for the 2X Kill tag ready to re-tag. This allows two players in a match to benefit from the 2X Kill tag instead of one per match.

    If the 2X tag did not show, XP is earned by the non-quiting team which is the reason for alternating quits but make sure the quitting team was not first in the game matchmaking lobby. Quitting team sets up next match.
    Pimp Slap for the killing team is helpful just as Sprint is for the dying side. However, don't go out of your way to tag them. On the Trailer Park map, we found the best place to congregate was inside the dinosaur car sculpture in front of the garbage bin. Have all dying players run to that location. Each player should get their kills within 2 rounds of activities. Race is the best since players spawn at the dinosaur if they ran (not in car) through the starting marker.

    Note that a player does not earn $100,000 toward the ranked badges. Depending on your current rank, a certain percentage of $100,000 applies. There is a solution posted here detailing the ranks and take home percentage for each. NO ONE DO ACTIVITIES! Winning such will reduce your take home pay.

    UPDATE: MAYHEM is an activity requiring a little extra attention. MAYHEM is 3 minutes long broken up into two equal time segments. You will be warned 15 seconds prior to the start of each segment. At the same time, you will be told what the bonus condition will be for that segment. The bonus condition can earn a player an activity specific score whether in or out of the zone which will lead to winning the activity - a no no for this solution. So don't do them! Of particular importance is the condition: "Get bonus for destroying Enemy Team". When that condition appears, kill no one and wait out the segment. Resume killing when the next segment starts or the MAYHEM activity ends. The bonus condition and zone location will change during the second segment. No matter where the zone is located, never do anything in it.
    ~ Thanks to MARCHEEZY84 for this update.

    * With the above, I saw a 60% increase in take home pay in a 3 hour, 4 person session. This over having one player kill to $100,000 per match no matter what tags were present. I had 5 runs at $100,000 instead of the 3.
    Can be done with a 2 hour session and more players - preferably an even number. If you do not purchase anything, you may track your progress by viewing your available funds in the store section of the multiplayer menu.

    QUICK RUN DOWN:

    ~ Alternate quits until 2X Kill tag is present
    ~ Tag it and have one player on that team kill until close to $100,000
    ~ Dying team then tags 2X Kill tag and a player of that team kills until match ends.
    ~ Regardless of who won, team that did not set up last match creates the next one
    ~ If no 2X tag, the team who did not set up the match, quits to create the next one.
    ~ And so on... Rinse & Repeat.

    Never do anything inside activity zones and wait out any kill enemy bonus events.
    Above method still being perfected by https://www.trueachievements.com/TheJiveGoblin.htm, Plaguewielder87, https://www.trueachievements.com/StriderLGNs.htm, mrbellek and NonKosherSalt. We will edit or add in the comments any refinements. Questions or comments are welcomed.
    Showing most recent comments. View all comments.
    AllOvaMyselfI'd like to add this little tidbit of info into the mix:

    When I finally decided to get this achievement once and for all, I started with a host that was using this method. The other 2 people in the group had started working on the achievement before me, but were doing it in boosting sessions where they'd just go with whatever was given and weren't waiting for the multiplier.

    The guy that started our group was much further along than any of us, so he popped the achievement long before us and I started hosting the sessions. Granted, the other two guys weren't in every session I hosted, but they were both in most of them. These two were also trying to supplement their earnings by continuing to join sessions that were using the "take what we get" method.

    I used Kosh's method exclusively and I ended up getting the achievement before both of the other guys by a margin of a couple of months. I started boosting it on May 28, 2016 and popped the achievement on July 10, 2016, doing on average two 3-hour sessions each week. One of the guys still doesn't have it and the other finally got it this week (9/26/16).

    Kosh's solution is easily the fastest way to get the achievement.

    As tips for the host, to keep the session fair and balanced properly, I recommend pulling out *gasp* pen & paper to keep track of whose turn it is on killing and quitting. In two columns, I literally wrote down the names of the 4 players in the session in the first column and then the words "US" and "THEM" for quits in the second.

    I used tokens (coins, bottle caps, whatever) set next to the players' names to keep track of the pairs of killers, one on each team. In the list of players, the top 2 names are one team and the bottom two names are the other. At the start of the session, set a token on the left side of the first name on the list and on the right side of the third name on the list. This sets up the pairing of who will be the primary and secondary killer for each match. The player with the token to the left of their name is the one who wins the match. Once a person has had their turn, move the tokens on both the left and right down one. When you reach the bottom of the list, cycle the token back to the top, but retain the left or right position it had originally. In this way, you're less likely to lose track of whose turn it is to be the killer on each team and who gets to win the match.

    For quits, I covered up the word "US" when it was the other team's turn to quit and covered up "THEM" when it was our turn to quit. This last bit is handy for when the game actually does give you the multiplier because the next time it doesn't, you're still on track for which side is supposed to quit out. As an aside, we noticed while we were boosting that if you're using the Trailer Park map and you've spawned by the store, the other team is the quitter. But my written method is a more sure-fire way that proper tracking will be kept.

    This might seem a little complex, but I assure you it is not. It works so well in fact, that people in my sessions wanted me to continue hosting after I got the achievement because I kept everything fair and on track. Needless to say, that was not going to happen. laugh

    At any rate, Kosh's method is definitely the way to go.
    Posted by AllOvaMyself on 29 Sep 16 at 17:30
    NonKosherSalt@M33TSPINNER
    Happy the solution worked as well for you as it did me. Additionally, I am sure your tracking method for turns will prove quite helpful to players. Thank you.
    Posted by NonKosherSalt on 29 Sep 16 at 19:20
    NonKosherSaltThanks for all the up votes lately. I am happy this solution is still working out for people.
    Posted by NonKosherSalt on 23 Aug 18 at 23:31
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