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Sizzling Scarlet Hero achievement in Resident Evil 2

Sizzling Scarlet Hero

Complete Claire's story on "Standard" or "Hardcore" with an S rank.

Sizzling Scarlet Hero0
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How to unlock the Sizzling Scarlet Hero achievement

  • SoulyTheDudeSoulyTheDude
    07 Feb 2019 30 Jan 2019 12 Aug 2019
    As mentioned in the achievement title, you need to complete Claire's story on Standard or Hardcore with S-rank or higher. you CAN'T get this on Assisted difficulty. you only need to get an S-rank or higher once, across scenario A and B for each character. doesn't matter if you go for it on Claire A or B scenario. However, you have 30 minutes less time on scenario B than you have on scenario A.
    The main important thing to get an S or S+ rank is the completion time. not sure if the death counts but just in case quit to the main menu whenever you're about to die and it won't count as a death.
    on Standard difficulty, you get few auto saves which is really helpful If you quit the game to avoid dying. On Hardcore, you can only save manually and there is no auto save. If you quit the game, you go back to your last save. Here is a list of how to get Infinite ammo and the required time to finish the game for S or S+ rank :

    Standard Difficulty: Beat The Game Within 3:30:00 Hours for A Scenarios(New Game) or Within 3:00:00 for B Scenarios(New Game(2nd Run))
    Rewards: S+ Rank/ Infinite Samurai Edge Pistol Ammo(Obtainable with S rank or higher) / Leon 'S.' Kennedy Achievement for Leon/ Sizzling Scarlet Hero Achievement for Claire

    Hardcore Difficulty: Beat The Game Within 2:30:00 Hours for A Scenarios or 2:00:00 for B Scenarios
    Rewards: S+ Rank/ Infinite LE 5 Submachine Gun Ammo (Obtainable with S rank or higher)

    Infinite Combat Knife : Find and Shoot all 15 Mr.Raccoons

    Infinite ATM-4 Rocket Launcher : Beat Leon's story on Hardcore difficulty with S+ rank

    Infinite Minigun: Beat Claire's story on Hardcore difficulty with S+ rank

    ------------------------------------------------------------------------------------------------------------------------------------
    If you don't care about ATM-4 Rocket Launcher/ Minigun Infinite ammo and only want the achievements, I suggest you do this on Standard. It is less pain. also you get Infinite Samurai Edge Pistol Ammo for both Claire and Leon and you can use it to beat the game on Hardcore for Hardcore Rookie / Hardcore College Student achievements.

    NOTE: If you want the S+ rank DO NOT save more than 3 times. doesn't matter what difficulty you are playing on. This will restrict your rank to S and you can't get the S+. however, S-rank is enough for the achievements.

    NOTE: Using any of the 5 Infinite ammo weapons will restrict your rank to S.

    NOTE: If your mind is not clear about what to do next, progress your game with a guide. here is a link to Resident Evil fandom. you can click on any item you don't remember where to find and see where It is. (https://residentevil.fandom.com/wiki/Category:Resident_Evil_...)
    Also, try to find the puzzle solutions online and don't attempt to solve them yourself. they can take an unnecessary amount of time. I personally wasted 6 minutes on the Jail electric panel.

    NOTE: Manage Your Recourses. Stock Up Ammo. you don't get much near the end and you have at least two boss fights to kill. I had to go hand to hand with Super Tyrant because I had only 10 bullets left and I needed them to avoid his Insta kill move later.

    NOTE: I suggest you do this on A Scenarios. because you don't have to deal with Stage 5 G at the end.

    NOTE: Time won't pass when you pause. you can see the timer on the top right corner of the screen.

    UPDATE: Time DOES pass when you are using the item box or map. pause the game ONLY using the menu button.

    Alright, guys, I did my best to try and explain everything. this is one of my few long solutions, so forgive me If there is anything you don't like about it. If you had any further question please ask. Happy Huntingtoast

    Guide not helping? View 1 more guide for this achievement.

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    Amonshi1986If you don't have time or skills to beat the game on S rank you can buy the key item for 5-6$ in the shop. The key unlocks all infinite weapons. Now you can go for S rank and hardcore in one playthrough with the rocket launcher. Achievment hunting for beginners :)
    Posted by Amonshi1986 on 19 Jan 22 at 06:35
    Crater BobHonestly I find the first G fight (Claire) in the NEST easiest if you start with an Acid Round to stun G-Birkin, then run around the back of him and use the MQ11 to pop the back eyeball first, then get away from him so when he does get up, he'll turn around to face you, and then you can SMG his left knee eyeball and right bicep eyeball. After you close those three, he opens up his abdominal cavity exposing about a dozen eyeballs, which again, use the MQ11 to pop those. After he recovers, just repeat the process starting with the Acid Round. That strategy for me is a two-cycle fight, and he grabs the wall and throws it after the second back eyeball pop.

    Also note if you're on B Scenario, Final-G doesn't take ANY damage until the mouth-eyeball appears, once it's out, OPEN FIRE!!!

    As far as the G's in the sewers in Claire's scenarios, best bet is the SLS upgraded with the heavier ammo, takes one round to take off the shielding, then about three to four more to pop the eyeball and down 'em depending on your aim and their movement.

    Going back to the Lickers in the Station and NEST, as well as the Ivys, one Flame Round if they're on the ground (because they'll sit in the fire created by the GL round and keep catching fire causing continuous damage), two if they're on the ceiling (or in the case of the Ivys in NEST, the first one you find suspended from the ceiling before the walking one you encounter on the way to the Dispensation Room), because they won't be sitting in the fire puddle created by the Flame Round, so you'll have to reload your GL and fire again, but wait 'til they're out of stun but before the Licker can lunge (or the Ivy on the ground is stuck in stun on the ground but the fire has died out; you'll know they'll be getting back up on your next pass if they've sprouted tendrils that are moving, you'll know they WON'T be getting back up if after the fire dies down a bit, their whole body re-ignites and they let out a death scream).

    As far as the Tyrant (Mr. X) goes, just avoid him like the plague, and first G-Birkin keep your distance and keep assaulting the right bicep eye until he buggers off over the railing. As for second G-Birkin, again with the Acid Round to stun (if you can) and hit the back eyeball first, and either that or just assault the right bicep eyeball (he never fixes that weakness, does he?), and once you've got his extra eyeballs good and red, that's a good time to have the crane come swingin' 'round to knock him in the pit with that suspended shipping container, which if you get him good and red before first swing with the container, that's an achievement earned for getting him on the first try in the fight.

    As far as Claire-B (my go-to so far), just use the six-shooter throughout the Station, using gunpowder to make 9mm rounds for the SLS for later in the Sewer and the HP after you get it in the Garage, don't really worry about Acid Rounds until the Sewer, by which point you'll have a good supply of white gunpowder, which you'll also be using to make SMG Ammo for the MQ11, which you'll be using a good bit of from second G-Birkin fight on to the end. Use your Flame Rounds ONLY on Lickers and Ivys, maybe on G-Birkin in NEST if you don't have any Acid Rounds (yet, but you should by then), especially since Flame Rounds are wasted on zombies and the G's in the Sewers (since they're swimming in liquid they can douse off in). Otherwise, just be mindful of your ammo consumption.

    Also, my LB's been broken since last August, so if you were wondering why I didn't bring up anything about sub-weapons, there's your answer. I'm getting by just fine without 'em anyway, but fingers crossed I replace my controller soon, gonna need those sub-weapons on LB to do Hunk's run in 4th Survivor and the Sheriff's point-defense in the gas station.

    Other than that, keep your powder dry ladies and gents, and one more thing, you'll find enough herbs to make at least ten GRB's and probably find about half a dozen or so health sprays, but you won't need 'em on Assisted if you're careful enough, considering I got my no-heal run done tonight on Claire-B in under 3:30:00 for an S without healing.
    Posted by Crater Bob on 30 May 22 at 08:31
    local bellboyThese are the required time limits for S rank. It's a little different for 1st and 2nd runs.
    It's in the guide, but I definitely missed it so I figured I'd put it here too for anyone who doesn't read whole sentences like me lol.

    Leon A (Standard): 3 hours 30 minutes
    Leon B (Standard): 3 hours
    Claire A (Standard): 3 hours 30 minutes
    Claire B (Standard): 3 hours
    Leon A (Hardcore): 2 hours 30 minutes
    Leon B (Hardcore): 2 hours
    Claire A (Hardcore): 2 hours 30 minutes
    Claire B (Hardcore): 2 hours.
    Posted by local bellboy on 26 May 23 at 07:29
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  • Lord RazorbladeLord Razorblade
    13 Feb 2019 18 Feb 2019
    In this video guide I will show you how I got an S rank with Claire. In order to get an S rank on standard you need to complete the game in under three and a half hours, or on hardcore in under two and a half hours. I will be going through the game and giving some insight and tips where need be.


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    EarthboundXVery helpful! Ending up getting A Small Carbon Footprint as well as the S rank.
    Posted by EarthboundX on 31 Mar 19 at 08:34
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