Fallout 3

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Fallout 3
Fallout 3

Achievement Details

The Power of the Atom

Completed "The Power of the Atom"

The Power of the Atom0
3 guides

How to unlock the The Power of the Atom achievement

  • Ashen SeraphAshen Seraph760,989
    28 Oct 2008 29 Oct 2008 06 Dec 2008
    43 0 11
    This mission is first acquired from the Sheriff Lucas Simms of Megaton by speaking about disarming the bomb. It ends when you either disarm the bomb and talk to him again or detonate the bomb with the device given to you by Mister Burke in Moriarty's bar.

    If you want to destroy the town, you'll want to make sure you have completed all other quests from Megaton that you are wanting to complete. Obviously setting off a nuclear device will quickly cause you to fail most of those quests.

    Guide not helping? View 2 more guides for this achievement.

    Showing most recent comments. View all comments.
    Jorgen714Can this still be gotten if Burke kills Simms?
    Posted by Jorgen714 on 11 Feb 10 at 18:14
    AbmaOnlineYes the achievement can still be unlocked when Simms is dead, his sun takes over the quest (located in Simms' house). When Burke is killed, it is no longer possible to blow up Megaton (the game shows a warning), so only the option to disarm the bomb remains.
    Posted by AbmaOnline on 05 Jun 10 at 11:56
    Radient StarAhhh, I was about to panic because Burke killed Simms, but now I can go find his son and disarm the bomb! Thanks!
    Posted by Radient Star on 16 Mar 11 at 03:48
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  • 20 0 1
    Start of the quest is by talking to Lucas Simms or Mister Burke

    FOR DISARMING THE BOMB
    The required skill to disarm the bomb is Explosives 25, for a quick clean disarm without using Mentats, use the level up skill points to boost your 'Explosives' level to 25 after leaving the Vault, than head straight for Megaton and get to work. Mentats are back up, but the stuff and questes in Megaton will get you leveled up quite quickly

    Lucas Simms offers 100 caps for disarming it, 500 by speech check, or Good Karma for disarming it for free. And apart from payment/karma he gives you a key to your Megaton house.

    DISARM SIDENOTE
    Before disarming the bomb, you can get a good Karma bonus for locating and killing Mr. Burke, Killing him in Megaton won't make others hostile to you and you get access to his belongings, including a Silenced 10mm pistol. Do NOT tell Lucas about Burke, for Lucas will get shot by him.
    Keeping Megaton on the map and having good karma, the citizens give you free items, like aid, food, ammo and caps once a day
    ----
    BLOWING UP MEGATON
    *P.S.A: This option can not be done in the Japanese version*
    You need the Fusion Pulse Charge and that can be acquired by Mister Burke and a Expolsives level of 25 (Boost by Mentats). After equipment the device, Burke will meet you at the top of Tenpenny Tower. There he and Tenpenny will give you the honour to detonate the bomb and turn Megaton into a big hole in the ground. After which, he gives you 1000 caps and a key to a Tenpenny Suite... Also a major karma drop

    BLOWING UP SIDENOTE
    Before detonating the bomb, it is recommended to go through Megaton and collect useful loot like books, aid, ammo and weapons. One being very important, the Strength Bobblehead inside Lucas Simms house, Also a Karma drop bonus for killing the citizen's.
    Quest-wise: Make sure you know the location of James from Moriarty, for the 'Following in his footsteps' quest. If you have started or about to start the Wasteland survival guide, Moria Brown, the quest giver, survives the explosion, but becomes a ghoul and relocates to Underworld.
    A possible companion: Jericho survives unharmed

    One drawback to the quest is either the Talon Merc.'s (Disarming) or the Regulators (Detonating) hunting you down
    Showing only comment.
    GammyGreenGiantI never knew Moria comes back as a ghoul. I have blown up megaton once but i reloaded it, i thought it too bigger asset to get rid of so early in the game.
    Posted by GammyGreenGiant on 04 Apr 11 at 10:05
  • AKU DorkinstineAKU Dorkinstine71,682
    24 Nov 2011 21 Nov 2012
    7 1 0
    Just want to stress the 25 explosives skill level required to complete this achievement,
    Your characters skill in explosives is decided by the number of points you place in perception
    there are two easy ways to raise your explosive skill
    first are "Workman's Coveralls" I believe they give you a plus 5 to explosives while your wearing them
    also check the bobblehead achievement for the explosive bobblehead location, it will give you a permenent plus 10 to explosives
    as always if you wish to leave badfeedback please leave a comment
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