Deus Vult achievement in Stellaris: Console Edition

Deus Vult

As a spiritualist Empire, own 4 holy worlds

Deus Vult-4.9
3 guidesOffline Game ModeSingle PlayerCumulative -

How to unlock the Deus Vult achievement

  • Siwalker69Siwalker69591,932
    06 Apr 2019 06 Apr 2019
    10 2 8
    I just unlocked this today and as it was a pain I thought I'd share how I did it, just in case it helps anyone else. This is not a quick achievement to get, as you have to play a game long enough so that you are powerful enough to beat an Ascendant or Fallen Empire. And it must be the Holy Guardian version of a Fallen/ Ascendant Empire. But if you are willing to put in the time, read on!

    Start a new game as a Spiritualist or Fanatic Spiritualist species, other factors and traits seem unimportant, but I personally was a Fanatic Spiritualist with Xenophobe as my secondary so I could purge troublesome heretics.

    Set the game to Large (600 stars) and 3 Fallen Empires, I would also set the game difficulty to Normal, end game crises off and AI aggression to Low. I had 5 AI empires so you don't necessarily need to have 10 races all vying for systems. But if you do it is likely you will discover the Fallen Empires quicker. As the Holy Guardian empire only randomly appears you don't want to spend hours and hours playing the game just to find there are no Holy Guardians! I had to quit out of two games before I got them.....

    In theory you could set the game to Small (150 stars), 1 AI enemy and 1 Fallen Empire and hope that you are lucky enough that the Holy Guardians appear. I went with a bigger game so would have more chance of getting them. Might be worth you all posting your ideas in the comment section?

    If you are still unsure the empire will say in their introductory speech (and also on their diplomacy screen) that you better not touch their Holy worlds - I'm paraphrasing :) . In my case there were two Gaia holy worlds outside of their empire boundaries (planets were called Pristine Jewel and Prophet's Retreat) and two inside (Emerald Mausoleum and Walled Garden) but I couldn't 'see' the last two until I declared war on them. In the Planet Modifiers section of the Planet Summary you will also see them described as Holy Worlds.

    Once you conquer their empire (or the parts of it containing the holy worlds) and have all 4 Holy worlds colonised the achievements will pop. It didn't seem to pop for me just because they were within my borders. Hopefully this helps, of course this 'solution' does rely on you knowing how to win at this game, but it's not difficult.... just very time consuming. Good luck fellow Achievement Addicts!

    Guide not helping? View 2 more guides for this achievement.

    Showing most recent comments. View all comments.
    misfit119II Loadsman's method only works if one of the empires you get is the Xenophile one and you can make nicey nice with them. Otherwise it's best to put two Fallen Empires in and then spread out. You'll find them quick and can decide. The problem with using ring galaxies is its possible to end up on the wrong side of the FE and not be able to get to the Holy Worlds.
    Posted by misfit119 on 03 May 20 at 21:23
    misfit119II Loadsman's method only works if one of the empires you get is the Xenophile one and you can make nicey nice with them. Otherwise it's best to put two Fallen Empires in and then spread out. You'll find them quick and can decide. The problem with using ring galaxies is its possible to end up on the wrong side of the FE and not be able to get to the Holy Worlds.
    Posted by misfit119 on 06 May 20 at 18:04
    WhitEarendurDoes consecrating worlds count for this?
    Posted by WhitEarendur on 24 Jun 20 at 23:22
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  • Sensei NeoSensei Neo1,264,658
    20 Oct 2019 16 Jun 2019
    5 3 0
    Found this on Steam Community - hope it helps:
    The Spiritualistic Fallen Empire owns 4 Holy Worlds. Defeat them in a battle and conquer those planets to get the Achievement

    Holy Worlds are Gaia planets with 100% habitability, but they have a special icon in the upper left of their planet screen (the usual place where you see positives or negatives for a planet)

    They also have special names:Pristine Jewel, Walled garden, Prophet's Retreat, and Emerald Mausoleum (I THINK those are the 4 names, i'm hazy on it still)

    To get all 4 to spawn in one world, set your amount of habitable planets to max and use a large galaxy.
  • xIAMHUNTERxxIAMHUNTERx469,822
    12 Apr 2019 12 Apr 2019
    0 1 0
    to add onto the above solution, you don't actually have to be strong enough to defeat them. you just have to be able to game the enemy AI. what happened in my game (before I fucked it up) was that the holy guardians spawned so I had the worlds, but the benevolent interventionist FE was the one that awakened, and I was more or less forced into becoming their signatory. awakened ascendancies are nearly impossible to catch up to in fleet power. if you don't wipe them out before they start cranking out massive fleets, you will never beat them in a straight up fight.

    LUCKILY... the AI is pretty stupid. I had to win a war of independence against them to be able to declare war against the holy guardians on my own, but my fleet power was 200k and the AA was growing theirs at twice the speed. so what you do is build a bunch of corvettes (might only need one, but you want to make sure you have enough to keep their fleet distracted) and park them on the edge of your enemy's border. make sure their fleet stance is set to evasive so they hightail it out of there when the enemy fleet shows up, and also make sure each corvette is in a fleet by itself. take your main fleet and all your assault armies and park them on the border too. when everything is set up, declare war on the FE/AA/whoever else has the planets with only the condition that they cede the holy worlds to you. by this time you should have all the "cheaper warscore demands" techs researched, so when I did it the two planets only added up to 17 warscore. because you will likely be underpowered relative to them you will still need to invade several planets to get them to surrender, but it's just time consuming more than anything else. my main fleet never got touched by the AA's because they kept chasing one corvette in and out of a system right at their borders. send your corvettes to all the empty systems within their empire that you can find, and if there's one system that's decently far away from the planets you're looking to cap and is also just a single hyperlane jump away from the border that is probably your best bet. remember to keep an eye on your corvettes and if they start to get chewed up before they can evade the AA's fleet, start building some more (if you have a rally point set to your main fleet, you will have to manually select the corvettes after they're built and send them to another location to keep them from accidentally joining while you're not paying attention). with your advanced warp drive tech and strategic placement of your ships though you shouldn't have to worry about that - i.e. try to have them enter a system from the opposite direction that the AA's fleet is entering so they can't engage you right away while your corvette primes for the FTL jump

    I hope that makes sense, it might seem a little cheap and honestly you can use it to win any war in the game (except endgame crises) which might discourage some people but given how nearly impossible it is to defeat an AA straight up I don't feel bad about exploiting the dumb AI. happy hunting!
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