Guaranteed Legendary Invincibility Room Strategy (All Heroes Version)
This solution is very similar to my regular Legendary solution, but of course with a few revisions since you’re using an entirely different team. I broke the mission down into parts, so if you feel you’re capable of already tackling certain sections, you can skip ahead. You’ll want to be extra careful as the major difference in All Heroes is the spawns are not often the same every time. No one can go down here, but other than the tricky Assassin and Heavy sections, it’s really not that bad. As one of the very first teams to finish this and the first to find this strategy, you using it will get you this achievement in no time.
The team: Reinhardt, Orisa, Bastion, Baptiste
: You want Orisa’s shields to always be front and center with her always firing on enemies and using her pull orb ability to control the Enforcers. Reinhardt is right behind Orisa’s shields with his own barrier up. Other than the occasional fireball and melee for the Assassins, his role is probably one of the most relaxed, as you’ll mostly be just shielding the entire time. Baptiste as healer is excellent here, because if things get dicey you can throw down your immortality field. His gun is also very accurate to quickly dispatch snipers. His LB ability is the only thing that heals him here, though, so use that if you get damaged, and his heal grenades for everyone else. And of course, Bastion will be in his turret form shredding everything. I’d recommend not using his ultimate ability as I felt it’s of really no use, unless you’re just cleaning up Soldiers. You guys are basically a small fortress, only moving if you absolutely have to. Orisa and Baptiste will coordinate their ultimates to dispatch Heavies and the occasional large group of enemies with Enforcers. Baptiste builds his ultimate much faster, so don’t be afraid to use it more, but I’d recommend Orisa hold hers for a few sections which I’ll list in the guide.
-Beginning Road Area
: The first section isn’t very bad at all, and is generally just a check to see if everyone knows what they’re doing. This is the best time to test out your formation (see above). Slowly move up the street focusing Enforcers. When you get to the Distillery entrance, take note of which scenario you face, it’s either:
-A Sniper with a bunch of Enforcers. Bulk down near the yellow truck, having Orisa and Baptiste pop their ults to wipe the enemy group, then focus the Sniper. She should be no problem. Orisa can use her pull orb move to make her drop down.
-An Assassin spawns with a few enemies. These Assassins are RUN RUINERS. When an Assassin shows up ANYWHERE in this run, Baptiste will throw down his Immortality Field around the group while healing and shooting Soldiers. This buys you a few seconds if you cannot see who the Assassin is pouncing. Rein keeps his shield up until the Assassin pounces, which is when he swings his hammer. Orisa focuses on keeping her barrier up while dispatching Soldiers with Baptiste. I recommend Bastion come out of his turret temporarily to help punch the Assassin when it pounces as well. When she’s stunned, go back into turret and shred her. Everyone using melee when she pounces someone is vital to surviving these encounters.
: For the distillery section, face the catwalk above the payload/exit door. The UPPER RIGHT in the corner in that large square room is where you will all form up. You’ll know you’re in the right spot is if the catwalk hallway above the payload is to your right, and the entirety of the upstairs square room is to your left. Just call left or right to deal with Enforcers and rushing Soldiers. You want your team to focus the Enforcers ASAP here. For Snipers, they sometimes have issues shooting you in this corner, so have Reinhardt walk out with his shield up to bait them into coming after you. And then of course for Assassins, make sure to call them out when they spawn and just bunch up on one another, melee’ing them as soon as they pounce one of you, then dumping all of your damage into them, while keeping barriers up.
-Distillery Warehouse Heavy Fight
: So when this guy drops you’re gonna want to go to the open window on that catwalk hallway above the payload. When you see him, Orisa and Baptiste both drop ultimates to let the team dump damage into him. Try and maintain kiting him clockwise around the entire distillery. When he gets close, move to the next room area, whether that be one of the many hallways or that room above the entrance to the distillery that has only one staircase. When you are moving from one room to the other, be careful as your team doesn’t move very quickly. Have Orisa drop a barrier in doors ways or just between your group and the Heavy to buy you some time. Whenever you get a chance to shoot him, take it. Shields up, Baptiste, Orisa and Bastion firing into him for a few seconds and then running to the next room. If he happens to break his kite route, just jump down into the middle area and run to either the catwalk above the payload, or the room with the one stairwell above the entrance. This is the hardest part of the entire mission, so once this is done, you’re pretty much in my opinion home free.
: Now one thing you can take advantage of here is the payload has no health and there’s no time limit. Slowly push the payload having everyone stay near it, dealing with enforcers. When you get to the corner, Snipers will spawn at the Sea Fort. At this point the little building across the Fort opens up. There are occasional times when this building doesn’t open because the enemies don’t spawn. I’d advise the team to stay with the payload so this doesn’t happen, as this building is vital to the strategy for the next fight. Our strategy here was to run into the building when those Sniper spawn, and slowly peak out and whittle then down. The room we favored here is the open door directly across from the Fort entrance. With all the barriers you guys should be safe. Once they were dead, push the payload to the door of the Fort. This spawns an Assassin. Run back to building and bunch up to deal with her using the aforementioned strategy. Once you park the payload, run back to the building, but this time, run into the SIDE DOOR. You’ll know why very soon.
Edit: PLEASE NOTE that the door does not always open on All Heroes, it can sometimes randomly spawn snipers instead above the door. If this happens you can either quit out and try again or do the last part in the Sea Fort. Tekmote’s video below has a good strategy for how to do this.
-Sea Fort Fight/Twin Heavy Showdown Cheese
: Now, turning around from the Sea Fort entrance facing building the way you came, run into the SIDE DOOR to the LEFT, not the one directly in front of you. Make note of this area, and fend off any enemies that come in here, and slowly push back outside to deal with the 4 Snipers. Best way to do that is to hold the bridge with your barriers and have Orisa pull them down to quickly dispatch them by focusing fire. Now the 2 Heavies drop. Remember that side room? There a little “hallway” in there that’s a dead end. It’s the only other door in there and that dead end is two big brown doors. ENEMIES CANNOT ENTER THIS ROOM. If you all pile in there you can easily dispatch the two heavies. You have to peak out slightly to hit them, but since you CANNOT GO DOWN, I recommend you wait until Baptiste drops his Immortality Field and then you all peak out and DPS them, dropping Orisa and Baptiste’s ults whenever you have to speed up the process. Once the Heavies die do a slow push back to the payload as there might be some stray Soldiers and Enforcers, and then activate it.
Mission complete! If I’m not clear on anything please let me know in the comments so I can change it for you. Good luck.
Thanks to my team: Demonspawn2714 (Reinhardt), Star1ord89 (Bastion), Kimilou19 (Orisa)
Edit: Here’s a clip of the door for those that prefer a visual