Guaranteed Legendary Invincibility Room Strategy (Story Version)This achievement and event in general is thankfully much easier than the previous two years. I’ll try and keep this as short as possible, breaking up the mission into parts so you can skip ahead if you feel your team has already conquered certain areas, but the most difficult part to me is the distillery warehouse. We were one of the first teams on TA to complete this, and thanks to my strategy that I found, the final part with the 2 Heavies is cake.
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Beginning Road Area: The first section isn’t very bad at all, and is generally just a check to see if everyone knows what they’re doing. Push up the street and as Winston I found it was pretty easy to jump at enemies as long as Mercy was healing me, soaking up Enforcer damage and moving in and out of my bubble shield to deal with them. The Sniper at the distillery entrance isn’t too bad, either. We generally went towards the building at left side of this area, or stayed behind the yellow truck directly across from that same entrance.
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Distillery Warehouse: For the distillery section, we went up top to the catwalk area directly above the payload truck. This area was mostly safe except for having to watch out for Enforcers that will walk up from both sides. Best strategies for these guys in general is have Genji deflect them or Tracer throw her ult mines. You want your team to focus them ASAP. For Snipers have Genji use his deflect and Mercy use her pistol on heal downtime. For Winston since you don’t have a lot of range just keep up your bubble and dispatch anything that comes close to your group while they deal with everything else. And then of course for Assassins, make sure to call them out when they spawn and just bunch up on one another, melee’ing them as soon as they pounce one of you, then dumping all of your damage into them.
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Distillery Warehouse Heavy Fight: So when this guy drops you’re gonna want to avoid most of the open “window” areas in the catwalk. Try and maintain kiting him clockwise around the entire distillery. When he gets close, move to the next room area, whether that be one of the many hallways or that room above the entrance to the distillery that has only one staircase. When you all are moving take advantage of this teams mobility to get into cover quick, having Winston drop bubble shields to cover your escape (preferably in doorways to just temporarily block his line of fire. Just don’t leave your Mercy behind! Try to keep her in sight so she can fly to you. If he happens to break his kite route, just jump down into the middle area and run to either the catwalk above the payload, or the room with the one stairwell above the entrance. This is the hardest part of the entire mission, so once this is done, you’re pretty much in my opinion home free.
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Payload Push: Now one thing you can take advantage of here is the payload has no health and there’s no time limit. Slowly push the payload having everyone stay near it, dealing with Enforcers. When you get to the corner, Snipers will spawn at the Sea Fort. At this point the little building across the Fort opens up. Our strategy was to run into the building here, and slowly peak out and whittle down the Snipers. The room we favored here is the open door directly across from the Fort entrance. Once they were dead, push the payload to the door of the Fort. This spawns an Assassin. Run back to building and bunch up to deal with her using the warehouse strategy. Once you park the payload, run back to the building, but this time, run into the SIDE DOOR. You’ll know why very soon.
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Sea Fort Fight/Twin Heavy Showdown: Old patched method
*** Spoiler - click to reveal ***Now, turning around from the Sea Fort entrance facing the building back the way you came, run into the SIDE DOOR to the LEFT, not the one directly in front of you. This way you’ll know where it is for the upcoming Heavy encounter. Fend off any enemies that come in here, and slowly push back outside to deal with the 4 Snipers. Best way to do that is to hold the bridge and have Genji deflect them, with Mercy’s pistol. Now the 2 Heavies. Remember that side room? There a little hallway in there that’s a dead end. It’s the only “hallway” in there and is a dead end that is two big brown doors. ENEMIES CANNOT ENTER THIS ROOM. If you all pile in there you can easily dispatch the two Heavies. You have to peak out slightly to hit them, so have Winston drop bubbles and then everyone dumps DPS into them. If someone goes down, it’s no issue as everyone is piled there and it’s an easy revive. Once the Heavies die do a slow push back to the payload as there might be some stray Soldiers and Enforcers, and then activate it.
The best way to do this now is to bring the heavies back to the distillery and carefully kite them together. This video shows the best route to deal with this. Make sure Genji deflects, Tracer uses pulse bomb, and Mercy uses her pistol when able to maximize DPS on the heavies.
Mission complete! If I’m not clear on anything please let me know in the comments. Good luck.
Thanks to my team: Demonspawn2714 (Tracer), Star1ord89 (Genji), Kimilou19 (Mercy)
Here’s a clip of the door for those who prefer a visual
Sorry, this Game Clip has been removed