Guitar Hero: World Tour achievements
3,739
(1,000)

Guitar Hero: World Tour

3.5 from 7027 votes

There are a maximum of 50 Guitar Hero: World Tour achievements worth 3,739 (1,000)

99,851 tracked gamers have this game, 454 have completed it (0.45%)

Achievement Details

Secret Achievement in Guitar Hero: World Tour

Secret Achievement221 (30)

Continue playing to unlock this secret achievement. (Secret)

  • Unlocked by 1,835 tracked gamers (2% - TA Ratio = 7.36) 99,851  

Achievement Guide for Get Your Boogie On

AuthorSolution
Ryno4cE
57,044 (30,813)
Ryno4cE
Achievement won on 13 Jun 09
TA Score for this game: 3,413
Posted on 13 June 09 at 07:51, Edited on 27 December 09 at 10:38
This solution has 47 positive votes and 0 negative votes. Please log in to vote.
In addition to all that has been said about practicing and the solo methods, you may want to get used one of my best friends when it comes to guitar hero. Hyperspeed. If you are unaware of this "cheat," it is GBRYYRGG (corresponding letters represent beginning letters of the fret color, and it is simply entered in the cheat menu.) What it basically does is space out the notes more to make the chart easier to read. The higher the number (1-5), the more spread out the notes are.

To start off, you may only want to put it on 1 or 2 (I personally use 4) until you get used to hyperspeed. Once you get used to it though, you will be so glad you had it. I actually had to put the hyperspeed to five in order to get the achievement (with hs4, I got 202k and with hs5 I got 232K).

I'm pretty sure most of you already knew of hyperspeed but this is for those who might be sort of new to hyperspeed. I suggest doing this on hard since it is much easier than trying to do it on expert since solo f is so insane and takes a lot of practice to nail the two hand tapping.

One final thing I would like to say is that these hammer-ons are very precise (huge learning curve going to this from GH3) and because of this, you may actually may want to strum most of them to ensure you hit the note. There's no penalty for strumming hammer-ons so perhaps try strumming every other hammer on...this may make things easier than trying to time everything perfectly.

* Update* The following is a video (not me...I wish) of Satch Boogie being FCed (full combo) on the hard difficulty. It not only shows a decent path, but the player actually strums a lot of hammer-ons which I have said is a good way to ensure that you keep that 4x multiplier. As far as solo f goes, I would strum the first note of each set of purple notes as (it appears as each little set is 9 notes long) because if you strum, you have a better chance of keeping the 4x whereas there is a high risk of missing if you strictly rely on just timing the note perfectly.

For anyone wondering about the touch slider on the new world tour guitar...turn it off immediately in the options! It works terribly. It is better to just use the original five frets.
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