Keepers Of The Void

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Keepers Of The Void

Keeper of the Tempo achievement in Darksiders III

Keeper of the Tempo

Finish Stasis Wing

Keeper of the Tempo+2.0
1 guideOffline Game ModeSingle PlayerMain Storyline

How to unlock the Keeper of the Tempo achievement

  • GuinIceWizardGuinIceWizard815,839
    15 Aug 2019 19 Aug 2019
    6 2 0
    After Completing the Force Wing you return to the Crossroads which gives you access to The Stasis Wing.

    To complete the Stasis Wing you need to traverse the area and complete the puzzles, this wing requires Stasis, Force, Storm and Flame activations of the puzzle nodes. Nodes are activated by either Charged Attacks holding cn_Y or by charging and throwing Salvation using cn_RSc. A node can be activated by multiple Hollows and each node is marked with the Hollows that can be used on it. For instance a node can be Flame Activated to move a cube then Storm Activated to create a wind tornado.
    - Flame Activations cause different cubes to move from one location to another or back.
    - Storm Activations toggle wind tornados on or off.
    - Force Activations cause force crystal travel paths to activate on cubes.
    - Stasis Activations toggle stasis walls on and off.

    Most of the puzzles are very straightforward and require just a little trial and error. Some activation nodes are missing the Orb and require you to find the orb and either place it in a ground node or throw it into a cube or wall node similar to throwing charged bugs from the main game.

    At the end of the Area you fight a Stasis Hollow Boss. All attack types work against him, when he raises his arm and appears to be charging the Stasis Hollow make sure you change to a different Hollow as he deactivates Stasis Hollow and Heals for approximately 25%

    Completing the Boss gives you an Alternate Stasis Hollow Weapon and opens the door back to the Crossroads.
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